debug
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100d60cb6f
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1 changed files with 46 additions and 17 deletions
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@ -111,11 +111,19 @@ function createDemoScene(scene) {
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mur2.visibility = 0;
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mur2.checkCollisions = true;
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var mur3 = BABYLON.Mesh.CreatePlane("mur3", 50, scene);
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mur3.rotation.z = Math.PI / 2;
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mur3.position.z = 25;
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mur3.visibility = 0;
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mur3.checkCollisions = true;
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var mur31Salle1 = BABYLON.Mesh.CreatePlane("mur31Salle1", 20, scene);
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mur31Salle1.rotation.z = Math.PI / 2;
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mur31Salle1.position.z = 25;
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mur31Salle1.position.x = -15;
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mur31Salle1.visibility = 0;
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mur31Salle1.checkCollisions = true;
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var mur32Salle1 = BABYLON.Mesh.CreatePlane("mur32Salle1", 20, scene);
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mur32Salle1.rotation.z = Math.PI / 2;
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mur32Salle1.position.z = 25;
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mur32Salle1.position.x = 15;
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mur32Salle1.visibility = 0;
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mur32Salle1.checkCollisions = true;
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var mur4 = BABYLON.Mesh.CreatePlane("mur4", 50, scene);
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mur4.rotation.x = Math.PI;
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@ -123,6 +131,27 @@ function createDemoScene(scene) {
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mur4.visibility = 0;
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mur4.checkCollisions = true;
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/*-----------------COULOIR 1-------------------------*/
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var groundCouloir1 = BABYLON.Mesh.CreateGround("groundCouloir1", 10, 20, 2, scene);
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groundCouloir1.material = new BABYLON.StandardMaterial("gMaterial", scene);
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groundCouloir1.material.diffuseTexture = new BABYLON.Texture("images/ground.png", scene);
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groundCouloir1.position.z = 35;
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groundCouloir1.checkCollisions = true;
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var mur1Couloir2 = BABYLON.Mesh.CreatePlane("mur1Couloir2", 20, scene);
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mur1Couloir2.rotation.y = Math.PI / 2;
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mur1Couloir2.position.z = 105;
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mur1Couloir2.position.x = 5;
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mur1Couloir2.visibility = 0;
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mur1Couloir2.checkCollisions = true;
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var mur2Couloir2 = BABYLON.Mesh.CreatePlane("mur2Couloir2", 20, scene);
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mur2Couloir2.rotation.y = -(Math.PI / 2);
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mur2Couloir2.position.z = 105;
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mur2Couloir2.position.x = -5;
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mur2Couloir2.visibility = 0;
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mur2Couloir2.checkCollisions = true;
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/*-----------------SALLE 2----------------------------------*/
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var groundSalle2 = BABYLON.Mesh.CreatePlane("groundSalle2", 50, scene);
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@ -154,19 +183,19 @@ function createDemoScene(scene) {
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mur2Salle2.visibility = 0;
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mur2Salle2.checkCollisions = true;
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var mur31Salle1 = BABYLON.Mesh.CreatePlane("mur31Salle1", 20, scene);
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mur31Salle1.rotation.z = Math.PI / 2;
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mur31Salle1.position.z = 95;
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mur31Salle1.position.x = -15;
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mur31Salle1.visibility = 0;
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mur31Salle1.checkCollisions = true;
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var mur31Salle2 = BABYLON.Mesh.CreatePlane("mur31Salle2", 20, scene);
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mur31Salle2.rotation.z = Math.PI / 2;
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mur31Salle2.position.z = 95;
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mur31Salle2.position.x = -15;
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mur31Salle2.visibility = 0;
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mur31Salle2.checkCollisions = true;
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var mur32Salle1 = BABYLON.Mesh.CreatePlane("mur32Salle1", 20, scene);
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mur32Salle1.rotation.z = Math.PI / 2;
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mur32Salle1.position.z = 95;
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mur32Salle1.position.x = 15;
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mur32Salle1.visibility = 0;
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mur32Salle1.checkCollisions = true;
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var mur32Salle2 = BABYLON.Mesh.CreatePlane("mur32Salle2", 20, scene);
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mur32Salle2.rotation.z = Math.PI / 2;
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mur32Salle2.position.z = 95;
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mur32Salle2.position.x = 15;
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mur32Salle2.visibility = 0;
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mur32Salle2.checkCollisions = true;
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var mur4Salle2 = BABYLON.Mesh.CreatePlane("mur4Salle2", 50, scene);
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mur4Salle2.rotation.y = Math.PI / 2;
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