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This commit is contained in:
Florian RICHER 2024-11-18 17:37:34 +01:00
parent f67804abd9
commit 504fdada42
5 changed files with 245 additions and 63 deletions

View file

@ -1,3 +1,5 @@
#![allow(unused_imports)]
pub(self) mod vk_render_context;
pub use vk_render_context::VkRenderContext;
@ -16,5 +18,12 @@ pub use vk_device::VkDevice;
pub(self) mod vk_swapchain;
pub use vk_swapchain::VkSwapchain;
pub(self) mod vk_shader_module;
pub use vk_shader_module::VkShaderModule;
pub(self) mod vk_graphics_pipeline;
pub use vk_graphics_pipeline::VkGraphicsPipeline;
mod vk_render_pass;
mod utils;
mod vk_shader_module;

View file

@ -7,8 +7,7 @@ pub struct VkDevice {
instance: Arc<VkInstance>,
pub(super) handle: ash::Device,
pub(super) swapchain_loader: ash::khr::swapchain::Device,
queue_family_index: u32,
pub(super) queue_family_index: u32,
// Arc not used because vk::Queue is destroyed with Device automatically
// so any references of vk::Queue must be destroyed with VkDevice

View file

@ -0,0 +1,131 @@
use crate::vulkan::vk_render_pass::VkRenderPass;
use crate::vulkan::{VkDevice, VkShaderModule, VkSwapchain};
use ash::vk;
use std::ffi::CStr;
use std::sync::Arc;
pub struct VkGraphicsPipeline {
device: Arc<VkDevice>,
swapchain: Arc<VkSwapchain>,
render_pass: Arc<VkRenderPass>,
pipeline_layout: vk::PipelineLayout,
pipeline: vk::Pipeline,
vertex_shader: VkShaderModule,
fragment_shader: VkShaderModule,
}
impl VkGraphicsPipeline {
pub fn new(
device: Arc<VkDevice>,
swapchain: Arc<VkSwapchain>,
render_pass: Arc<VkRenderPass>,
) -> anyhow::Result<Self> {
let shader_entry_name = CStr::from_bytes_with_nul(b"main\0")?;
let vert_shader_module =
VkShaderModule::from_spv_file(device.clone(), "res/shaders/main.vert.spv")?;
let vert_shader_info = vk::PipelineShaderStageCreateInfo::default()
.module(vert_shader_module.handle)
.name(shader_entry_name)
.stage(vk::ShaderStageFlags::VERTEX);
let frag_shader_module =
VkShaderModule::from_spv_file(device.clone(), "res/shaders/main.frag.spv")?;
let frag_shader_info = vk::PipelineShaderStageCreateInfo::default()
.module(frag_shader_module.handle)
.name(shader_entry_name)
.stage(vk::ShaderStageFlags::FRAGMENT);
let shader_stage_create_infos = [vert_shader_info, frag_shader_info];
let vertex_input_info = vk::PipelineVertexInputStateCreateInfo::default();
let input_assembly = vk::PipelineInputAssemblyStateCreateInfo::default()
.topology(vk::PrimitiveTopology::TRIANGLE_LIST);
let viewport = vk::Viewport::default()
.width(swapchain.surface_resolution.width as f32)
.height(swapchain.surface_resolution.height as f32)
.max_depth(1.0);
let scissor = vk::Rect2D::default().extent(swapchain.surface_resolution);
let viewports = [viewport];
let scissors = [scissor];
let viewport_state = vk::PipelineViewportStateCreateInfo::default()
.viewports(&viewports)
.scissors(&scissors);
let rasterizer = vk::PipelineRasterizationStateCreateInfo::default()
.polygon_mode(vk::PolygonMode::FILL)
.cull_mode(vk::CullModeFlags::BACK)
.front_face(vk::FrontFace::CLOCKWISE)
.line_width(1.0);
let multisampling = vk::PipelineMultisampleStateCreateInfo::default()
.rasterization_samples(vk::SampleCountFlags::TYPE_1)
.min_sample_shading(1.0);
let color_blend_attachment = vk::PipelineColorBlendAttachmentState::default()
.color_write_mask(vk::ColorComponentFlags::RGBA);
let attachments = [color_blend_attachment];
let color_blending =
vk::PipelineColorBlendStateCreateInfo::default().attachments(&attachments);
let dynamic_state = vk::PipelineDynamicStateCreateInfo::default()
.dynamic_states(&[vk::DynamicState::VIEWPORT, vk::DynamicState::LINE_WIDTH]);
let pipeline_layout_info = vk::PipelineLayoutCreateInfo::default();
let pipeline_layout = unsafe {
device
.handle
.create_pipeline_layout(&pipeline_layout_info, None)?
};
log::debug!("Pipeline layout created ({pipeline_layout:?})");
let pipeline_info = vk::GraphicsPipelineCreateInfo::default()
.stages(&shader_stage_create_infos)
.vertex_input_state(&vertex_input_info)
.input_assembly_state(&input_assembly)
.viewport_state(&viewport_state)
.rasterization_state(&rasterizer)
.multisample_state(&multisampling)
.color_blend_state(&color_blending)
.dynamic_state(&dynamic_state)
.layout(pipeline_layout)
.render_pass(render_pass.handle);
let pipeline = unsafe {
device
.handle
.create_graphics_pipelines(vk::PipelineCache::null(), &[pipeline_info], None)
.map_err(|(_, error)| error)?[0]
};
log::debug!("Pipeline created ({pipeline_layout:?})");
Ok(Self {
device,
swapchain,
render_pass,
pipeline_layout,
pipeline,
vertex_shader: vert_shader_module,
fragment_shader: frag_shader_module,
})
}
}
impl Drop for VkGraphicsPipeline {
fn drop(&mut self) {
unsafe {
self.device.handle.destroy_pipeline(self.pipeline, None);
log::debug!("Pipeline destroyed ({:?})", self.pipeline);
self.device.handle.destroy_pipeline_layout(self.pipeline_layout, None);
log::debug!("Pipeline layout destroyed ({:?})", self.pipeline_layout);
}
}
}

View file

@ -1,8 +1,6 @@
use crate::vulkan::vk_shader_module::VkShaderModule;
use crate::vulkan::{VkDevice, VkInstance, VkPhysicalDevice, VkSurface, VkSwapchain};
use crate::vulkan::vk_render_pass::VkRenderPass;
use crate::vulkan::{VkDevice, VkGraphicsPipeline, VkInstance, VkPhysicalDevice, VkSurface, VkSwapchain};
use ash::vk;
use ash::vk::PrimitiveTopology;
use std::ffi::{CStr, CString};
use std::sync::Arc;
pub struct VkRenderContext {
@ -29,7 +27,7 @@ impl VkRenderContext {
Some(vk::QueueFlags::GRAPHICS),
Some(&surface),
)
.ok_or_else(|| anyhow::anyhow!("Unable to find physical device"))?;
.ok_or_else(|| anyhow::anyhow!("Unable to find physical device"))?;
log::debug!(
"Selected queue {properties:#?} for physical device {:?}",
physical_device.properties.device_name_as_c_str()
@ -48,69 +46,51 @@ impl VkRenderContext {
&physical_device,
)?);
let shader_entry_name = CStr::from_bytes_with_nul(b"main\0")?;
let render_pass = Arc::new(VkRenderPass::new(
device.clone(),
swapchain.clone(),
)?);
let vert_shader_module =
VkShaderModule::from_spv_file(device.clone(), "res/shaders/main.vert.spv")?;
let pipeline = Arc::new(VkGraphicsPipeline::new(
device.clone(),
swapchain.clone(),
render_pass.clone(),
)?);
let vert_shader_info = vk::PipelineShaderStageCreateInfo::default()
.module(vert_shader_module.handle)
.name(shader_entry_name)
.stage(vk::ShaderStageFlags::VERTEX);
let framebuffers = swapchain.present_image_views
.as_ref()
.ok_or_else(|| anyhow::anyhow!("No present image views found"))?
.iter()
.map(|present_image_view| {
let attachments = [*present_image_view];
let framebuffer_info = vk::FramebufferCreateInfo::default()
.render_pass(render_pass.handle)
.width(swapchain.surface_resolution.width)
.height(swapchain.surface_resolution.height)
.attachments(&attachments)
.layers(1);
let frag_shader_module =
VkShaderModule::from_spv_file(device.clone(), "res/shaders/main.frag.spv")?;
unsafe { device.handle.create_framebuffer(&framebuffer_info, None).unwrap() }
})
.collect::<Vec<_>>();
let frag_shader_info = vk::PipelineShaderStageCreateInfo::default()
.module(frag_shader_module.handle)
.name(shader_entry_name)
.stage(vk::ShaderStageFlags::FRAGMENT);
let command_pool_info = vk::CommandPoolCreateInfo::default()
.queue_family_index(device.queue_family_index);
let command_pool = unsafe { device.handle.create_command_pool(&command_pool_info, None)? };
let shader_stage_create_infos = [vert_shader_info, frag_shader_info];
let command_buffer_info = vk::CommandBufferAllocateInfo::default()
.command_pool(command_pool)
.level(vk::CommandBufferLevel::PRIMARY)
.command_buffer_count(framebuffers.len() as u32);
let vertex_input_info = vk::PipelineVertexInputStateCreateInfo::default();
// Destroyed with command pool
let command_buffers = unsafe { device.handle.allocate_command_buffers(&command_buffer_info)? };
let input_assembly = vk::PipelineInputAssemblyStateCreateInfo::default()
.topology(PrimitiveTopology::TRIANGLE_LIST);
let viewport = vk::Viewport::default()
.width(swapchain.surface_resolution.width as f32)
.height(swapchain.surface_resolution.height as f32)
.max_depth(1.0);
let scissor = vk::Rect2D::default().extent(swapchain.surface_resolution);
let viewport_state = vk::PipelineViewportStateCreateInfo::default()
.viewports(&[viewport])
.scissors(&[scissor]);
let rasterizer = vk::PipelineRasterizationStateCreateInfo::default()
.polygon_mode(vk::PolygonMode::FILL)
.cull_mode(vk::CullModeFlags::BACK)
.front_face(vk::FrontFace::CLOCKWISE)
.line_width(1.0);
let multisampling = vk::PipelineMultisampleStateCreateInfo::default()
.rasterization_samples(vk::SampleCountFlags::TYPE_1)
.min_sample_shading(1.0);
let color_blend_attachment = vk::PipelineColorBlendAttachmentState::default()
.color_write_mask(vk::ColorComponentFlags::RGBA);
let color_blending =
vk::PipelineColorBlendStateCreateInfo::default().attachments(&[color_blend_attachment]);
let dynamic_state = vk::PipelineDynamicStateCreateInfo::default()
.dynamic_states(&[vk::DynamicState::VIEWPORT, vk::DynamicState::LINE_WIDTH]);
let pipeline_layout_info = vk::PipelineLayoutCreateInfo::default();
let pipeline_layout = unsafe {
device
.handle
.create_pipeline_layout(&pipeline_layout_info, None)?
};
unsafe { device.handle.destroy_pipeline_layout(pipeline_layout, None) };
unsafe { device.handle.destroy_command_pool(command_pool, None) };
for framebuffer in framebuffers {
unsafe { device.handle.destroy_framebuffer(framebuffer, None) };
}
Ok(Self {
instance,

View file

@ -0,0 +1,63 @@
use crate::vulkan::{VkDevice, VkSwapchain};
use ash::prelude::VkResult;
use ash::vk;
use std::sync::Arc;
pub struct VkRenderPass {
device: Arc<VkDevice>,
swapchain: Arc<VkSwapchain>,
pub(super) handle: vk::RenderPass,
}
impl VkRenderPass {
pub fn new(
device: Arc<VkDevice>,
swapchain: Arc<VkSwapchain>,
) -> VkResult<Self> {
let color_attachment = vk::AttachmentDescription::default()
.format(swapchain.surface_format.format)
.samples(vk::SampleCountFlags::TYPE_1)
.load_op(vk::AttachmentLoadOp::LOAD)
.store_op(vk::AttachmentStoreOp::STORE)
.stencil_load_op(vk::AttachmentLoadOp::DONT_CARE)
.stencil_store_op(vk::AttachmentStoreOp::DONT_CARE)
.initial_layout(vk::ImageLayout::UNDEFINED)
.final_layout(vk::ImageLayout::PRESENT_SRC_KHR);
let color_attachment_ref = vk::AttachmentReference::default()
.attachment(0)
.layout(vk::ImageLayout::COLOR_ATTACHMENT_OPTIMAL);
let color_attachments = [color_attachment_ref];
let subpass = vk::SubpassDescription::default()
.pipeline_bind_point(vk::PipelineBindPoint::GRAPHICS)
.color_attachments(&color_attachments);
let attachments = [color_attachment];
let subpasses = [subpass];
let render_pass_info = vk::RenderPassCreateInfo::default()
.attachments(&attachments)
.subpasses(&subpasses);
let render_pass = unsafe {
device.handle.create_render_pass(&render_pass_info, None)?
};
log::debug!("Render pass created ({render_pass:?})");
Ok(Self {
device,
swapchain,
handle: render_pass,
})
}
}
impl Drop for VkRenderPass {
fn drop(&mut self) {
unsafe {
self.device.handle.destroy_render_pass(self.handle, None);
log::debug!("Render pass destroyed ({:?})", self.handle);
}
}
}