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Update GameState

This commit is contained in:
MrDev023 2015-07-21 15:33:53 +02:00
parent 1e19b37301
commit be325c87c6
15 changed files with 580 additions and 267 deletions

View file

@ -25,14 +25,14 @@ public class Camera {
}
public static void renderCamera() {
if (position.getY() < (int)((new Noise(GameEngine.getGame().getWorld().seed, GameEngine
.getGame().getWorld().octave,
GameEngine.getGame().getWorld().amplitude).getNoise(position.getX(),
if (position.getY() < (int)((new Noise(GameEngine.getGameState().getWorld().seed, GameEngine
.getGameState().getWorld().octave,
GameEngine.getGameState().getWorld().amplitude).getNoise(position.getX(),
position.getZ())) + 1)) {
position.setY((int)((new Noise(GameEngine.getGame().getWorld().seed, GameEngine
.getGame().getWorld().octave,
GameEngine.getGame().getWorld().amplitude).getNoise(position.getX(),
position.setY((int)((new Noise(GameEngine.getGameState().getWorld().seed, GameEngine
.getGameState().getWorld().octave,
GameEngine.getGameState().getWorld().amplitude).getNoise(position.getX(),
position.getZ())) + 2));
}
glLoadIdentity();
@ -119,7 +119,7 @@ public class Camera {
}
public static boolean isColliding(float xa, float ya, float za) {
World world = GameEngine.getGame().getWorld();
World world = GameEngine.getGameState().getWorld();
float r = 0.3f;
boolean nx = false, ny = false, nz = false;