46 lines
1.1 KiB
Java
46 lines
1.1 KiB
Java
package globalgamejam.render;
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import static org.lwjgl.opengl.GL11.*;
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import globalgamejam.*;
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import globalgamejam.math.*;
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/**
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* Class created by MrDev023 (Florian RICHER) on 14/01/2017
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*/
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public class DisplayManager {
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public static Matrix4f projection = new Matrix4f();
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public static void clear(){
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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}
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public static void preRender2D(){
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projection.loadIdentity();
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projection.Ortho2D(0, Main.WIDTH, 0, Main.HEIGHT, -1, 1);
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glEnable(GL_DEPTH_TEST);
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glDepthFunc(GL_LESS);
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glEnable(GL_BLEND);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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}
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public static void preRenderGUI(){
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projection.loadIdentity();
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//Permet de centrer la camera au centre de l'ecran
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projection.Ortho2D(-Main.WIDTH/2.0f, Main.WIDTH/2.0f, -Main.HEIGHT/2.0f, Main.HEIGHT/2.0f, -1, 1);
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glEnable(GL_DEPTH_TEST);
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glDepthFunc(GL_LESS);
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glEnable(GL_BLEND);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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}
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public static void render2D(){
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Main.game.render2D();
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}
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public static void renderGUI(){
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Main.game.renderGUI();
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}
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}
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