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Voxel-Test/VBO/res/shaders/skybox.vert
2015-07-17 23:36:42 +02:00

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207 B
GLSL

#version 330
layout (location = 0) in vec3 in_position;
out vec3 position;
out vec3 rotation;
void main(void){
rotation = vec3(0,0,0);
position = gl_Vertex.xyz;
gl_Position = ftransform();
}