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Florian RICHER 2016-12-02 00:41:49 +01:00
commit ed08d1b8af

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@ -37,8 +37,6 @@ function runDemo(canvasId) {
light.specular = new BABYLON.Color3(0.6, 0.6, 0.6);
light.intensity = 1.5;
<<<<<<< HEAD
=======
var light2 = new BABYLON.PointLight("DirLight", new BABYLON.Vector3(0, 10, 80), scene);
light2.diffuse = new BABYLON.Color3(1, 1, 1);
light2.specular = new BABYLON.Color3(0.6, 0.6, 0.6);
@ -49,7 +47,6 @@ function runDemo(canvasId) {
light3.specular = new BABYLON.Color3(0.6, 0.6, 0.6);
light3.intensity = 1.5;
>>>>>>> origin/master
// On ajoute une skybox
createSkybox(scene);
@ -127,8 +124,6 @@ function createDemoScene(scene) {
mur4.visibility = 0;
mur4.checkCollisions = true;
<<<<<<< HEAD
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/*-----------------SALLE 2----------------------------------*/
var groundSalle2 = BABYLON.Mesh.CreatePlane("groundSalle2", 50, scene);
@ -250,7 +245,6 @@ function createDemoScene(scene) {
mur4Salle3.visibility = 0;
mur4Salle3.checkCollisions = true;
>>>>>>> origin/master
// Et quelques cubes...
var boxMaterial = new BABYLON.StandardMaterial("bMaterial", scene);
boxMaterial.diffuseTexture = new BABYLON.Texture("images/box.png", scene);