Commit graph

138 commits

Author SHA1 Message Date
f1ae54bc73
winit: Use user event 2025-05-29 21:38:07 +02:00
6a6b1821a4
depth: Fix not resized 2025-05-29 18:16:26 +02:00
650b61e3ae
render: add depth buffer 2025-05-29 17:44:00 +02:00
77c717f90b
Add instances support 2025-05-29 17:13:01 +02:00
f8b81f3269
camera: Change camera to Camera3D 2025-05-29 16:46:11 +02:00
3a562fb6eb
camera: Fix Y inverted 2025-05-29 16:38:45 +02:00
8b16def890
square: Fix indices 2025-05-29 16:09:04 +02:00
05532756cf
docs: Add opengl/vulkan diff 2025-05-29 16:08:41 +02:00
998aa68da1
camera: fix camera movement 2025-05-29 14:00:26 +02:00
f835941432
app: Move render_pass into scene 2025-05-29 00:17:21 +02:00
131811a539
pipeline: Refactor square pipeline + add support of indexes 2025-05-28 22:39:56 +02:00
122f577a26
texture: Let compiler type inference 2025-05-28 13:47:10 +02:00
fbb1493b45
Fixes 2025-05-28 13:41:13 +02:00
09bfe6fb48
camera: Try fix camera 2025-05-27 23:31:23 +02:00
a0fce9c08e
texture: Avoid clone image 2025-05-27 22:32:44 +02:00
29a4da5666
texture: First image load 2025-05-27 22:25:17 +02:00
5b0ab19207
input: Refactor all previous states 2025-05-27 19:44:21 +02:00
b0f82b0714
input: Add support for Axis, Mouse Button, MouseWheel 2025-05-27 19:11:28 +02:00
8c42e7b139
Refactor input 2025-05-27 17:13:22 +02:00
1976a8b53e
Refactor camera code 2025-05-26 22:53:32 +02:00
7401a9b5f3
First scene refactor working 2025-05-26 19:55:34 +02:00
5b74eef561
Push break job work [not work] 2025-05-26 16:46:26 +02:00
e58c22b531
remove held state in input.
- Winit not return event if multiple key as repeat event
2025-05-26 13:29:38 +02:00
1babc5bfeb
Add debug in gui 2025-05-26 00:04:46 +02:00
c4c691c4dd
Begin implement input management 2025-05-25 23:48:02 +02:00
2c3392c3ea
add EGUI 2025-05-25 22:36:27 +02:00
6dae0339db
Fix warning 2025-05-25 21:10:58 +02:00
a4a6c0c60a
Use vulkano_util instead 2025-05-25 19:48:59 +02:00
f486486be3
Remove ECS pattern: Split into new repo 2025-05-25 18:55:58 +02:00
d232706f68
engine_render: Resize swapchain 2025-05-25 18:05:20 +02:00
dbe415d262
engine_render: Add first render 2025-05-24 18:04:56 +02:00
15565d03c1
engine_vulkan: Fix allocate more queue as available and add different priorities 2025-05-24 17:02:01 +02:00
d10212ac3b
engine_vulkan: Fixes of queue allocation
- Avoid to allocate dedicated queue for presentation and use graphics queue for it
- Use queueCount of Queue Family Properties for queue support checking
2025-05-24 16:44:51 +02:00
4676b1b5b8
engine_vulkan: Refactor queue finding 2025-05-23 14:10:51 +02:00
9ea8721346
render_vulkan: Avoid continue loop if all queues is found 2025-05-21 13:46:13 +02:00
18174e42e9
render_vulkan: Fixes
- Avoid create device for each physical device during support checking
- Avoid to select different queue family index and add support of creating multiple queues on same queue family
- Log select queue family index for each queue type
2025-05-21 13:42:36 +02:00
7951b05ab3
Add README.md 2025-05-19 23:30:35 +02:00
62d12f2ab8
render_plugin: Autocreate swapchain and update 2025-05-18 21:00:22 +02:00
ae0a2be097
render_plugin: Begin add window plugin 2025-05-18 19:28:34 +02:00
0ee29a3649
render_plugin: Add first SubApp and default schedules 2025-05-18 18:02:54 +02:00
f585ba78e7
Split vulkan resources 2025-05-18 17:06:59 +02:00
b977f446d3
Split crates 2025-05-18 13:15:29 +02:00
99be029ff8
First vulkan init working 2025-05-18 12:41:25 +02:00
6639f0bb1e
Init plugins + first system 2025-05-16 14:22:18 +02:00
dda368e802
Update all dependencies 2025-05-16 13:47:24 +02:00
285b194280
Surface: Add required extensions 2025-04-27 17:16:50 +02:00
a295093c97
Use bevy_app instead 2025-04-24 13:05:38 +02:00
8b0c59f7c0
Remove useless schedule (for now) 2025-04-13 20:05:17 +02:00
a04c769438
Begin add Window Render Context 2025-04-13 19:23:05 +02:00
e2616a0ef5
Add vulkan creation from resources 2025-04-13 18:45:33 +02:00