diff --git a/scripts/demo.js b/scripts/demo.js index 584a564..8bf4d13 100644 --- a/scripts/demo.js +++ b/scripts/demo.js @@ -37,8 +37,6 @@ function runDemo(canvasId) { light.specular = new BABYLON.Color3(0.6, 0.6, 0.6); light.intensity = 1.5; -<<<<<<< HEAD -======= var light2 = new BABYLON.PointLight("DirLight", new BABYLON.Vector3(0, 10, 80), scene); light2.diffuse = new BABYLON.Color3(1, 1, 1); light2.specular = new BABYLON.Color3(0.6, 0.6, 0.6); @@ -49,7 +47,6 @@ function runDemo(canvasId) { light3.specular = new BABYLON.Color3(0.6, 0.6, 0.6); light3.intensity = 1.5; ->>>>>>> origin/master // On ajoute une skybox createSkybox(scene); @@ -127,8 +124,6 @@ function createDemoScene(scene) { mur4.visibility = 0; mur4.checkCollisions = true; -<<<<<<< HEAD -======= /*-----------------SALLE 2----------------------------------*/ var groundSalle2 = BABYLON.Mesh.CreatePlane("groundSalle2", 50, scene); @@ -250,7 +245,6 @@ function createDemoScene(scene) { mur4Salle3.visibility = 0; mur4Salle3.checkCollisions = true; ->>>>>>> origin/master // Et quelques cubes... var boxMaterial = new BABYLON.StandardMaterial("bMaterial", scene); boxMaterial.diffuseTexture = new BABYLON.Texture("images/box.png", scene);