Add dot_config/dunst/dunstrc
Update dot_config/picom/picom.conf Update run_once_prepare_arch.sh.tmpl
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3 changed files with 557 additions and 155 deletions
167
dot_config/dunst/dunstrc
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167
dot_config/dunst/dunstrc
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[global]
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include-file = ~/.config/polybar/colors.ini
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monitor = 0
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follow = keyboard
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geometry = "400x5-10+48"
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indicate_hidden = yes
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shrink = yes
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transparency = 20
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notification_height = 12
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separator_height = 2
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padding = 24
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horizontal_padding = 24
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frame_width = 1
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frame_color = "#3c3836"
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corner_radius = 3
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# Define a color for the separator.
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# possible values are:
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# * auto: dunst tries to find a color fitting to the background;
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# * foreground: use the same color as the foreground;
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# * frame: use the same color as the frame;
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# * anything else will be interpreted as a X color.
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separator_color = auto
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# Sort messages by urgency.
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sort = yes
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idle_threshold = 120
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font = RobotoMono Nerd Font 11
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line_height = 5
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markup = full
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# The format of the message. Possible variables are:
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# %a appname
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# %s summary
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# %b body
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# %i iconname (including its path)
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# %I iconname (without its path)
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# %p progress value if set ([ 0%] to [100%]) or nothing
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# %n progress value if set without any extra characters
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# %% Literal %
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# Markup is allowed
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format = " <b>%s</b>\n%b"
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alignment = left
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show_age_threshold = 60
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word_wrap = yes
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ellipsize = middle
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ignore_newline = no
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stack_duplicates = true
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hide_duplicate_count = true
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show_indicators = yes
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icon_position = off
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max_icon_size = 40
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#icon_path = /usr/share/icons/gnome/16x16/status/:/usr/share/icons/gnome/16x16/devices/:/usr/share/icons/Adwaita/256x256/status/
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sticky_history = yes
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history_length = 20
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dmenu = /usr/bin/dmenu -p dunst:
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browser = /usr/bin/firefox -new-tab
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# Always run rule-defined scripts, even if the notification is suppressed
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always_run_script = true
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title = Dunst
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class = Dunst
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startup_notification = false
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force_xinerama = false
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[experimental]
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per_monitor_dpi = false
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[shortcuts]
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close = ctrl+space
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close_all = ctrl+shift+space
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history = ctrl+grave
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context = ctrl+shift+period
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[urgency_low]
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# IMPORTANT: colors have to be defined in quotation marks.
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# Otherwise the "#" and following would be interpreted as a comment.
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; background = "#282828"
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; foreground = "#928374"
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; background = "#a89984"
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; foreground = "#3c3836"
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background = "#0A0B0D"
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foreground = "#FFFFB7"
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timeout = 8
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# Icon for notifications with low urgency, uncomment to enable
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#icon = /path/to/icon
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[urgency_normal]
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; background = "#333333"
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; foreground = "#ebdbb2"
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background = "#bdae93"
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foreground = "#3c3836"
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timeout = 10
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[urgency_critical]
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; background = "#703838"
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; foreground = "#ebdbb2"
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background = "#fb4934"
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foreground = "#32302f"
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; frame_color = "#CCA83B"
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timeout = 0
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# Every section that isn't one of the above is interpreted as a rules to
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# override settings for certain messages.
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# Messages can be matched by "appname", "summary", "body", "icon", "category",
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# "msg_urgency" and you can override the "timeout", "urgency", "foreground",
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# "background", "new_icon" and "format".
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# Shell-like globbing will get expanded.
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#
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# SCRIPTING
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# You can specify a script that gets run when the rule matches by
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# setting the "script" option.
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# The script will be called as follows:
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# script appname summary body icon urgency
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# where urgency can be "LOW", "NORMAL" or "CRITICAL".
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#
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# NOTE: if you don't want a notification to be displayed, set the format
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# to "".
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# NOTE: It might be helpful to run dunst -print in a terminal in order
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# to find fitting options for rules.
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#[espeak]
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# summary = "*"
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# script = dunst_espeak.sh
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#[script-test]
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# summary = "*script*"
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# script = dunst_test.sh
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#[ignore]
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# # This notification will not be displayed
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# summary = "foobar"
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# format = ""
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#[history-ignore]
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# # This notification will not be saved in history
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# summary = "foobar"
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# history_ignore = yes
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#[signed_on]
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# appname = Pidgin
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# summary = "*signed on*"
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# urgency = low
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#
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#[signed_off]
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# appname = Pidgin
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# summary = *signed off*
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# urgency = low
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#
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#[says]
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# appname = Pidgin
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# summary = *says*
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# urgency = critical
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#
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#[twitter]
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# appname = Pidgin
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# summary = *twitter.com*
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# urgency = normal
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#
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# vim: ft=cfg
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@ -1,181 +1,416 @@
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# Performance and behaviour related
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# Settings for glx backend
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backend = "glx";
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glx-no-stencil = false;
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glx-copy-from-front = false;
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use-damage = true;
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# refresh-rate = 0;
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# vsync = "opengl-swc";
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dbe = false;
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sw-opti = false;
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#################################
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# Shadows #
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#################################
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# Settings for xrender backend
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# backend = "xrender";
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# vsync = false;
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# refresh-rate = 0;
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# xrender-sync-fence = true;
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unredir-if-possible = true;
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detect-transient = true;
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detect-client-leader = true;
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# These might or might NOT help with performance
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# glx-no-stencil = true;
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# glx-copy-from-front = false; # When enbled on intel GPU: screen broken until compton is killed.
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# glx-use-copysubbuffermesa = true
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# glx-no-rebind-pixmap = false
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# glx-swap-method = 1
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opacity-rule = [
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#"60:class_g ?= 'rofi'",
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# i3 titlebar transparency
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#"60:class_g = 'i3-frame'"
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# For i3wm tabbed/stacked layout transparency
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#"0:_NET_WM_STATE@:32a *= '_NET_WM_STATE_HIDDEN'",
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# herbstluftwm frame
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#"60:class_g = '_HERBST_FRAME'"
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];
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focus-exclude = [
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#"class_g ?= 'rofi'"
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#'_NET_WM_NAME@:s = "rofi"'
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"class_g ?= 'slop'",
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"name = 'rofi'",
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"class_g ?= 'Steam'",
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"_NET_WM_WINDOW_TYPE@:a *= 'MENU'",
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"window_type *= 'menu'",
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"window_type = 'utility'",
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"window_type = 'dropdown_menu'",
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"window_type = 'popup_menu'"
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];
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# === Shadows ===
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# Enabled client-side shadows on windows.
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# Enabled client-side shadows on windows. Note desktop windows
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# (windows with '_NET_WM_WINDOW_TYPE_DESKTOP') never get shadow,
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# unless explicitly requested using the wintypes option.
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#
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# shadow = false
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shadow = true;
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# Detect rounded corners
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# (it doesn't really do anything for shadows)
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detect-rounded-corners = true;
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# Shadow color
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# shadow-red = 1
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# shadow-green = 0.2
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# shadow-blue = 0.45
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# The blur radius for shadows, in pixels. (defaults to 12)
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# shadow-radius = 12
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shadow-radius = 7;
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# shadow-radius: The blur radius for shadows. (default 12)
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# shadow-offset-x: The left offset for shadows. (default -15)
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# shadow-offset-y: The top offset for shadows. (default -15)
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# shadow-opacity: The translucency for shadows. (default .75)
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# The opacity of shadows. (0.0 - 1.0, defaults to 0.75)
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# shadow-opacity = .75
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shadow-radius = 40;
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shadow-offset-x = -20;
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shadow-offset-y = -20;
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shadow-opacity = 0.3;
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# The left offset for shadows, in pixels. (defaults to -15)
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# shadow-offset-x = -15
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shadow-offset-x = -7;
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# The top offset for shadows, in pixels. (defaults to -15)
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# shadow-offset-y = -15
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shadow-offset-y = -7;
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# Red color value of shadow (0.0 - 1.0, defaults to 0).
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# shadow-red = 0
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# Green color value of shadow (0.0 - 1.0, defaults to 0).
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# shadow-green = 0
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# Blue color value of shadow (0.0 - 1.0, defaults to 0).
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# shadow-blue = 0
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# Hex string color value of shadow (#000000 - #FFFFFF, defaults to #000000). This option will override options set shadow-(red/green/blue)
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# shadow-color = "#000000"
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# Specify a list of conditions of windows that should have no shadow.
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#
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# examples:
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# shadow-exclude = "n:e:Notification";
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#
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# shadow-exclude = []
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shadow-exclude = [
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"class_i ?= 'riotclientservices.exe'",
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"class_g ?= 'slop'",
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"class_g ?= 'Polybar'",
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"class_g ?= 'Visualizer'",
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# "class_g ?= 'rofi'",
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# i3wm titlebar shadows (tabbed/stacked)
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"class_g ?= 'i3-frame'",
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# i3wm hidden window shadows (tabbed/stacked)
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# "_NET_WM_STATE@:32a *= '_NET_WM_STATE_HIDDEN'",
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"_NET_WM_WINDOW_TYPE@:a *= 'SPLASH'",
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# "_NET_WM_WINDOW_TYPE@:a *= 'NOTIFICATION'",
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"window_type *= 'menu'",
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"window_type = 'utility'",
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"window_type = 'dropdown_menu'",
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"window_type = 'popup_menu'"
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"name = 'Notification'",
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"class_g = 'Conky'",
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"class_g ?= 'Notify-osd'",
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"class_g = 'Cairo-clock'",
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"_GTK_FRAME_EXTENTS@:c"
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];
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# === Transparency ===
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# active-opacity = 0.95
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# inactive-opacity = 0.95
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# inactive-dim = 0.10
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# Specify a list of conditions of windows that should have no shadow painted over, such as a dock window.
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# clip-shadow-above = []
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# Border and titlebar opacity
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# frame-opacity = 0.4;
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# Specify a X geometry that describes the region in which shadow should not
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# be painted in, such as a dock window region. Use
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# shadow-exclude-reg = "x10+0+0"
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# for example, if the 10 pixels on the bottom of the screen should not have shadows painted on.
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#
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# shadow-exclude-reg = ""
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# === Fading ===
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# Fade windows during opacity changes.
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fading = true;
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# The time between steps in a fade in milliseconds. (default 10).
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fade-delta = 5;
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# fade-delta = 3;
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# Opacity change between steps while fading in. (default 0.028).
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# Crop shadow of a window fully on a particular Xinerama screen to the screen.
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# xinerama-shadow-crop = false
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#################################
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# Fading #
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#################################
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# Fade windows in/out when opening/closing and when opacity changes,
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# unless no-fading-openclose is used.
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# fading = false
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fading = false;
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# Opacity change between steps while fading in. (0.01 - 1.0, defaults to 0.028)
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# fade-in-step = 0.028
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fade-in-step = 0.03;
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# Opacity change between steps while fading out. (default 0.03).
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# Opacity change between steps while fading out. (0.01 - 1.0, defaults to 0.03)
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# fade-out-step = 0.03
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fade-out-step = 0.03;
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# Fade windows in/out when opening/closing
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no-fading-openclose = false;
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# The time between steps in fade step, in milliseconds. (> 0, defaults to 10)
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# fade-delta = 10
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# Specify a list of conditions of windows that should not be faded.
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fade-exclude = [
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# "name = '???'",
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# "width >= 3440",
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# "fullscreen"
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# Only fade AwesomeWM wiboxes
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# (Notice the inverse condition)
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"class_g != 'awesome'"
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];
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# fade-exclude = []
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# === Blurring ===
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blur-background = true;
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blur-method = "kawase";
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# blur-method = "convolution";
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blur-strength = 7;
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blur-background-fixed = true;
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# Blur background of opaque windows with transparent frames as well.
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# blur-background-frame = true;
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# Predefined
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# blur-kern = "3x3box"
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# blur-kern = "3x3gaussian"
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# blur-kern = "5x5box"
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# blur-kern = "5x5gaussian"
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# blur-kern = "7x7box"
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# blur-kern = "7x7gaussian"
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# blur-kern = "9x9gaussian"
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# blur-kern = "11x11gaussian"
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# Strong-ish blur
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# blur-kern = "7,7,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1"
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# Medium blur
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# blur-kern = "5,5,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1"
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# Weak blur
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# blur-kern = "3,3,1,1,1,1,1,1,1,1"
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# Do not fade on window open/close.
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# no-fading-openclose = false
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blur-background-exclude = [
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# Exclude everything except windows of type "splash"
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# (Notice the inverse condition)
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"window_type != 'splash'"
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];
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# Do not fade destroyed ARGB windows with WM frame. Workaround of bugs in Openbox, Fluxbox, etc.
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# no-fading-destroyed-argb = false
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# >> Rounded corners
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corner-radius = 8
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# For HiDPI
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# corner-radius = 18
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#################################
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# Transparency / Opacity #
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#################################
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# Opacity of inactive windows. (0.1 - 1.0, defaults to 1.0)
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# inactive-opacity = 1
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inactive-opacity = 1;
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# Opacity of window titlebars and borders. (0.1 - 1.0, disabled by default)
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# frame-opacity = 1.0
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frame-opacity = 1;
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# Let inactive opacity set by -i override the '_NET_WM_WINDOW_OPACITY' values of windows.
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# inactive-opacity-override = true
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inactive-opacity-override = false;
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# Default opacity for active windows. (0.0 - 1.0, defaults to 1.0)
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# active-opacity = 1.0
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# Dim inactive windows. (0.0 - 1.0, defaults to 0.0)
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# inactive-dim = 0.0
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# Specify a list of conditions of windows that should never be considered focused.
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# focus-exclude = []
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focus-exclude = [ "class_g = 'Cairo-clock'" ];
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# Use fixed inactive dim value, instead of adjusting according to window opacity.
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# inactive-dim-fixed = 1.0
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# Specify a list of opacity rules, in the format `PERCENT:PATTERN`,
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# like `50:name *= "Firefox"`. picom-trans is recommended over this.
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# Note we don't make any guarantee about possible conflicts with other
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# programs that set '_NET_WM_WINDOW_OPACITY' on frame or client windows.
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# example:
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# opacity-rule = [ "80:class_g = 'URxvt'" ];
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#
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# opacity-rule = []
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#################################
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# Corners #
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#################################
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# Sets the radius of rounded window corners. When > 0, the compositor will
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# round the corners of windows. Does not interact well with
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# `transparent-clipping`.
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corner-radius = 0
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# Exclude conditions for rounded corners.
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rounded-corners-exclude = [
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# "_NET_WM_WINDOW_TYPE@:a *= 'NOTIFICATION'",
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"window_type *= 'dock'",
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# "class_g = 'awesome'",
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"class_g = 'Tint2'",
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"window_type = 'menu'",
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"window_type = 'tooltip'",
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"window_type = 'popup_menu'",
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"window_type = 'dropdown_menu'"
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"window_type = 'dock'",
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"window_type = 'desktop'"
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];
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#################################
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# Background-Blurring #
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#################################
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||||
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# Parameters for background blurring, see the *BLUR* section for more information.
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# blur-method =
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# blur-size = 12
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#
|
||||
# blur-deviation = false
|
||||
#
|
||||
# blur-strength = 5
|
||||
|
||||
# Blur background of semi-transparent / ARGB windows.
|
||||
# Bad in performance, with driver-dependent behavior.
|
||||
# The name of the switch may change without prior notifications.
|
||||
#
|
||||
# blur-background = false
|
||||
|
||||
# Blur background of windows when the window frame is not opaque.
|
||||
# Implies:
|
||||
# blur-background
|
||||
# Bad in performance, with driver-dependent behavior. The name may change.
|
||||
#
|
||||
# blur-background-frame = false
|
||||
|
||||
|
||||
# Use fixed blur strength rather than adjusting according to window opacity.
|
||||
# blur-background-fixed = false
|
||||
|
||||
|
||||
# Specify the blur convolution kernel, with the following format:
|
||||
# example:
|
||||
# blur-kern = "5,5,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1";
|
||||
#
|
||||
# blur-kern = ""
|
||||
blur-kern = "3x3box";
|
||||
|
||||
|
||||
# Exclude conditions for background blur.
|
||||
# blur-background-exclude = []
|
||||
blur-background-exclude = [
|
||||
"window_type = 'dock'",
|
||||
"window_type = 'desktop'",
|
||||
"_GTK_FRAME_EXTENTS@:c"
|
||||
];
|
||||
|
||||
#################################
|
||||
# General Settings #
|
||||
#################################
|
||||
|
||||
# Enable remote control via D-Bus. See the man page for more details.
|
||||
# dbus = true
|
||||
|
||||
# Daemonize process. Fork to background after initialization. Causes issues with certain (badly-written) drivers.
|
||||
# daemon = false
|
||||
|
||||
# Specify the backend to use: `xrender`, `glx`, or `xr_glx_hybrid`.
|
||||
# `xrender` is the default one.
|
||||
#
|
||||
# backend = "glx"
|
||||
backend = "glx";
|
||||
|
||||
# Enable/disable VSync.
|
||||
# vsync = false
|
||||
vsync = true;
|
||||
|
||||
# Enable remote control via D-Bus. See the *D-BUS API* section below for more details.
|
||||
# dbus = false
|
||||
|
||||
# Try to detect WM windows (a non-override-redirect window with no
|
||||
# child that has 'WM_STATE') and mark them as active.
|
||||
#
|
||||
# mark-wmwin-focused = false
|
||||
mark-wmwin-focused = true;
|
||||
|
||||
# Mark override-redirect windows that doesn't have a child window with 'WM_STATE' focused.
|
||||
# mark-ovredir-focused = false
|
||||
mark-ovredir-focused = true;
|
||||
|
||||
# Try to detect windows with rounded corners and don't consider them
|
||||
# shaped windows. The accuracy is not very high, unfortunately.
|
||||
#
|
||||
# detect-rounded-corners = false
|
||||
detect-rounded-corners = true;
|
||||
|
||||
# Detect '_NET_WM_WINDOW_OPACITY' on client windows, useful for window managers
|
||||
# not passing '_NET_WM_WINDOW_OPACITY' of client windows to frame windows.
|
||||
#
|
||||
# detect-client-opacity = false
|
||||
detect-client-opacity = true;
|
||||
|
||||
# Use EWMH '_NET_ACTIVE_WINDOW' to determine currently focused window,
|
||||
# rather than listening to 'FocusIn'/'FocusOut' event. Might have more accuracy,
|
||||
# provided that the WM supports it.
|
||||
#
|
||||
# use-ewmh-active-win = false
|
||||
|
||||
# Unredirect all windows if a full-screen opaque window is detected,
|
||||
# to maximize performance for full-screen windows. Known to cause flickering
|
||||
# when redirecting/unredirecting windows.
|
||||
#
|
||||
# unredir-if-possible = false
|
||||
|
||||
# Delay before unredirecting the window, in milliseconds. Defaults to 0.
|
||||
# unredir-if-possible-delay = 0
|
||||
|
||||
# Conditions of windows that shouldn't be considered full-screen for unredirecting screen.
|
||||
# unredir-if-possible-exclude = []
|
||||
|
||||
# Use 'WM_TRANSIENT_FOR' to group windows, and consider windows
|
||||
# in the same group focused at the same time.
|
||||
#
|
||||
# detect-transient = false
|
||||
detect-transient = true;
|
||||
|
||||
# Use 'WM_CLIENT_LEADER' to group windows, and consider windows in the same
|
||||
# group focused at the same time. This usually means windows from the same application
|
||||
# will be considered focused or unfocused at the same time.
|
||||
# 'WM_TRANSIENT_FOR' has higher priority if detect-transient is enabled, too.
|
||||
#
|
||||
# detect-client-leader = false
|
||||
|
||||
# Resize damaged region by a specific number of pixels.
|
||||
# A positive value enlarges it while a negative one shrinks it.
|
||||
# If the value is positive, those additional pixels will not be actually painted
|
||||
# to screen, only used in blur calculation, and such. (Due to technical limitations,
|
||||
# with use-damage, those pixels will still be incorrectly painted to screen.)
|
||||
# Primarily used to fix the line corruption issues of blur,
|
||||
# in which case you should use the blur radius value here
|
||||
# (e.g. with a 3x3 kernel, you should use `--resize-damage 1`,
|
||||
# with a 5x5 one you use `--resize-damage 2`, and so on).
|
||||
# May or may not work with *--glx-no-stencil*. Shrinking doesn't function correctly.
|
||||
#
|
||||
# resize-damage = 1
|
||||
|
||||
# Specify a list of conditions of windows that should be painted with inverted color.
|
||||
# Resource-hogging, and is not well tested.
|
||||
#
|
||||
# invert-color-include = []
|
||||
|
||||
# GLX backend: Avoid using stencil buffer, useful if you don't have a stencil buffer.
|
||||
# Might cause incorrect opacity when rendering transparent content (but never
|
||||
# practically happened) and may not work with blur-background.
|
||||
# My tests show a 15% performance boost. Recommended.
|
||||
#
|
||||
# glx-no-stencil = false
|
||||
|
||||
# GLX backend: Avoid rebinding pixmap on window damage.
|
||||
# Probably could improve performance on rapid window content changes,
|
||||
# but is known to break things on some drivers (LLVMpipe, xf86-video-intel, etc.).
|
||||
# Recommended if it works.
|
||||
#
|
||||
# glx-no-rebind-pixmap = false
|
||||
|
||||
# Disable the use of damage information.
|
||||
# This cause the whole screen to be redrawn everytime, instead of the part of the screen
|
||||
# has actually changed. Potentially degrades the performance, but might fix some artifacts.
|
||||
# The opposing option is use-damage
|
||||
#
|
||||
# no-use-damage = false
|
||||
use-damage = true;
|
||||
|
||||
# Use X Sync fence to sync clients' draw calls, to make sure all draw
|
||||
# calls are finished before picom starts drawing. Needed on nvidia-drivers
|
||||
# with GLX backend for some users.
|
||||
#
|
||||
# xrender-sync-fence = false
|
||||
|
||||
# GLX backend: Use specified GLSL fragment shader for rendering window contents.
|
||||
# See `compton-default-fshader-win.glsl` and `compton-fake-transparency-fshader-win.glsl`
|
||||
# in the source tree for examples.
|
||||
#
|
||||
# glx-fshader-win = ""
|
||||
|
||||
# Force all windows to be painted with blending. Useful if you
|
||||
# have a glx-fshader-win that could turn opaque pixels transparent.
|
||||
#
|
||||
# force-win-blend = false
|
||||
|
||||
# Do not use EWMH to detect fullscreen windows.
|
||||
# Reverts to checking if a window is fullscreen based only on its size and coordinates.
|
||||
#
|
||||
# no-ewmh-fullscreen = false
|
||||
|
||||
# Dimming bright windows so their brightness doesn't exceed this set value.
|
||||
# Brightness of a window is estimated by averaging all pixels in the window,
|
||||
# so this could comes with a performance hit.
|
||||
# Setting this to 1.0 disables this behaviour. Requires --use-damage to be disabled. (default: 1.0)
|
||||
#
|
||||
# max-brightness = 1.0
|
||||
|
||||
# Make transparent windows clip other windows like non-transparent windows do,
|
||||
# instead of blending on top of them.
|
||||
#
|
||||
# transparent-clipping = false
|
||||
|
||||
# Set the log level. Possible values are:
|
||||
# "trace", "debug", "info", "warn", "error"
|
||||
# in increasing level of importance. Case doesn't matter.
|
||||
# If using the "TRACE" log level, it's better to log into a file
|
||||
# using *--log-file*, since it can generate a huge stream of logs.
|
||||
#
|
||||
# log-level = "debug"
|
||||
log-level = "warn";
|
||||
|
||||
# Set the log file.
|
||||
# If *--log-file* is never specified, logs will be written to stderr.
|
||||
# Otherwise, logs will to written to the given file, though some of the early
|
||||
# logs might still be written to the stderr.
|
||||
# When setting this option from the config file, it is recommended to use an absolute path.
|
||||
#
|
||||
# log-file = "/path/to/your/log/file"
|
||||
|
||||
# Show all X errors (for debugging)
|
||||
# show-all-xerrors = false
|
||||
|
||||
# Write process ID to a file.
|
||||
# write-pid-path = "/path/to/your/log/file"
|
||||
|
||||
# Window type settings
|
||||
#
|
||||
# 'WINDOW_TYPE' is one of the 15 window types defined in EWMH standard:
|
||||
# "unknown", "desktop", "dock", "toolbar", "menu", "utility",
|
||||
# "splash", "dialog", "normal", "dropdown_menu", "popup_menu",
|
||||
# "tooltip", "notification", "combo", and "dnd".
|
||||
#
|
||||
# Following per window-type options are available: ::
|
||||
#
|
||||
# fade, shadow:::
|
||||
# Controls window-type-specific shadow and fade settings.
|
||||
#
|
||||
# opacity:::
|
||||
# Controls default opacity of the window type.
|
||||
#
|
||||
# focus:::
|
||||
# Controls whether the window of this type is to be always considered focused.
|
||||
# (By default, all window types except "normal" and "dialog" has this on.)
|
||||
#
|
||||
# full-shadow:::
|
||||
# Controls whether shadow is drawn under the parts of the window that you
|
||||
# normally won't be able to see. Useful when the window has parts of it
|
||||
# transparent, and you want shadows in those areas.
|
||||
#
|
||||
# clip-shadow-above:::
|
||||
# Controls wether shadows that would have been drawn above the window should
|
||||
# be clipped. Useful for dock windows that should have no shadow painted on top.
|
||||
#
|
||||
# redir-ignore:::
|
||||
# Controls whether this type of windows should cause screen to become
|
||||
# redirected again after been unredirected. If you have unredir-if-possible
|
||||
# set, and doesn't want certain window to cause unnecessary screen redirection,
|
||||
# you can set this to `true`.
|
||||
#
|
||||
wintypes:
|
||||
{
|
||||
tooltip = { fade = true; shadow = false; };
|
||||
menu = { shadow = false; };
|
||||
dnd = { shadow = false; };
|
||||
dock = { shadow = false; };
|
||||
dropdown_menu = { shadow = false; };
|
||||
popup_menu = { shadow = false; };
|
||||
utility = { shadow = false; };
|
||||
tooltip = { fade = true; shadow = true; opacity = 0.75; focus = true; full-shadow = false; };
|
||||
dock = { shadow = false; clip-shadow-above = true; }
|
||||
dnd = { shadow = false; }
|
||||
popup_menu = { opacity = 0.8; }
|
||||
dropdown_menu = { opacity = 0.8; }
|
||||
};
|
||||
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
{{ if eq .chezmoi.osRelease.idLike "arch" }}
|
||||
#!/bin/bash
|
||||
sudo pacman -S picom i3-gaps polybar dunst
|
||||
{{ end }}
|
||||
sudo pacman -S picom i3-gaps polybar dunst dmenu i3lock yay --noconfirm
|
||||
{{ end }}
|
||||
|
|
Loading…
Add table
Reference in a new issue