re debug
This commit is contained in:
parent
ed08d1b8af
commit
346ec61950
1 changed files with 35 additions and 5 deletions
|
@ -112,11 +112,19 @@ function createDemoScene(scene) {
|
|||
mur2.visibility = 0;
|
||||
mur2.checkCollisions = true;
|
||||
|
||||
var mur3 = BABYLON.Mesh.CreatePlane("mur3", 50, scene);
|
||||
mur3.rotation.z = Math.PI / 2;
|
||||
mur3.position.z = 25;
|
||||
mur3.visibility = 0;
|
||||
mur3.checkCollisions = true;
|
||||
var mur31Salle1 = BABYLON.Mesh.CreatePlane("mur31Salle1", 20, scene);
|
||||
mur31Salle1.rotation.z = Math.PI / 2;
|
||||
mur31Salle1.position.z = 25;
|
||||
mur31Salle1.position.x = -15;
|
||||
mur31Salle1.visibility = 0;
|
||||
mur31Salle1.checkCollisions = true;
|
||||
|
||||
var mur32Salle1 = BABYLON.Mesh.CreatePlane("mur32Salle1", 20, scene);
|
||||
mur32Salle1.rotation.z = Math.PI / 2;
|
||||
mur32Salle1.position.z = 25;
|
||||
mur32Salle1.position.x = 15;
|
||||
mur32Salle1.visibility = 0;
|
||||
mur32Salle1.checkCollisions = true;
|
||||
|
||||
var mur4 = BABYLON.Mesh.CreatePlane("mur4", 50, scene);
|
||||
mur4.rotation.x = Math.PI;
|
||||
|
@ -124,6 +132,28 @@ function createDemoScene(scene) {
|
|||
mur4.visibility = 0;
|
||||
mur4.checkCollisions = true;
|
||||
|
||||
/*--------------COULOIR 1--------------------*/
|
||||
|
||||
var groundCouloir1 = BABYLON.Mesh.CreateGround("groundCouloir1", 10, 20, 2, scene);
|
||||
groundCouloir1.material = new BABYLON.StandardMaterial("gMaterial", scene);
|
||||
groundCouloir1.material.diffuseTexture = new BABYLON.Texture("images/ground.png", scene);
|
||||
groundCouloir1.position.z = 35;
|
||||
groundCouloir1.checkCollisions = true;
|
||||
|
||||
var mur1Couloir1 = BABYLON.Mesh.CreatePlane("mur1Couloir1", 20, scene);
|
||||
mur1Couloir1.rotation.y = Math.PI / 2;
|
||||
mur1Couloir1.position.z = 35;
|
||||
mur1Couloir1.position.x = 5;
|
||||
mur1Couloir1.visibility = 0;
|
||||
mur1Couloir1.checkCollisions = true;
|
||||
|
||||
var mur2Couloir1 = BABYLON.Mesh.CreatePlane("mur2Couloir1", 20, scene);
|
||||
mur2Couloir1.rotation.y = -(Math.PI / 2);
|
||||
mur2Couloir1.position.z = 35;
|
||||
mur2Couloir1.position.x = -5;
|
||||
mur2Couloir1.visibility = 0;
|
||||
mur2Couloir1.checkCollisions = true;
|
||||
|
||||
/*-----------------SALLE 2----------------------------------*/
|
||||
|
||||
var groundSalle2 = BABYLON.Mesh.CreatePlane("groundSalle2", 50, scene);
|
||||
|
|
Reference in a new issue