diff --git a/scripts/demo.js b/scripts/demo.js index 8bf4d13..35969b6 100644 --- a/scripts/demo.js +++ b/scripts/demo.js @@ -112,11 +112,19 @@ function createDemoScene(scene) { mur2.visibility = 0; mur2.checkCollisions = true; - var mur3 = BABYLON.Mesh.CreatePlane("mur3", 50, scene); - mur3.rotation.z = Math.PI / 2; - mur3.position.z = 25; - mur3.visibility = 0; - mur3.checkCollisions = true; + var mur31Salle1 = BABYLON.Mesh.CreatePlane("mur31Salle1", 20, scene); + mur31Salle1.rotation.z = Math.PI / 2; + mur31Salle1.position.z = 25; + mur31Salle1.position.x = -15; + mur31Salle1.visibility = 0; + mur31Salle1.checkCollisions = true; + + var mur32Salle1 = BABYLON.Mesh.CreatePlane("mur32Salle1", 20, scene); + mur32Salle1.rotation.z = Math.PI / 2; + mur32Salle1.position.z = 25; + mur32Salle1.position.x = 15; + mur32Salle1.visibility = 0; + mur32Salle1.checkCollisions = true; var mur4 = BABYLON.Mesh.CreatePlane("mur4", 50, scene); mur4.rotation.x = Math.PI; @@ -124,6 +132,28 @@ function createDemoScene(scene) { mur4.visibility = 0; mur4.checkCollisions = true; + /*--------------COULOIR 1--------------------*/ + + var groundCouloir1 = BABYLON.Mesh.CreateGround("groundCouloir1", 10, 20, 2, scene); + groundCouloir1.material = new BABYLON.StandardMaterial("gMaterial", scene); + groundCouloir1.material.diffuseTexture = new BABYLON.Texture("images/ground.png", scene); + groundCouloir1.position.z = 35; + groundCouloir1.checkCollisions = true; + + var mur1Couloir1 = BABYLON.Mesh.CreatePlane("mur1Couloir1", 20, scene); + mur1Couloir1.rotation.y = Math.PI / 2; + mur1Couloir1.position.z = 35; + mur1Couloir1.position.x = 5; + mur1Couloir1.visibility = 0; + mur1Couloir1.checkCollisions = true; + + var mur2Couloir1 = BABYLON.Mesh.CreatePlane("mur2Couloir1", 20, scene); + mur2Couloir1.rotation.y = -(Math.PI / 2); + mur2Couloir1.position.z = 35; + mur2Couloir1.position.x = -5; + mur2Couloir1.visibility = 0; + mur2Couloir1.checkCollisions = true; + /*-----------------SALLE 2----------------------------------*/ var groundSalle2 = BABYLON.Mesh.CreatePlane("groundSalle2", 50, scene);