Rename load_pipelines by load_pending_pipelines
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2 changed files with 2 additions and 2 deletions
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@ -64,7 +64,7 @@ impl PipelineLoader {
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Ok(())
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}
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pub fn load_pipelines(&self) -> Result<(), Box<dyn Error>> {
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pub fn load_pending_pipelines(&self) -> Result<(), Box<dyn Error>> {
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let iter = self
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.pipelines_name
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.iter()
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@ -62,7 +62,7 @@ impl Scene for MainScene {
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depth_image_view.format(),
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);
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pipeline_loader.register::<SimplePipeline>()?;
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pipeline_loader.load_pipelines()?;
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pipeline_loader.load_pending_pipelines()?;
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let mut texture_loader = TextureLoader::new(app_context);
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texture_loader.add_texture(
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