texture: First image load
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parent
5b0ab19207
commit
29a4da5666
11 changed files with 220 additions and 72 deletions
1
Cargo.lock
generated
1
Cargo.lock
generated
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@ -2110,6 +2110,7 @@ dependencies = [
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"egui_winit_vulkano",
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"env_logger",
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"glam",
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"image",
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"log",
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"thiserror 2.0.12",
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"vulkano",
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@ -15,6 +15,8 @@ vulkano-shaders = "0.35"
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vulkano-util = "0.35"
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egui_winit_vulkano = { version = "0.28" }
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image = { version = "0.25", features = ["png", "jpeg"] }
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# Math
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glam = { version = "0.30" }
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@ -1,9 +1,12 @@
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#version 450
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layout (location = 0) in vec3 color;
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layout (location = 0) in vec2 tex_coords;
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layout (location = 0) out vec4 f_color;
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layout(set = 1, binding = 0) uniform sampler mySampler;
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layout(set = 1, binding = 1) uniform texture2D myTexture;
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void main() {
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f_color = vec4(color, 1.0);
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}
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f_color = texture(sampler2D(myTexture, mySampler), tex_coords);
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}
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@ -1,9 +1,9 @@
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#version 450
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layout (location = 0) in vec2 position;
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layout (location = 1) in vec3 color;
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layout (location = 1) in vec2 uv;
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layout (location = 0) out vec3 fragColor;
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layout (location = 0) out vec2 fragUv;
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layout (set = 0, binding = 0) uniform MVP {
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mat4 world;
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@ -14,5 +14,5 @@ layout (set = 0, binding = 0) uniform MVP {
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void main() {
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mat4 worldview = uniforms.view * uniforms.world;
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gl_Position = uniforms.projection * worldview * vec4(position, 0.0, 1.0);
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fragColor = color;
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fragUv = uv;
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}
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BIN
res/textures/wooden-crate.jpg
Normal file
BIN
res/textures/wooden-crate.jpg
Normal file
Binary file not shown.
After Width: | Height: | Size: 49 KiB |
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@ -1,4 +1,5 @@
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pub mod pipelines;
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pub mod primitives;
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pub mod render_context;
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pub mod texture;
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pub mod vulkan_context;
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@ -8,7 +8,7 @@ use vulkano::device::Device;
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use vulkano::format::Format;
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use vulkano::pipeline::graphics::GraphicsPipelineCreateInfo;
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use vulkano::pipeline::graphics::color_blend::{ColorBlendAttachmentState, ColorBlendState};
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use vulkano::pipeline::graphics::input_assembly::InputAssemblyState;
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use vulkano::pipeline::graphics::input_assembly::{InputAssemblyState, PrimitiveTopology};
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use vulkano::pipeline::graphics::multisample::MultisampleState;
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use vulkano::pipeline::graphics::rasterization::RasterizationState;
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use vulkano::pipeline::graphics::subpass::PipelineRenderingCreateInfo;
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@ -52,19 +52,42 @@ pub fn create_triangle_pipeline(
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PipelineShaderStageCreateInfo::new(fs),
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];
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let mut bindings = BTreeMap::<u32, DescriptorSetLayoutBinding>::new();
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let mut descriptor_set_layout_binding =
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DescriptorSetLayoutBinding::descriptor_type(DescriptorType::UniformBuffer);
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descriptor_set_layout_binding.stages = ShaderStages::VERTEX;
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bindings.insert(0, descriptor_set_layout_binding);
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let vertex_bindings = BTreeMap::<u32, DescriptorSetLayoutBinding>::from_iter([(
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0,
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DescriptorSetLayoutBinding {
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stages: ShaderStages::VERTEX,
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..DescriptorSetLayoutBinding::descriptor_type(DescriptorType::UniformBuffer)
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},
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)]);
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let fragment_bindings = BTreeMap::<u32, DescriptorSetLayoutBinding>::from_iter([
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(
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0,
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DescriptorSetLayoutBinding {
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stages: ShaderStages::FRAGMENT,
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..DescriptorSetLayoutBinding::descriptor_type(DescriptorType::Sampler)
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},
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),
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(
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1,
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DescriptorSetLayoutBinding {
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stages: ShaderStages::FRAGMENT,
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..DescriptorSetLayoutBinding::descriptor_type(DescriptorType::SampledImage)
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},
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),
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]);
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let descriptor_set_layout = DescriptorSetLayoutCreateInfo {
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bindings,
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let vertex_descriptor_set_layout = DescriptorSetLayoutCreateInfo {
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bindings: vertex_bindings,
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..Default::default()
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};
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let fragment_descriptor_set_layout = DescriptorSetLayoutCreateInfo {
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bindings: fragment_bindings,
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..Default::default()
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};
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let create_info = PipelineDescriptorSetLayoutCreateInfo {
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set_layouts: vec![descriptor_set_layout],
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set_layouts: vec![vertex_descriptor_set_layout, fragment_descriptor_set_layout],
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flags: PipelineLayoutCreateFlags::default(),
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push_constant_ranges: vec![],
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}
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@ -83,7 +106,10 @@ pub fn create_triangle_pipeline(
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GraphicsPipelineCreateInfo {
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stages: stages.into_iter().collect(),
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vertex_input_state: Some(vertex_input_state),
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input_assembly_state: Some(InputAssemblyState::default()),
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input_assembly_state: Some(InputAssemblyState {
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topology: PrimitiveTopology::TriangleStrip,
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..Default::default()
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}),
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viewport_state: Some(ViewportState::default()),
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rasterization_state: Some(RasterizationState::default()),
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multisample_state: Some(MultisampleState::default()),
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@ -12,8 +12,8 @@ pub struct Vertex2D {
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#[format(R32G32_SFLOAT)]
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pub position: [f32; 2],
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#[format(R32G32B32_SFLOAT)]
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pub color: [f32; 3],
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#[format(R32G32_SFLOAT)]
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pub uv: [f32; 2],
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}
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impl Vertex2D {
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113
src/core/render/texture.rs
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113
src/core/render/texture.rs
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@ -0,0 +1,113 @@
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use std::{path::Path, sync::Arc};
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use anyhow::Error;
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use image::{DynamicImage, EncodableLayout};
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use vulkano::{
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buffer::{Buffer, BufferCreateInfo, BufferUsage},
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command_buffer::{AutoCommandBufferBuilder, CopyBufferToImageInfo, PrimaryAutoCommandBuffer},
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device::Device,
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format::Format,
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image::{
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Image, ImageCreateInfo, ImageType, ImageUsage,
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sampler::{Filter, Sampler, SamplerAddressMode, SamplerCreateInfo},
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view::ImageView,
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},
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memory::allocator::{AllocationCreateInfo, MemoryTypeFilter, StandardMemoryAllocator},
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};
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pub struct Texture {
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texture: Arc<ImageView>,
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sampler: Arc<Sampler>,
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}
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impl Texture {
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fn new(texture: Arc<ImageView>, sampler: Arc<Sampler>) -> Self {
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Self { texture, sampler }
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}
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pub fn from_file(
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device: &Arc<Device>,
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memory_allocator: &Arc<StandardMemoryAllocator>,
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builder: &mut AutoCommandBufferBuilder<PrimaryAutoCommandBuffer>,
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path: &str,
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) -> Result<Self, Error> {
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let image = image::open(path)?;
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Self::from_dynamic_image(device, memory_allocator, builder, image)
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}
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pub fn from_bytes(
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device: &Arc<Device>,
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memory_allocator: &Arc<StandardMemoryAllocator>,
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builder: &mut AutoCommandBufferBuilder<PrimaryAutoCommandBuffer>,
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bytes: &[u8],
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) -> Result<Self, Error> {
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let image = image::load_from_memory(bytes)?;
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Self::from_dynamic_image(device, memory_allocator, builder, image)
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}
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pub fn from_dynamic_image(
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device: &Arc<Device>,
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memory_allocator: &Arc<StandardMemoryAllocator>,
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builder: &mut AutoCommandBufferBuilder<PrimaryAutoCommandBuffer>,
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image: DynamicImage,
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) -> Result<Self, Error> {
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let image_data = image.to_rgba8();
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let image_dimensions = image_data.dimensions();
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let upload_buffer = Buffer::from_iter(
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memory_allocator.clone(),
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BufferCreateInfo {
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usage: BufferUsage::TRANSFER_SRC,
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..Default::default()
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},
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AllocationCreateInfo {
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memory_type_filter: MemoryTypeFilter::PREFER_HOST
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| MemoryTypeFilter::HOST_SEQUENTIAL_WRITE,
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..Default::default()
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},
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image_data.to_vec(),
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)?;
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let image = Image::new(
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memory_allocator.clone(),
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ImageCreateInfo {
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image_type: ImageType::Dim2d,
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format: Format::R8G8B8A8_SRGB,
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extent: [image_dimensions.0 as u32, image_dimensions.1 as u32, 1],
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array_layers: 1,
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usage: ImageUsage::TRANSFER_DST | ImageUsage::SAMPLED,
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..Default::default()
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},
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AllocationCreateInfo::default(),
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)?;
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builder.copy_buffer_to_image(CopyBufferToImageInfo::buffer_image(
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upload_buffer,
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image.clone(),
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))?;
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let sampler = Sampler::new(
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device.clone(),
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SamplerCreateInfo {
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mag_filter: Filter::Linear,
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min_filter: Filter::Linear,
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address_mode: [SamplerAddressMode::Repeat; 3],
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..Default::default()
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},
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)?;
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let image_view = ImageView::new_default(image)?;
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log::trace!("Texture loaded with dimensions {:?}", image_dimensions);
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Ok(Self::new(image_view, sampler))
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}
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pub fn get_texture(&self) -> &Arc<ImageView> {
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&self.texture
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}
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pub fn get_sampler(&self) -> &Arc<Sampler> {
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&self.sampler
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}
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}
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@ -3,67 +3,35 @@ use crate::core::render::pipelines::triangle_pipeline::create_triangle_pipeline;
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use crate::core::render::primitives::camera::Camera;
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use crate::core::render::primitives::vertex::Vertex2D;
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use crate::core::render::render_context::RenderContext;
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use crate::core::render::texture::Texture;
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use crate::core::scene::Scene;
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use crate::core::timer::Timer;
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use glam::{Mat4, Quat, Vec3};
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use std::sync::Arc;
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use vulkano::buffer::Subbuffer;
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use vulkano::command_buffer::{AutoCommandBufferBuilder, PrimaryAutoCommandBuffer};
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use vulkano::command_buffer::{
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AutoCommandBufferBuilder, CommandBufferUsage, PrimaryAutoCommandBuffer,
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PrimaryCommandBufferAbstract,
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};
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use vulkano::descriptor_set::{DescriptorSet, WriteDescriptorSet};
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use vulkano::pipeline::{GraphicsPipeline, Pipeline, PipelineBindPoint};
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const VERTICES: [Vertex2D; 12] = [
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// Triangle en haut à gauche
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const VERTICES: [Vertex2D; 4] = [
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Vertex2D {
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position: [-0.5, -0.75],
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color: [1.0, 0.0, 0.0],
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position: [-0.5, -0.5],
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uv: [0.0, 0.0],
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},
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Vertex2D {
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position: [-0.75, -0.25],
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color: [0.0, 1.0, 0.0],
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position: [-0.5, 0.5],
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uv: [0.0, 1.0],
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},
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Vertex2D {
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position: [-0.25, -0.25],
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color: [0.0, 0.0, 1.0],
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},
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// Triangle en bas à gauche
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Vertex2D {
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position: [-0.5, 0.25],
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color: [0.5, 0.5, 0.5],
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position: [0.5, -0.5],
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uv: [1.0, 0.0],
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},
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Vertex2D {
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position: [-0.75, 0.75],
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color: [0.2, 0.8, 0.2],
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},
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Vertex2D {
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position: [-0.25, 0.75],
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color: [0.8, 0.2, 0.2],
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},
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// Triangle en haut à droite
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Vertex2D {
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position: [0.5, -0.75],
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color: [1.0, 1.0, 0.0],
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},
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Vertex2D {
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position: [0.25, -0.25],
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color: [0.0, 1.0, 1.0],
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},
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Vertex2D {
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position: [0.75, -0.25],
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color: [1.0, 0.0, 1.0],
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},
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// Triangle en bas à droite
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Vertex2D {
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position: [0.5, 0.25],
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color: [0.1, 0.5, 0.8],
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},
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Vertex2D {
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position: [0.25, 0.75],
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color: [0.8, 0.6, 0.1],
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},
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Vertex2D {
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position: [0.75, 0.75],
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color: [0.3, 0.4, 0.6],
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position: [0.5, 0.5],
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uv: [1.0, 1.0],
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},
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];
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@ -71,6 +39,7 @@ pub struct MainSceneState {
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pipeline: Arc<GraphicsPipeline>,
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vertex_buffer: Subbuffer<[Vertex2D]>,
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camera: Camera,
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texture: Texture,
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}
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#[derive(Default)]
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@ -105,11 +74,33 @@ impl Scene for MainScene {
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),
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);
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let mut uploads = AutoCommandBufferBuilder::primary(
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render_context.command_buffer_allocator().clone(),
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render_context.graphics_queue().queue_family_index(),
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CommandBufferUsage::OneTimeSubmit,
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)
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.unwrap();
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let texture = Texture::from_file(
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render_context.device(),
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render_context.memory_allocator(),
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&mut uploads,
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"res/textures/wooden-crate.jpg",
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)
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.unwrap();
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let _ = uploads
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.build()
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.unwrap()
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.execute(render_context.graphics_queue().clone())
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.unwrap();
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self.state = Some(MainSceneState {
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pipeline,
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vertex_buffer,
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camera,
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})
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texture,
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});
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}
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fn update(
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@ -157,21 +148,32 @@ impl Scene for MainScene {
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) {
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let state = self.state.as_ref().unwrap();
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let vertex_count = state.vertex_buffer.len() as u32;
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let instance_count = vertex_count / 3;
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let instance_count = vertex_count / 4;
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let layout = &state.pipeline.layout().set_layouts()[0];
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let layouts = state.pipeline.layout().set_layouts();
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let uniform_buffer = state
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.camera
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.create_buffer(render_context.memory_allocator())
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.unwrap();
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let descriptor_set = DescriptorSet::new(
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let uniform_descriptor_set = DescriptorSet::new(
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render_context.descriptor_set_allocator().clone(),
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layout.clone(),
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layouts[0].clone(),
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[WriteDescriptorSet::buffer(0, uniform_buffer)],
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[],
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)
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.unwrap();
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let texture_descriptor_set = DescriptorSet::new(
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render_context.descriptor_set_allocator().clone(),
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layouts[1].clone(),
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[
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WriteDescriptorSet::sampler(0, state.texture.get_sampler().clone()),
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WriteDescriptorSet::image_view(1, state.texture.get_texture().clone()),
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],
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[],
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)
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.unwrap();
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unsafe {
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builder
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.bind_pipeline_graphics(state.pipeline.clone())
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|
@ -180,7 +182,7 @@ impl Scene for MainScene {
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PipelineBindPoint::Graphics,
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state.pipeline.layout().clone(),
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0,
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descriptor_set,
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vec![uniform_descriptor_set, texture_descriptor_set],
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)
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.unwrap()
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.bind_vertex_buffers(0, state.vertex_buffer.clone())
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|
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|
@ -21,7 +21,7 @@ fn main() {
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vec![
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VirtualBinding::Keyboard(PhysicalKey::Code(KeyCode::KeyW), AxisDirection::Normal),
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VirtualBinding::Keyboard(PhysicalKey::Code(KeyCode::KeyS), AxisDirection::Invert),
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VirtualBinding::Axis(0, AxisDirection::Normal, 1.0),
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VirtualBinding::Axis(0, AxisDirection::Normal, 0.0),
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],
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),
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(
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|
@ -29,7 +29,7 @@ fn main() {
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vec![
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VirtualBinding::Keyboard(PhysicalKey::Code(KeyCode::KeyD), AxisDirection::Normal),
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VirtualBinding::Keyboard(PhysicalKey::Code(KeyCode::KeyA), AxisDirection::Invert),
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VirtualBinding::Axis(1, AxisDirection::Normal, 1.0),
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VirtualBinding::Axis(1, AxisDirection::Normal, 0.0),
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],
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),
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(
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|
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