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6a0491fe51
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Move texture loader in Resource
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2025-06-12 12:56:04 +02:00 |
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37467d5066
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First entities render with ecs
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2025-06-11 23:21:06 +02:00 |
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c494574389
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Move World into dedicated Scene struct
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2025-06-11 22:24:28 +02:00 |
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8ce620a74b
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Integration of ECS pattern: Iteration 1
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2025-06-11 16:05:35 +02:00 |
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fc81f65a27
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Rename load_pipelines by load_pending_pipelines
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2025-06-09 21:21:55 +02:00 |
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1f7bfd142c
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Add record_commands
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2025-06-09 21:07:17 +02:00 |
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2300c25603
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Use trait instead to get load_fn and add name for pipeline
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2025-06-09 20:53:22 +02:00 |
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6099a3e27f
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Add pipeline loader
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2025-06-09 20:42:35 +02:00 |
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0174aeb60e
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Reduce Generics in pipeline rendering
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2025-06-09 16:12:21 +02:00 |
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a32cf6c747
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Refactor texture loading
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2025-06-08 18:38:51 +02:00 |
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f91c0792b2
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Split record_render_commands and bind_commands
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2025-06-08 16:42:22 +02:00 |
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078e9daba9
|
Split Mesh data and Pipeline
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2025-06-08 15:42:04 +02:00 |
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4f96a1e4b5
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Update transform
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2025-06-07 21:13:31 +02:00 |
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45ccf030f6
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app: refactor WindowContext name and creation
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2025-05-31 12:56:00 +02:00 |
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1568223b9d
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some cleanup from clippy
Build legacy Nix package on Ubuntu / build (push) Failing after 9m20s
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2025-05-30 22:21:34 +02:00 |
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bc42892d39
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cleanup
Build legacy Nix package on Ubuntu / build (push) Failing after 9m39s
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2025-05-30 21:54:58 +02:00 |
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2c169548b9
|
Refactor app context and render pass manager
Build legacy Nix package on Ubuntu / build (push) Failing after 9m10s
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2025-05-30 21:40:25 +02:00 |
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f1ae54bc73
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winit: Use user event
Build legacy Nix package on Ubuntu / build (push) Failing after 8m47s
|
2025-05-29 21:38:07 +02:00 |
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