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Voxel-Test/VBO/res/shaders/skybox.vert

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#version 330
layout (location = 0) in vec3 in_position;
out vec3 position;
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out vec3 rotation;
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void main(void){
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rotation = vec3(0,0,0);
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position = gl_Vertex.xyz;
gl_Position = ftransform();
}