15c273b93d
Split app, window render context and vulkan context
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2025-04-03 19:59:10 +02:00
f32db72101
rename renderer to vulkan
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2025-04-03 18:38:17 +02:00
a669247406
vulkan: Move to renderer module
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2024-11-27 20:59:39 +01:00
dd8a5a97ea
Update
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2024-11-24 19:24:28 +01:00
c0367144a6
First render !!!
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2024-11-22 17:06:39 +01:00
2590db0a06
Fix errors
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2024-11-20 20:08:31 +01:00
1dc9da0d61
Update [broken]
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2024-11-20 17:45:26 +01:00
504fdada42
Update
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2024-11-18 17:37:34 +01:00
b2d28ef408
Continue vulkan c++ tutorial
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2024-11-17 20:19:34 +01:00
891835c4af
log: Remove vulkan target
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2024-11-17 15:40:30 +01:00
ee8b886aec
Add swapchain (work in progress)
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2024-11-12 22:01:08 +01:00
caa79270db
Refactor
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2024-11-12 13:25:52 +01:00
d0c6f31a1a
Refactor Vulkan device and instance handling
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Refactor Vulkan initialization to merge logical and physical device management into a unified `VkDevice` struct. Improved logging for Vulkan instance creation and surface management. Added methods to `VkPhysicalDevice` and `VkSurface` for more detailed querying of physical device capabilities.
2024-11-11 12:09:52 +01:00
da0be47b14
Add logical device struct and surface handling for Vulkan
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Introduce the VkLogicalDevice struct and add surface creation logic in VkInstance. Also, import necessary extensions and refine Vulkan physical device and window handling. Included a dependency on 'anyhow' for error management.
2024-11-10 18:18:59 +01:00
56ad167b0f
Add logs of physical devices
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2024-11-07 17:18:10 +01:00
06cc558baf
Finish vk_instance
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Add vk_physical_device
2024-11-07 14:05:09 +01:00
9223b89e4e
Add VkInstance
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2024-11-06 22:13:46 +01:00