Commit graph

18 commits

Author SHA1 Message Date
6a0491fe51
Move texture loader in Resource 2025-06-12 12:56:04 +02:00
37467d5066
First entities render with ecs 2025-06-11 23:21:06 +02:00
c494574389
Move World into dedicated Scene struct 2025-06-11 22:24:28 +02:00
8ce620a74b
Integration of ECS pattern: Iteration 1 2025-06-11 16:05:35 +02:00
fc81f65a27
Rename load_pipelines by load_pending_pipelines 2025-06-09 21:21:55 +02:00
1f7bfd142c
Add record_commands 2025-06-09 21:07:17 +02:00
2300c25603
Use trait instead to get load_fn and add name for pipeline 2025-06-09 20:53:22 +02:00
6099a3e27f
Add pipeline loader 2025-06-09 20:42:35 +02:00
0174aeb60e
Reduce Generics in pipeline rendering 2025-06-09 16:12:21 +02:00
a32cf6c747
Refactor texture loading 2025-06-08 18:38:51 +02:00
f91c0792b2
Split record_render_commands and bind_commands 2025-06-08 16:42:22 +02:00
078e9daba9
Split Mesh data and Pipeline 2025-06-08 15:42:04 +02:00
4f96a1e4b5
Update transform 2025-06-07 21:13:31 +02:00
45ccf030f6
app: refactor WindowContext name and creation 2025-05-31 12:56:00 +02:00
1568223b9d
some cleanup from clippy
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Build legacy Nix package on Ubuntu / build (push) Failing after 9m20s
2025-05-30 22:21:34 +02:00
bc42892d39
cleanup
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Build legacy Nix package on Ubuntu / build (push) Failing after 9m39s
2025-05-30 21:54:58 +02:00
2c169548b9
Refactor app context and render pass manager
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Build legacy Nix package on Ubuntu / build (push) Failing after 9m10s
2025-05-30 21:40:25 +02:00
f1ae54bc73
winit: Use user event
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Build legacy Nix package on Ubuntu / build (push) Failing after 8m47s
2025-05-29 21:38:07 +02:00
Renamed from src/game/main_scene.rs (Browse further)