vulkano_test/docs/OPENGL_VULKAN_DIFF.md

513 B

Difference between Vulkan and OpenGL

Viewport:

  • Y axis is flipped like D3D
  • Clipped Z axis is not [-1; 1] but [0; 1]

normalized viewport coordinates coord_sys

See: Vulkan Tutorial (Vertex step) and VK_KHR_maintenance1 (Allow negative height)