meilleure lumière
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346ec61950
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1 changed files with 13 additions and 5 deletions
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@ -91,11 +91,19 @@ function createSkybox(scene) {
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function createDemoScene(scene) {
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// Cr<43>ation d'un sol
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var groundMaterial = new BABYLON.StandardMaterial("ground", scene);
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groundMaterial.diffuseTexture = new BABYLON.Texture("images/ground.png", scene);
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groundMaterial.diffuseTexture.uScale = 6;
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groundMaterial.diffuseTexture.vScale = 6;
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groundMaterial.specularColor = new BABYLON.Color3(0, 0, 0);
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var ground = BABYLON.Mesh.CreatePlane("ground", 50, scene);
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ground.rotation.x = Math.PI / 2;
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ground.material = new BABYLON.StandardMaterial("gMaterial", scene);
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ground.material.diffuseTexture = new BABYLON.Texture("images/ground.png", scene);
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ground.material = groundMaterial;
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ground.checkCollisions = true;
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var mur1 = BABYLON.Mesh.CreatePlane("mur1", 50, scene);
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@ -136,7 +144,7 @@ function createDemoScene(scene) {
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var groundCouloir1 = BABYLON.Mesh.CreateGround("groundCouloir1", 10, 20, 2, scene);
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groundCouloir1.material = new BABYLON.StandardMaterial("gMaterial", scene);
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groundCouloir1.material.diffuseTexture = new BABYLON.Texture("images/ground.png", scene);
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groundCouloir1.material = groundMaterial;
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groundCouloir1.position.z = 35;
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groundCouloir1.checkCollisions = true;
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@ -160,7 +168,7 @@ function createDemoScene(scene) {
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groundSalle2.rotation.x = Math.PI / 2;
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groundSalle2.position.z = 70;
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groundSalle2.material = new BABYLON.StandardMaterial("gMaterial", scene);
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groundSalle2.material.diffuseTexture = new BABYLON.Texture("images/ground.png", scene);
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groundSalle2.material = groundMaterial;
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groundSalle2.checkCollisions = true;
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var mur11Salle2 = BABYLON.Mesh.CreatePlane("mur11Salle2", 20, scene);
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@ -211,7 +219,7 @@ function createDemoScene(scene) {
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var groundCouloir2 = BABYLON.Mesh.CreateGround("groundCouloir2", 10, 20, 2, scene);
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groundCouloir2.material = new BABYLON.StandardMaterial("gMaterial", scene);
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groundCouloir2.material.diffuseTexture = new BABYLON.Texture("images/ground.png", scene);
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groundCouloir2.material = groundMaterial;
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groundCouloir2.position.z = 105;
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groundCouloir2.checkCollisions = true;
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@ -235,7 +243,7 @@ function createDemoScene(scene) {
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groundSalle3.rotation.x = Math.PI / 2;
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groundSalle3.position.z = 140;
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groundSalle3.material = new BABYLON.StandardMaterial("gMaterial", scene);
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groundSalle3.material.diffuseTexture = new BABYLON.Texture("images/ground.png", scene);
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groundSalle3.material = groundMaterial;
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groundSalle3.checkCollisions = true;
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var mur11Salle3 = BABYLON.Mesh.CreatePlane("mur11Salle3", 20, scene);
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