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Update dot_config/picom/picom.conf

This commit is contained in:
Florian RICHER 2022-05-07 01:10:55 +02:00
parent ef192c8ca2
commit 18dccec69f

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@ -12,18 +12,18 @@ shadow = true;
# The blur radius for shadows, in pixels. (defaults to 12) # The blur radius for shadows, in pixels. (defaults to 12)
# shadow-radius = 12 # shadow-radius = 12
shadow-radius = 7; shadow-radius = 12;
# The opacity of shadows. (0.0 - 1.0, defaults to 0.75) # The opacity of shadows. (0.0 - 1.0, defaults to 0.75)
# shadow-opacity = .75 # shadow-opacity = .75
# The left offset for shadows, in pixels. (defaults to -15) # The left offset for shadows, in pixels. (defaults to -15)
# shadow-offset-x = -15 # shadow-offset-x = -15
shadow-offset-x = -7; shadow-offset-x = -10;
# The top offset for shadows, in pixels. (defaults to -15) # The top offset for shadows, in pixels. (defaults to -15)
# shadow-offset-y = -15 # shadow-offset-y = -15
shadow-offset-y = -7; shadow-offset-y = -10;
# Red color value of shadow (0.0 - 1.0, defaults to 0). # Red color value of shadow (0.0 - 1.0, defaults to 0).
# shadow-red = 0 # shadow-red = 0
@ -73,7 +73,7 @@ shadow-exclude = [
# Fade windows in/out when opening/closing and when opacity changes, # Fade windows in/out when opening/closing and when opacity changes,
# unless no-fading-openclose is used. # unless no-fading-openclose is used.
# fading = false # fading = false
fading = false; fading = true;
# Opacity change between steps while fading in. (0.01 - 1.0, defaults to 0.028) # Opacity change between steps while fading in. (0.01 - 1.0, defaults to 0.028)
# fade-in-step = 0.028 # fade-in-step = 0.028
@ -143,7 +143,7 @@ focus-exclude = [ "class_g = 'Cairo-clock'" ];
# Sets the radius of rounded window corners. When > 0, the compositor will # Sets the radius of rounded window corners. When > 0, the compositor will
# round the corners of windows. Does not interact well with # round the corners of windows. Does not interact well with
# `transparent-clipping`. # `transparent-clipping`.
corner-radius = 0 corner-radius = 8
# Exclude conditions for rounded corners. # Exclude conditions for rounded corners.
rounded-corners-exclude = [ rounded-corners-exclude = [
@ -163,32 +163,31 @@ rounded-corners-exclude = [
# #
# blur-deviation = false # blur-deviation = false
# #
# blur-strength = 5 blur-strength = 10
# Blur background of semi-transparent / ARGB windows. # Blur background of semi-transparent / ARGB windows.
# Bad in performance, with driver-dependent behavior. # Bad in performance, with driver-dependent behavior.
# The name of the switch may change without prior notifications. # The name of the switch may change without prior notifications.
# #
# blur-background = false # blur-background = true
# Blur background of windows when the window frame is not opaque. # Blur background of windows when the window frame is not opaque.
# Implies: # Implies:
# blur-background # blur-background
# Bad in performance, with driver-dependent behavior. The name may change. # Bad in performance, with driver-dependent behavior. The name may change.
# #
# blur-background-frame = false blur-background-frame = true
# Use fixed blur strength rather than adjusting according to window opacity. # Use fixed blur strength rather than adjusting according to window opacity.
# blur-background-fixed = false # blur-background-fixed = true
# Specify the blur convolution kernel, with the following format: # Specify the blur convolution kernel, with the following format:
# example: # example:
# blur-kern = "5,5,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1"; # blur-kern = "5,5,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1";
# #
# blur-kern = "" # blur-kern = ""
blur-kern = "3x3box"; # blur-kern = "3x3box";
blur-kern = "31,31,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1"
# Exclude conditions for background blur. # Exclude conditions for background blur.