render: add depth buffer
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77c717f90b
commit
650b61e3ae
4 changed files with 61 additions and 21 deletions
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@ -130,26 +130,24 @@ impl ApplicationHandler for App {
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&self.input_manager,
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&self.timer,
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));
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self.scene_manager.load_scene_if_not_loaded(&scene_context);
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self.scene_manager
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.load_scene_if_not_loaded(&scene_context)
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.unwrap();
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if let Some(scene) = self.scene_manager.current_scene_mut() {
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if let Err(e) = scene.update(&scene_context) {
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log::error!("Error updating scene: {}", e);
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}
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scene.update(&scene_context).unwrap();
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let acquire_future = renderer.acquire(None, |_| {}).unwrap();
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let acquire_future = scene.render(
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&renderer.swapchain_image_view(),
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acquire_future,
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&scene_context,
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gui,
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);
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match acquire_future {
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Ok(future) => renderer.present(future, true),
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Err(e) => {
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log::error!("Error rendering scene: {}", e);
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}
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}
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let acquire_future = scene
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.render(
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&renderer.swapchain_image_view(),
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acquire_future,
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&scene_context,
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gui,
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)
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.unwrap();
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renderer.present(acquire_future, true);
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}
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}
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_ => {}
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@ -1,3 +1,5 @@
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use std::error::Error;
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use super::{Scene, SceneContext};
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pub struct SceneManager {
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@ -11,14 +13,16 @@ impl SceneManager {
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}
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}
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pub fn load_scene_if_not_loaded(&mut self, scene_context: &SceneContext) {
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pub fn load_scene_if_not_loaded(
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&mut self,
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scene_context: &SceneContext,
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) -> Result<(), Box<dyn Error>> {
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if let Some(current_scene) = self.current_scene.as_mut() {
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if !current_scene.loaded() {
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if let Err(e) = current_scene.load(scene_context) {
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log::error!("Error loading scene: {}", e);
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}
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current_scene.load(scene_context)?;
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}
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}
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Ok(())
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}
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pub fn load_scene(&mut self, scene: Box<dyn Scene>) {
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@ -17,7 +17,8 @@ use vulkano::{
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graphics::{
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GraphicsPipelineCreateInfo,
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color_blend::{ColorBlendAttachmentState, ColorBlendState},
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input_assembly::{InputAssemblyState, PrimitiveTopology},
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depth_stencil::{DepthState, DepthStencilState},
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input_assembly::InputAssemblyState,
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multisample::MultisampleState,
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rasterization::RasterizationState,
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subpass::PipelineRenderingCreateInfo,
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@ -84,6 +85,7 @@ impl Square {
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device: &Arc<Device>,
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memory_allocator: &Arc<StandardMemoryAllocator>,
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swapchain_format: Format,
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depth_format: Format,
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) -> Result<Self, Box<dyn Error>> {
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let vertex_buffer = Buffer::from_iter(
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memory_allocator.clone(),
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@ -173,6 +175,7 @@ impl Square {
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let subpass = PipelineRenderingCreateInfo {
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color_attachment_formats: vec![Some(swapchain_format)],
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depth_attachment_format: Some(depth_format),
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..Default::default()
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};
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@ -190,6 +193,10 @@ impl Square {
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subpass.color_attachment_formats.len() as u32,
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ColorBlendAttachmentState::default(),
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)),
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depth_stencil_state: Some(DepthStencilState {
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depth: Some(DepthState::simple()),
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..Default::default()
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}),
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dynamic_state: [DynamicState::Viewport].into_iter().collect(),
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subpass: Some(subpass.into()),
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..GraphicsPipelineCreateInfo::layout(layout)
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@ -9,6 +9,12 @@ use egui_winit_vulkano::{Gui, egui};
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use glam::EulerRot;
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use glam::Quat;
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use glam::Vec3;
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use vulkano::format::Format;
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use vulkano::image::Image;
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use vulkano::image::ImageCreateInfo;
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use vulkano::image::ImageLayout;
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use vulkano::image::ImageUsage;
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use vulkano::memory::allocator::AllocationCreateInfo;
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use vulkano::{
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command_buffer::{
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AutoCommandBufferBuilder, CommandBufferUsage, PrimaryCommandBufferAbstract,
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@ -28,6 +34,7 @@ pub struct MainSceneState {
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camera: Camera3D,
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texture: Texture,
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speed: f32,
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depth_image_view: Arc<ImageView>,
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}
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#[derive(Default)]
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@ -41,10 +48,27 @@ impl Scene for MainScene {
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}
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fn load(&mut self, scene_context: &SceneContext) -> Result<(), Box<dyn Error>> {
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let depth_image = Image::new(
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scene_context.memory_allocator.clone(),
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ImageCreateInfo {
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format: Format::D16_UNORM,
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extent: [
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scene_context.window_size[0] as u32,
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scene_context.window_size[1] as u32,
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1,
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],
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usage: ImageUsage::DEPTH_STENCIL_ATTACHMENT,
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..Default::default()
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},
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AllocationCreateInfo::default(),
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)?;
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let depth_image_view = ImageView::new_default(depth_image)?;
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let square = Square::new(
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&scene_context.device,
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&scene_context.memory_allocator,
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scene_context.swapchain_format,
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Format::D16_UNORM,
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)?;
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let num_instances = 100;
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@ -98,6 +122,7 @@ impl Scene for MainScene {
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camera,
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texture,
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speed: 50.0,
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depth_image_view,
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});
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Ok(())
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@ -146,6 +171,12 @@ impl Scene for MainScene {
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clear_value: Some([0.0, 0.0, 0.0, 1.0].into()),
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..RenderingAttachmentInfo::image_view(image_view.clone())
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})],
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depth_attachment: Some(RenderingAttachmentInfo {
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load_op: AttachmentLoadOp::Clear,
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store_op: AttachmentStoreOp::DontCare,
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clear_value: Some([1.0].into()),
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..RenderingAttachmentInfo::image_view(state.depth_image_view.clone())
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}),
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..Default::default()
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})?
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.set_viewport(0, [viewport].into_iter().collect())?;
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