vulkano_test/src/game/assets/square.rs
Florian RICHER 650b61e3ae
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Build legacy Nix package on Ubuntu / build (push) Failing after 8m13s
render: add depth buffer
2025-05-29 17:44:00 +02:00

263 lines
8.8 KiB
Rust

use std::{collections::BTreeMap, error::Error, sync::Arc};
use vulkano::{
buffer::{Buffer, BufferCreateInfo, BufferUsage, Subbuffer},
command_buffer::{AutoCommandBufferBuilder, PrimaryAutoCommandBuffer},
descriptor_set::{
DescriptorSet, WriteDescriptorSet,
allocator::StandardDescriptorSetAllocator,
layout::{DescriptorSetLayoutBinding, DescriptorSetLayoutCreateInfo, DescriptorType},
},
device::Device,
format::Format,
memory::allocator::{AllocationCreateInfo, MemoryTypeFilter, StandardMemoryAllocator},
pipeline::{
DynamicState, GraphicsPipeline, Pipeline, PipelineBindPoint, PipelineLayout,
PipelineShaderStageCreateInfo,
graphics::{
GraphicsPipelineCreateInfo,
color_blend::{ColorBlendAttachmentState, ColorBlendState},
depth_stencil::{DepthState, DepthStencilState},
input_assembly::InputAssemblyState,
multisample::MultisampleState,
rasterization::RasterizationState,
subpass::PipelineRenderingCreateInfo,
vertex_input::{Vertex, VertexDefinition},
viewport::ViewportState,
},
layout::{PipelineDescriptorSetLayoutCreateInfo, PipelineLayoutCreateFlags},
},
shader::ShaderStages,
};
use crate::core::render::{
primitives::{mvp::MVP, transform::TransformRaw, vertex::Vertex3D},
texture::Texture,
};
const VERTICES: [Vertex3D; 4] = [
Vertex3D {
position: [-0.5, -0.5, 0.0],
uv: [0.0, 0.0],
},
Vertex3D {
position: [-0.5, 0.5, 0.0],
uv: [0.0, 1.0],
},
Vertex3D {
position: [0.5, -0.5, 0.0],
uv: [1.0, 0.0],
},
Vertex3D {
position: [0.5, 0.5, 0.0],
uv: [1.0, 1.0],
},
];
const INDICES: [u32; 6] = [0, 2, 1, 2, 3, 1];
pub mod shaders {
pub mod vs {
vulkano_shaders::shader! {
ty: "vertex",
path: r"res/shaders/vertex.vert",
generate_structs: false,
}
}
pub mod fs {
vulkano_shaders::shader! {
ty: "fragment",
path: r"res/shaders/vertex.frag",
generate_structs: false,
}
}
}
pub struct Square {
vertex_buffer: Subbuffer<[Vertex3D]>,
index_buffer: Subbuffer<[u32]>,
pipeline: Arc<GraphicsPipeline>,
}
impl Square {
pub fn new(
device: &Arc<Device>,
memory_allocator: &Arc<StandardMemoryAllocator>,
swapchain_format: Format,
depth_format: Format,
) -> Result<Self, Box<dyn Error>> {
let vertex_buffer = Buffer::from_iter(
memory_allocator.clone(),
BufferCreateInfo {
usage: BufferUsage::VERTEX_BUFFER,
..Default::default()
},
AllocationCreateInfo {
memory_type_filter: MemoryTypeFilter::PREFER_DEVICE
| MemoryTypeFilter::HOST_SEQUENTIAL_WRITE,
..Default::default()
},
Vec::from_iter(VERTICES),
)?;
let index_buffer = Buffer::from_iter(
memory_allocator.clone(),
BufferCreateInfo {
usage: BufferUsage::INDEX_BUFFER,
..Default::default()
},
AllocationCreateInfo {
memory_type_filter: MemoryTypeFilter::PREFER_DEVICE
| MemoryTypeFilter::HOST_SEQUENTIAL_WRITE,
..Default::default()
},
Vec::from_iter(INDICES),
)?;
let vs = shaders::vs::load(device.clone())?
.entry_point("main")
.ok_or("Failed find main entry point of vertex shader".to_string())?;
let fs = shaders::fs::load(device.clone())?
.entry_point("main")
.ok_or("Failed find main entry point of fragment shader".to_string())?;
let vertex_input_state =
[Vertex3D::per_vertex(), TransformRaw::per_instance()].definition(&vs)?;
let stages = [
PipelineShaderStageCreateInfo::new(vs),
PipelineShaderStageCreateInfo::new(fs),
];
let vertex_bindings = BTreeMap::<u32, DescriptorSetLayoutBinding>::from_iter([(
0,
DescriptorSetLayoutBinding {
stages: ShaderStages::VERTEX,
..DescriptorSetLayoutBinding::descriptor_type(DescriptorType::UniformBuffer)
},
)]);
let fragment_bindings = BTreeMap::<u32, DescriptorSetLayoutBinding>::from_iter([
(
0,
DescriptorSetLayoutBinding {
stages: ShaderStages::FRAGMENT,
..DescriptorSetLayoutBinding::descriptor_type(DescriptorType::Sampler)
},
),
(
1,
DescriptorSetLayoutBinding {
stages: ShaderStages::FRAGMENT,
..DescriptorSetLayoutBinding::descriptor_type(DescriptorType::SampledImage)
},
),
]);
let vertex_descriptor_set_layout = DescriptorSetLayoutCreateInfo {
bindings: vertex_bindings,
..Default::default()
};
let fragment_descriptor_set_layout = DescriptorSetLayoutCreateInfo {
bindings: fragment_bindings,
..Default::default()
};
let create_info = PipelineDescriptorSetLayoutCreateInfo {
set_layouts: vec![vertex_descriptor_set_layout, fragment_descriptor_set_layout],
flags: PipelineLayoutCreateFlags::default(),
push_constant_ranges: vec![],
}
.into_pipeline_layout_create_info(device.clone())?;
let layout = PipelineLayout::new(device.clone(), create_info)?;
let subpass = PipelineRenderingCreateInfo {
color_attachment_formats: vec![Some(swapchain_format)],
depth_attachment_format: Some(depth_format),
..Default::default()
};
let pipeline = GraphicsPipeline::new(
device.clone(),
None,
GraphicsPipelineCreateInfo {
stages: stages.into_iter().collect(),
vertex_input_state: Some(vertex_input_state),
input_assembly_state: Some(InputAssemblyState::default()),
viewport_state: Some(ViewportState::default()),
rasterization_state: Some(RasterizationState::default()),
multisample_state: Some(MultisampleState::default()),
color_blend_state: Some(ColorBlendState::with_attachment_states(
subpass.color_attachment_formats.len() as u32,
ColorBlendAttachmentState::default(),
)),
depth_stencil_state: Some(DepthStencilState {
depth: Some(DepthState::simple()),
..Default::default()
}),
dynamic_state: [DynamicState::Viewport].into_iter().collect(),
subpass: Some(subpass.into()),
..GraphicsPipelineCreateInfo::layout(layout)
},
)?;
Ok(Self {
vertex_buffer,
index_buffer,
pipeline,
})
}
pub fn render(
&self,
command_buffer: &mut AutoCommandBufferBuilder<PrimaryAutoCommandBuffer>,
descriptor_set_allocator: &Arc<StandardDescriptorSetAllocator>,
mvp_uniform: &Subbuffer<[MVP]>,
transform_uniform: &Subbuffer<[TransformRaw]>,
texture: &Texture,
) -> Result<(), Box<dyn Error>> {
let layouts = self.pipeline.layout().set_layouts();
let uniform_descriptor_set = DescriptorSet::new(
descriptor_set_allocator.clone(),
layouts[0].clone(),
[WriteDescriptorSet::buffer(0, mvp_uniform.clone())],
[],
)?;
let texture_descriptor_set = DescriptorSet::new(
descriptor_set_allocator.clone(),
layouts[1].clone(),
[
WriteDescriptorSet::sampler(0, texture.get_sampler().clone()),
WriteDescriptorSet::image_view(1, texture.get_texture().clone()),
],
[],
)?;
command_buffer.bind_pipeline_graphics(self.pipeline.clone())?;
command_buffer.bind_descriptor_sets(
PipelineBindPoint::Graphics,
self.pipeline.layout().clone(),
0,
vec![uniform_descriptor_set, texture_descriptor_set],
)?;
command_buffer
.bind_vertex_buffers(0, (self.vertex_buffer.clone(), transform_uniform.clone()))?;
command_buffer.bind_index_buffer(self.index_buffer.clone())?;
unsafe {
command_buffer.draw_indexed(
INDICES.len() as u32,
transform_uniform.len() as u32,
0,
0,
0,
)?;
}
Ok(())
}
}