First scene refactor working
Some checks failed
Build legacy Nix package on Ubuntu / build (push) Failing after 8m13s
Some checks failed
Build legacy Nix package on Ubuntu / build (push) Failing after 8m13s
This commit is contained in:
parent
5b74eef561
commit
7401a9b5f3
6 changed files with 251 additions and 110 deletions
|
@ -1,4 +1,5 @@
|
|||
use std::collections::HashMap;
|
||||
use std::sync::Arc;
|
||||
|
||||
use crate::core::input::InputState;
|
||||
use crate::core::scene::SceneManager;
|
||||
|
@ -13,17 +14,19 @@ use vulkano::render_pass::{AttachmentLoadOp, AttachmentStoreOp};
|
|||
use vulkano::swapchain::PresentMode;
|
||||
use vulkano::sync::GpuFuture;
|
||||
use vulkano_util::context::VulkanoContext;
|
||||
use vulkano_util::renderer::VulkanoWindowRenderer;
|
||||
use vulkano_util::window::{VulkanoWindows, WindowDescriptor};
|
||||
use winit::application::ApplicationHandler;
|
||||
use winit::event::{ElementState, WindowEvent};
|
||||
use winit::event_loop::ActiveEventLoop;
|
||||
use winit::window::WindowId;
|
||||
|
||||
use super::render_context::RenderContext;
|
||||
use super::vulkan_context::VulkanContext;
|
||||
|
||||
pub struct App {
|
||||
vulkan_context: VulkanContext,
|
||||
vulkano_windows: VulkanoWindows,
|
||||
vulkan_context: Arc<VulkanContext>,
|
||||
vulkano_windows: Arc<VulkanoWindows>,
|
||||
gui: HashMap<WindowId, Gui>,
|
||||
clear_color: [f32; 3],
|
||||
input_state: InputState,
|
||||
|
@ -31,11 +34,29 @@ pub struct App {
|
|||
timer: Timer,
|
||||
}
|
||||
|
||||
impl From<(&VulkanContext, &VulkanoWindowRenderer)> for RenderContext {
|
||||
fn from((vulkan_context, renderer): (&VulkanContext, &VulkanoWindowRenderer)) -> Self {
|
||||
RenderContext {
|
||||
window_size: renderer.resolution(),
|
||||
aspect_ratio: renderer.aspect_ratio(),
|
||||
instance: vulkan_context.vulkano_context().instance().clone(),
|
||||
device: vulkan_context.vulkano_context().device().clone(),
|
||||
graphics_queue: vulkan_context.vulkano_context().graphics_queue().clone(),
|
||||
compute_queue: vulkan_context.vulkano_context().compute_queue().clone(),
|
||||
transfer_queue: vulkan_context.vulkano_context().transfer_queue().cloned(),
|
||||
memory_allocator: vulkan_context.vulkano_context().memory_allocator().clone(),
|
||||
command_buffer_allocator: vulkan_context.command_buffer_allocator().clone(),
|
||||
descriptor_set_allocator: vulkan_context.descriptor_set_allocator().clone(),
|
||||
swapchain_format: renderer.swapchain_format(),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl From<VulkanoContext> for App {
|
||||
fn from(vulkano_context: VulkanoContext) -> Self {
|
||||
Self {
|
||||
vulkan_context: VulkanContext::new(vulkano_context),
|
||||
vulkano_windows: VulkanoWindows::default(),
|
||||
vulkan_context: Arc::new(VulkanContext::new(vulkano_context)),
|
||||
vulkano_windows: Arc::new(VulkanoWindows::default()),
|
||||
gui: HashMap::new(),
|
||||
clear_color: [0.0, 0.0, 0.0],
|
||||
input_state: InputState::default(),
|
||||
|
@ -47,41 +68,47 @@ impl From<VulkanoContext> for App {
|
|||
|
||||
impl ApplicationHandler for App {
|
||||
fn resumed(&mut self, event_loop: &ActiveEventLoop) {
|
||||
let window_id = self.vulkano_windows.create_window(
|
||||
event_loop,
|
||||
self.vulkan_context.vulkano_context(),
|
||||
&WindowDescriptor {
|
||||
title: "Rust ASH Test".to_string(),
|
||||
width: 800.0,
|
||||
height: 600.0,
|
||||
present_mode: PresentMode::Fifo,
|
||||
..Default::default()
|
||||
},
|
||||
|_| {},
|
||||
);
|
||||
|
||||
let gui = {
|
||||
let renderer = self.vulkano_windows.get_renderer_mut(window_id).unwrap();
|
||||
Gui::new(
|
||||
if let Some(vulkano_windows) = Arc::get_mut(&mut self.vulkano_windows) {
|
||||
let window_id = vulkano_windows.create_window(
|
||||
event_loop,
|
||||
renderer.surface(),
|
||||
renderer.graphics_queue(),
|
||||
renderer.swapchain_format(),
|
||||
GuiConfig {
|
||||
is_overlay: true,
|
||||
self.vulkan_context.vulkano_context(),
|
||||
&WindowDescriptor {
|
||||
title: "Rust ASH Test".to_string(),
|
||||
width: 800.0,
|
||||
height: 600.0,
|
||||
present_mode: PresentMode::Fifo,
|
||||
..Default::default()
|
||||
},
|
||||
)
|
||||
};
|
||||
self.gui.insert(window_id, gui);
|
||||
|_| {},
|
||||
);
|
||||
|
||||
let gui = {
|
||||
let renderer = vulkano_windows.get_renderer_mut(window_id).unwrap();
|
||||
Gui::new(
|
||||
event_loop,
|
||||
renderer.surface(),
|
||||
renderer.graphics_queue(),
|
||||
renderer.swapchain_format(),
|
||||
GuiConfig {
|
||||
is_overlay: true,
|
||||
..Default::default()
|
||||
},
|
||||
)
|
||||
};
|
||||
self.gui.insert(window_id, gui);
|
||||
}
|
||||
|
||||
self.scene_manager
|
||||
.load_scene(Box::new(MainScene::default()));
|
||||
}
|
||||
|
||||
fn window_event(&mut self, event_loop: &ActiveEventLoop, id: WindowId, event: WindowEvent) {
|
||||
let renderer = self.vulkano_windows.get_renderer_mut(id).unwrap();
|
||||
let renderer = Arc::get_mut(&mut self.vulkano_windows)
|
||||
.unwrap()
|
||||
.get_renderer_mut(id)
|
||||
.unwrap();
|
||||
let gui = self.gui.get_mut(&id).unwrap();
|
||||
let render_context = RenderContext::from((self.vulkan_context.as_ref(), &*renderer));
|
||||
|
||||
if !gui.update(&event) {
|
||||
self.input_state.process_event(&event);
|
||||
|
@ -100,6 +127,11 @@ impl ApplicationHandler for App {
|
|||
}
|
||||
WindowEvent::RedrawRequested => {
|
||||
self.input_state.update();
|
||||
self.timer.update();
|
||||
self.scene_manager.load_scene_if_not_loaded(&render_context);
|
||||
if let Some(scene) = self.scene_manager.current_scene_mut() {
|
||||
scene.update(&render_context, &self.input_state, &self.timer);
|
||||
}
|
||||
|
||||
let acquire_future = renderer.acquire(None, |_| {}).unwrap();
|
||||
|
||||
|
@ -137,10 +169,8 @@ impl ApplicationHandler for App {
|
|||
.unwrap();
|
||||
}
|
||||
|
||||
if let Some(scene) = self.scene.as_ref() {
|
||||
scene
|
||||
.render(&self.vulkan_context, renderer, &mut builder)
|
||||
.unwrap();
|
||||
if let Some(scene) = self.scene_manager.current_scene() {
|
||||
scene.render(&render_context, &mut builder);
|
||||
}
|
||||
|
||||
builder.end_rendering().unwrap();
|
||||
|
@ -174,6 +204,8 @@ impl ApplicationHandler for App {
|
|||
self.input_state.get_mouse_state().delta
|
||||
));
|
||||
|
||||
ui.label(format!("Delta time: {:?}", self.timer.delta_time()));
|
||||
|
||||
for (key, state) in self
|
||||
.input_state
|
||||
.key_states
|
||||
|
|
|
@ -1,4 +1,5 @@
|
|||
pub mod app;
|
||||
pub mod pipelines;
|
||||
pub mod render_context;
|
||||
pub mod vertex;
|
||||
pub mod vulkan_context;
|
||||
|
|
70
src/core/render/render_context.rs
Normal file
70
src/core/render/render_context.rs
Normal file
|
@ -0,0 +1,70 @@
|
|||
use std::sync::Arc;
|
||||
|
||||
use vulkano::{
|
||||
command_buffer::allocator::StandardCommandBufferAllocator,
|
||||
descriptor_set::allocator::StandardDescriptorSetAllocator,
|
||||
device::{Device, Queue},
|
||||
format::Format,
|
||||
instance::Instance,
|
||||
memory::allocator::StandardMemoryAllocator,
|
||||
};
|
||||
|
||||
pub struct RenderContext {
|
||||
pub(super) instance: Arc<Instance>,
|
||||
pub(super) device: Arc<Device>,
|
||||
pub(super) graphics_queue: Arc<Queue>,
|
||||
pub(super) compute_queue: Arc<Queue>,
|
||||
pub(super) transfer_queue: Option<Arc<Queue>>,
|
||||
pub(super) memory_allocator: Arc<StandardMemoryAllocator>,
|
||||
pub(super) command_buffer_allocator: Arc<StandardCommandBufferAllocator>,
|
||||
pub(super) descriptor_set_allocator: Arc<StandardDescriptorSetAllocator>,
|
||||
pub(super) window_size: [f32; 2],
|
||||
pub(super) aspect_ratio: f32,
|
||||
pub(super) swapchain_format: Format,
|
||||
}
|
||||
|
||||
impl RenderContext {
|
||||
pub fn instance(&self) -> &Arc<Instance> {
|
||||
&self.instance
|
||||
}
|
||||
|
||||
pub fn device(&self) -> &Arc<Device> {
|
||||
&self.device
|
||||
}
|
||||
|
||||
pub fn graphics_queue(&self) -> &Arc<Queue> {
|
||||
&self.graphics_queue
|
||||
}
|
||||
|
||||
pub fn compute_queue(&self) -> &Arc<Queue> {
|
||||
&self.compute_queue
|
||||
}
|
||||
|
||||
pub fn transfer_queue(&self) -> Option<&Arc<Queue>> {
|
||||
self.transfer_queue.as_ref()
|
||||
}
|
||||
|
||||
pub fn memory_allocator(&self) -> &Arc<StandardMemoryAllocator> {
|
||||
&self.memory_allocator
|
||||
}
|
||||
|
||||
pub fn command_buffer_allocator(&self) -> &Arc<StandardCommandBufferAllocator> {
|
||||
&self.command_buffer_allocator
|
||||
}
|
||||
|
||||
pub fn descriptor_set_allocator(&self) -> &Arc<StandardDescriptorSetAllocator> {
|
||||
&self.descriptor_set_allocator
|
||||
}
|
||||
|
||||
pub fn window_size(&self) -> &[f32; 2] {
|
||||
&self.window_size
|
||||
}
|
||||
|
||||
pub fn aspect_ratio(&self) -> f32 {
|
||||
self.aspect_ratio
|
||||
}
|
||||
|
||||
pub fn swapchain_format(&self) -> Format {
|
||||
self.swapchain_format
|
||||
}
|
||||
}
|
|
@ -1,11 +1,16 @@
|
|||
use vulkano_util::renderer::VulkanoWindowRenderer;
|
||||
use vulkano::command_buffer::{AutoCommandBufferBuilder, PrimaryAutoCommandBuffer};
|
||||
|
||||
use super::{input::InputState, render::vulkan_context::VulkanContext, timer::Timer};
|
||||
use super::{input::InputState, render::render_context::RenderContext, timer::Timer};
|
||||
|
||||
pub trait Scene {
|
||||
fn load(&mut self, app: &mut App);
|
||||
fn update(&mut self, app: &mut App);
|
||||
fn render(&self);
|
||||
fn loaded(&self) -> bool;
|
||||
fn load(&mut self, render_context: &RenderContext);
|
||||
fn update(&mut self, render_context: &RenderContext, input_state: &InputState, timer: &Timer);
|
||||
fn render(
|
||||
&self,
|
||||
render_context: &RenderContext,
|
||||
builder: &mut AutoCommandBufferBuilder<PrimaryAutoCommandBuffer>,
|
||||
);
|
||||
fn unload(&mut self);
|
||||
}
|
||||
|
||||
|
@ -20,10 +25,36 @@ impl SceneManager {
|
|||
}
|
||||
}
|
||||
|
||||
pub fn load_scene_if_not_loaded(&mut self, render_context: &RenderContext) {
|
||||
if let Some(current_scene) = self.current_scene.as_mut() {
|
||||
if !current_scene.loaded() {
|
||||
current_scene.load(render_context);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub fn load_scene(&mut self, scene: Box<dyn Scene>) {
|
||||
if let Some(current_scene) = self.current_scene.as_mut() {
|
||||
current_scene.unload();
|
||||
}
|
||||
self.current_scene = Some(scene);
|
||||
}
|
||||
|
||||
pub fn current_scene(&self) -> Option<&Box<dyn Scene>> {
|
||||
if let Some(current_scene) = self.current_scene.as_ref() {
|
||||
if current_scene.loaded() {
|
||||
return Some(current_scene);
|
||||
}
|
||||
}
|
||||
None
|
||||
}
|
||||
|
||||
pub fn current_scene_mut(&mut self) -> Option<&mut Box<dyn Scene>> {
|
||||
if let Some(current_scene) = self.current_scene.as_mut() {
|
||||
if current_scene.loaded() {
|
||||
return Some(current_scene);
|
||||
}
|
||||
}
|
||||
None
|
||||
}
|
||||
}
|
||||
|
|
|
@ -24,7 +24,11 @@ impl Timer {
|
|||
self.last_time = self.current_time;
|
||||
}
|
||||
|
||||
pub fn get_delta_time(&self) -> f32 {
|
||||
pub fn delta_time(&self) -> f32 {
|
||||
self.delta_time
|
||||
}
|
||||
|
||||
pub fn start_time(&self) -> std::time::Instant {
|
||||
self.start_time
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,5 +1,8 @@
|
|||
use crate::core::input::InputState;
|
||||
use crate::core::render::pipelines::triangle_pipeline::shaders::vs;
|
||||
use crate::core::render::render_context::RenderContext;
|
||||
use crate::core::scene::Scene;
|
||||
use crate::render::pipelines::triangle_pipeline::shaders::vs;
|
||||
use crate::core::timer::Timer;
|
||||
use glam::{Mat3, Mat4, Vec3};
|
||||
use std::error::Error;
|
||||
use std::sync::Arc;
|
||||
|
@ -10,11 +13,13 @@ use vulkano::descriptor_set::{DescriptorSet, WriteDescriptorSet};
|
|||
use vulkano::memory::allocator::{AllocationCreateInfo, MemoryTypeFilter, StandardMemoryAllocator};
|
||||
use vulkano::pipeline::{GraphicsPipeline, Pipeline, PipelineBindPoint};
|
||||
use vulkano_util::renderer::VulkanoWindowRenderer;
|
||||
use winit::event::ElementState;
|
||||
use winit::keyboard::{KeyCode, PhysicalKey};
|
||||
|
||||
use crate::render::pipelines::triangle_pipeline::create_triangle_pipeline;
|
||||
use crate::render::vertex::Vertex2D;
|
||||
use crate::core::render::pipelines::triangle_pipeline::create_triangle_pipeline;
|
||||
use crate::core::render::vertex::Vertex2D;
|
||||
|
||||
use super::vulkan_context::VulkanContext;
|
||||
use crate::core::render::vulkan_context::VulkanContext;
|
||||
|
||||
const VERTICES: [Vertex2D; 12] = [
|
||||
// Triangle en haut à gauche
|
||||
|
@ -74,8 +79,8 @@ const VERTICES: [Vertex2D; 12] = [
|
|||
pub struct MainSceneState {
|
||||
pipeline: Arc<GraphicsPipeline>,
|
||||
vertex_buffer: Subbuffer<[Vertex2D]>,
|
||||
|
||||
rotation_start: Instant,
|
||||
uniform_buffer: Subbuffer<vs::MVPData>,
|
||||
rotation: f32,
|
||||
}
|
||||
|
||||
#[derive(Default)]
|
||||
|
@ -84,103 +89,101 @@ pub struct MainScene {
|
|||
}
|
||||
|
||||
impl Scene for MainScene {
|
||||
fn load(&mut self, app: &mut App) {
|
||||
let pipeline = create_triangle_pipeline(
|
||||
app.vulkan_context.vulkano_context().device(),
|
||||
app.vulkano_windows.swapchain_format(),
|
||||
)?;
|
||||
let vertex_buffer = Vertex2D::create_buffer(
|
||||
Vec::from_iter(VERTICES),
|
||||
vulkano_context.vulkano_context().memory_allocator(),
|
||||
)?;
|
||||
fn loaded(&self) -> bool {
|
||||
self.state.is_some()
|
||||
}
|
||||
|
||||
fn load(&mut self, render_context: &RenderContext) {
|
||||
let pipeline =
|
||||
create_triangle_pipeline(render_context.device(), render_context.swapchain_format())
|
||||
.unwrap();
|
||||
let vertex_buffer =
|
||||
Vertex2D::create_buffer(Vec::from_iter(VERTICES), render_context.memory_allocator())
|
||||
.unwrap();
|
||||
|
||||
let uniform_buffer = MainScene::get_uniform_buffer(
|
||||
0.0,
|
||||
render_context.memory_allocator(),
|
||||
render_context.aspect_ratio(),
|
||||
);
|
||||
|
||||
self.state = Some(MainSceneState {
|
||||
pipeline,
|
||||
vertex_buffer,
|
||||
rotation_start: Instant::now(),
|
||||
uniform_buffer,
|
||||
rotation: 0.0,
|
||||
})
|
||||
}
|
||||
|
||||
fn update(&mut self, app: &mut App) {
|
||||
todo!()
|
||||
fn update(&mut self, render_context: &RenderContext, input_state: &InputState, timer: &Timer) {
|
||||
let state = self.state.as_mut().unwrap();
|
||||
let delta_rotation = if input_state.get_key_state(PhysicalKey::Code(KeyCode::KeyA))
|
||||
== &ElementState::Pressed
|
||||
{
|
||||
timer.delta_time() * 5.0
|
||||
} else if input_state.get_key_state(PhysicalKey::Code(KeyCode::KeyD))
|
||||
== &ElementState::Pressed
|
||||
{
|
||||
timer.delta_time() * -5.0
|
||||
} else {
|
||||
timer.delta_time() * 0.0
|
||||
};
|
||||
state.rotation += delta_rotation;
|
||||
state.uniform_buffer = MainScene::get_uniform_buffer(
|
||||
state.rotation,
|
||||
render_context.memory_allocator(),
|
||||
render_context.aspect_ratio(),
|
||||
);
|
||||
}
|
||||
|
||||
fn render(&self) {
|
||||
todo!()
|
||||
}
|
||||
|
||||
fn unload(&mut self) {
|
||||
todo!()
|
||||
}
|
||||
}
|
||||
|
||||
impl MainScene {
|
||||
pub fn load(
|
||||
vulkano_context: &VulkanContext,
|
||||
vulkano_window_renderer: &VulkanoWindowRenderer,
|
||||
) -> Result<Self, Box<dyn Error>> {
|
||||
let pipeline = create_triangle_pipeline(
|
||||
vulkano_context.vulkano_context().device(),
|
||||
vulkano_window_renderer.swapchain_format(),
|
||||
)?;
|
||||
let vertex_buffer = Vertex2D::create_buffer(
|
||||
Vec::from_iter(VERTICES),
|
||||
vulkano_context.vulkano_context().memory_allocator(),
|
||||
)?;
|
||||
|
||||
Ok(Scene {
|
||||
pipeline,
|
||||
vertex_buffer,
|
||||
rotation_start: Instant::now(),
|
||||
})
|
||||
}
|
||||
|
||||
pub fn render(
|
||||
fn render(
|
||||
&self,
|
||||
vulkan_context: &VulkanContext,
|
||||
vulkano_window_renderer: &VulkanoWindowRenderer,
|
||||
render_context: &RenderContext,
|
||||
builder: &mut AutoCommandBufferBuilder<PrimaryAutoCommandBuffer>,
|
||||
) -> Result<(), Box<dyn Error>> {
|
||||
let vertex_count = self.vertex_buffer.len() as u32;
|
||||
) {
|
||||
let vertex_count = self.state.as_ref().unwrap().vertex_buffer.len() as u32;
|
||||
let instance_count = vertex_count / 3;
|
||||
|
||||
let uniform_buffer = self.get_uniform_buffer(
|
||||
vulkan_context.vulkano_context().memory_allocator(),
|
||||
vulkano_window_renderer.aspect_ratio(),
|
||||
);
|
||||
let layout = &self.pipeline.layout().set_layouts()[0];
|
||||
let layout = &self.state.as_ref().unwrap().pipeline.layout().set_layouts()[0];
|
||||
let descriptor_set = DescriptorSet::new(
|
||||
vulkan_context.descriptor_set_allocator().clone(),
|
||||
render_context.descriptor_set_allocator().clone(),
|
||||
layout.clone(),
|
||||
[WriteDescriptorSet::buffer(0, uniform_buffer)],
|
||||
[WriteDescriptorSet::buffer(
|
||||
0,
|
||||
self.state.as_ref().unwrap().uniform_buffer.clone(),
|
||||
)],
|
||||
[],
|
||||
)
|
||||
.unwrap();
|
||||
|
||||
unsafe {
|
||||
builder
|
||||
.bind_pipeline_graphics(self.pipeline.clone())?
|
||||
.bind_pipeline_graphics(self.state.as_ref().unwrap().pipeline.clone())
|
||||
.unwrap()
|
||||
.bind_descriptor_sets(
|
||||
PipelineBindPoint::Graphics,
|
||||
self.pipeline.layout().clone(),
|
||||
self.state.as_ref().unwrap().pipeline.layout().clone(),
|
||||
0,
|
||||
descriptor_set,
|
||||
)?
|
||||
.bind_vertex_buffers(0, self.vertex_buffer.clone())?
|
||||
.draw(vertex_count, instance_count, 0, 0)?;
|
||||
)
|
||||
.unwrap()
|
||||
.bind_vertex_buffers(0, self.state.as_ref().unwrap().vertex_buffer.clone())
|
||||
.unwrap()
|
||||
.draw(vertex_count, instance_count, 0, 0)
|
||||
.unwrap();
|
||||
}
|
||||
|
||||
Ok(())
|
||||
}
|
||||
|
||||
fn unload(&mut self) {}
|
||||
}
|
||||
|
||||
impl MainScene {
|
||||
fn get_uniform_buffer(
|
||||
&self,
|
||||
rotation: f32,
|
||||
memory_allocator: &Arc<StandardMemoryAllocator>,
|
||||
aspect_ratio: f32,
|
||||
) -> Subbuffer<vs::MVPData> {
|
||||
let elapsed = self.rotation_start.elapsed();
|
||||
let rotation = elapsed.as_secs() as f64 + elapsed.subsec_nanos() as f64 / 1_000_000_000.0;
|
||||
let rotation = Mat3::from_rotation_y(rotation as f32);
|
||||
let rotation = Mat3::from_rotation_y(rotation);
|
||||
|
||||
// NOTE: This teapot was meant for OpenGL where the origin is at the lower left
|
||||
// instead the origin is at the upper left in Vulkan, so we reverse the Y axis.
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue