input: Refactor all previous states
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This commit is contained in:
Florian RICHER 2025-05-27 19:44:21 +02:00
parent b0f82b0714
commit 5b0ab19207
Signed by: florian.richer
GPG key ID: C73D37CBED7BFC77
5 changed files with 135 additions and 118 deletions

86
src/core/input/cache.rs Normal file
View file

@ -0,0 +1,86 @@
use std::{
collections::HashMap,
hash::Hash,
ops::{Add, AddAssign, Sub},
};
use winit::event::ElementState;
pub struct CachedElementState<K: Eq + Hash> {
cache: HashMap<K, ElementState>,
}
impl<K: Eq + Hash> Default for CachedElementState<K> {
fn default() -> Self {
Self {
cache: HashMap::new(),
}
}
}
impl<K: Eq + Hash> CachedElementState<K> {
pub fn set_key_state(&mut self, key: K, state: ElementState) -> Option<ElementState> {
let key_state = self.cache.get(&key);
let new_key_state = match key_state {
Some(old) => match state {
ElementState::Pressed => match old {
ElementState::Released => Some(ElementState::Pressed),
ElementState::Pressed => None,
},
ElementState::Released => match old {
ElementState::Released => None,
ElementState::Pressed => Some(ElementState::Released),
},
},
None => match state {
ElementState::Pressed => Some(ElementState::Pressed),
ElementState::Released => Some(ElementState::Released),
},
};
if let Some(new_key_state) = new_key_state {
self.cache.insert(key, new_key_state);
}
new_key_state
}
}
#[derive(Default)]
pub struct CachedMovement<T>
where
T: Sub<Output = T> + Add<Output = T> + Default + Copy,
{
pub old_value: Option<T>,
pub value: T,
}
impl<T> CachedMovement<T>
where
T: Sub<Output = T> + Add<Output = T> + Default + Copy,
{
pub fn set_value(&mut self, value: T) {
self.value = value;
}
pub fn reset(&mut self) -> T {
match self.old_value.as_ref() {
Some(old_value) => {
let diff = self.value - *old_value;
self.old_value = Some(self.value);
diff
}
None => {
self.old_value = Some(self.value);
T::default()
}
}
}
}
impl<T> AddAssign<T> for CachedMovement<T>
where
T: Add<Output = T> + Sub<Output = T> + Default + Copy,
{
fn add_assign(&mut self, rhs: T) {
self.value = self.value + rhs;
}
}

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@ -1,25 +0,0 @@
use egui_winit_vulkano::egui::ahash::HashMap;
use winit::{
event::{ElementState, WindowEvent},
keyboard::PhysicalKey,
};
use super::{process_new_element_state, virtual_input::VirtualInput};
#[derive(Debug, Default)]
pub struct KeyboardState {
key_states: HashMap<PhysicalKey, ElementState>,
}
impl KeyboardState {
pub fn process_window_event(&mut self, event: &WindowEvent, virtual_input: &mut VirtualInput) {
if let WindowEvent::KeyboardInput { event, .. } = event {
let key_state = self.key_states.get(&event.physical_key);
let new_key_state = process_new_element_state(key_state, event.state);
if let Some(new_key_state) = new_key_state {
self.key_states.insert(event.physical_key, new_key_state);
virtual_input.update_key_binding(event.physical_key, new_key_state);
}
}
}
}

View file

@ -1,12 +1,13 @@
use std::collections::HashMap;
use keyboard_state::KeyboardState;
use mouse_state::MouseState;
use cache::{CachedElementState, CachedMovement};
use virtual_input::VirtualInput;
use winit::event::{ElementState, WindowEvent};
use winit::{
event::{MouseButton, MouseScrollDelta, WindowEvent},
keyboard::PhysicalKey,
};
mod keyboard_state;
mod mouse_state;
mod cache;
mod virtual_binding;
mod virtual_input;
mod virtual_state;
@ -14,8 +15,10 @@ pub use virtual_binding::{AxisDirection, VirtualBinding};
#[derive(Default)]
pub struct InputManager {
keyboard_state: KeyboardState,
mouse_state: MouseState,
keys_state: CachedElementState<PhysicalKey>,
mouse_buttons_state: CachedElementState<MouseButton>,
mouse_position_delta: CachedMovement<glam::Vec2>,
mouse_wheel_delta: CachedMovement<glam::Vec2>,
virtual_input: VirtualInput,
}
@ -41,18 +44,45 @@ impl InputManager {
WindowEvent::AxisMotion { axis, value, .. } => {
self.virtual_input.update_axis_binding(*axis, *value as f32);
}
_ => {
self.keyboard_state
.process_window_event(event, &mut self.virtual_input);
self.mouse_state
.process_window_event(event, &mut self.virtual_input);
WindowEvent::KeyboardInput { event, .. } => {
let new_key_state = self
.keys_state
.set_key_state(event.physical_key, event.state);
if let Some(new_key_state) = new_key_state {
self.virtual_input
.update_key_binding(event.physical_key, new_key_state);
}
}
WindowEvent::CursorMoved { position, .. } => {
self.mouse_position_delta
.set_value(glam::Vec2::new(position.x as f32, position.y as f32));
}
WindowEvent::MouseInput { button, state, .. } => {
let new_mouse_button_state =
self.mouse_buttons_state.set_key_state(*button, *state);
if let Some(new_mouse_button_state) = new_mouse_button_state {
self.virtual_input
.update_mouse_button_binding(*button, new_mouse_button_state);
}
}
WindowEvent::MouseWheel { delta, .. } => {
self.mouse_wheel_delta += match delta {
MouseScrollDelta::PixelDelta(position) => {
glam::Vec2::new(position.x as f32, position.y as f32)
}
MouseScrollDelta::LineDelta(x, y) => glam::Vec2::new(*x as f32, *y as f32),
};
}
_ => {}
}
}
/// Updates deltas before running update
pub fn update(&mut self) {
self.mouse_state.update(&mut self.virtual_input);
self.virtual_input
.update_mouse_move_binding(&self.mouse_position_delta.reset());
self.virtual_input
.update_mouse_wheel_binding(&self.mouse_wheel_delta.reset());
}
pub fn get_virtual_input_state(&self, value_name: &str) -> f32 {
@ -63,33 +93,3 @@ impl InputManager {
self.virtual_input.add_bindings(value_name, bindings);
}
}
/// Maps the old element state to the new element state.
/// if is changed, returns Some(new_state), otherwise returns None
#[inline]
fn process_new_element_state(
old: Option<&ElementState>,
new: ElementState,
) -> Option<ElementState> {
match old {
Some(old) => match new {
ElementState::Pressed => match old {
ElementState::Released => Some(ElementState::Pressed),
ElementState::Pressed => None,
},
ElementState::Released => match old {
ElementState::Released => None,
ElementState::Pressed => Some(ElementState::Released),
},
},
None => match new {
ElementState::Pressed => Some(ElementState::Pressed),
ElementState::Released => Some(ElementState::Released),
},
}
}
#[inline]
fn process_axis_deadzone(value: f32, deadzone: f32) -> f32 {
if value.abs() < deadzone { 0.0 } else { value }
}

View file

@ -1,49 +0,0 @@
use std::collections::HashMap;
use winit::event::{ElementState, MouseButton, MouseScrollDelta, WindowEvent};
use super::{process_new_element_state, virtual_input::VirtualInput};
#[derive(Debug, Default)]
pub struct MouseState {
old_position: glam::Vec2,
position: glam::Vec2,
delta: glam::Vec2,
wheel_delta: glam::Vec2,
mouse_button_state: HashMap<MouseButton, ElementState>,
}
impl MouseState {
pub fn process_window_event(&mut self, event: &WindowEvent, virtual_input: &mut VirtualInput) {
match event {
WindowEvent::CursorMoved { position, .. } => {
self.position = glam::Vec2::new(position.x as f32, position.y as f32);
}
WindowEvent::MouseWheel { delta, .. } => {
self.wheel_delta += match delta {
MouseScrollDelta::PixelDelta(position) => {
glam::Vec2::new(position.x as f32, position.y as f32)
}
MouseScrollDelta::LineDelta(x, y) => glam::Vec2::new(*x as f32, *y as f32),
};
}
WindowEvent::MouseInput { button, state, .. } => {
let key_state = self.mouse_button_state.get(button);
let new_key_state = process_new_element_state(key_state, *state);
if let Some(new_key_state) = new_key_state {
self.mouse_button_state.insert(*button, new_key_state);
virtual_input.update_mouse_button_binding(*button, new_key_state);
}
}
_ => {}
}
}
pub fn update(&mut self, virtual_input: &mut VirtualInput) {
self.delta = self.position - self.old_position;
self.old_position = self.position;
virtual_input.update_mouse_move_binding(&self.delta);
virtual_input.update_mouse_wheel_binding(&self.wheel_delta);
self.wheel_delta = glam::Vec2::ZERO;
}
}

View file

@ -3,7 +3,7 @@ use winit::{
keyboard::PhysicalKey,
};
use super::{process_axis_deadzone, virtual_binding::VirtualBinding};
use super::virtual_binding::VirtualBinding;
pub struct VirtualBindingState {
pub value: f32,
@ -101,3 +101,8 @@ impl VirtualInputState {
self.value = new_value;
}
}
#[inline]
fn process_axis_deadzone(value: f32, deadzone: f32) -> f32 {
if value.abs() < deadzone { 0.0 } else { value }
}