# Performance and behaviour related # Settings for glx backend backend = "glx"; glx-no-stencil = false; glx-copy-from-front = false; use-damage = true; # refresh-rate = 0; # vsync = "opengl-swc"; dbe = false; sw-opti = false; # Settings for xrender backend # backend = "xrender"; # vsync = false; # refresh-rate = 0; # xrender-sync-fence = true; unredir-if-possible = true; detect-transient = true; detect-client-leader = true; # These might or might NOT help with performance # glx-no-stencil = true; # glx-copy-from-front = false; # When enbled on intel GPU: screen broken until compton is killed. # glx-use-copysubbuffermesa = true # glx-no-rebind-pixmap = false # glx-swap-method = 1 opacity-rule = [ #"60:class_g ?= 'rofi'", # i3 titlebar transparency #"60:class_g = 'i3-frame'" # For i3wm tabbed/stacked layout transparency #"0:_NET_WM_STATE@:32a *= '_NET_WM_STATE_HIDDEN'", # herbstluftwm frame #"60:class_g = '_HERBST_FRAME'" ]; focus-exclude = [ #"class_g ?= 'rofi'" #'_NET_WM_NAME@:s = "rofi"' "class_g ?= 'slop'", "name = 'rofi'", "class_g ?= 'Steam'", "_NET_WM_WINDOW_TYPE@:a *= 'MENU'", "window_type *= 'menu'", "window_type = 'utility'", "window_type = 'dropdown_menu'", "window_type = 'popup_menu'" ]; # === Shadows === # Enabled client-side shadows on windows. shadow = true; # Detect rounded corners # (it doesn't really do anything for shadows) detect-rounded-corners = true; # Shadow color # shadow-red = 1 # shadow-green = 0.2 # shadow-blue = 0.45 # shadow-radius: The blur radius for shadows. (default 12) # shadow-offset-x: The left offset for shadows. (default -15) # shadow-offset-y: The top offset for shadows. (default -15) # shadow-opacity: The translucency for shadows. (default .75) shadow-radius = 40; shadow-offset-x = -20; shadow-offset-y = -20; shadow-opacity = 0.3; shadow-exclude = [ "class_i ?= 'riotclientservices.exe'", "class_g ?= 'slop'", "class_g ?= 'Polybar'", "class_g ?= 'Visualizer'", # "class_g ?= 'rofi'", # i3wm titlebar shadows (tabbed/stacked) "class_g ?= 'i3-frame'", # i3wm hidden window shadows (tabbed/stacked) # "_NET_WM_STATE@:32a *= '_NET_WM_STATE_HIDDEN'", "_NET_WM_WINDOW_TYPE@:a *= 'SPLASH'", # "_NET_WM_WINDOW_TYPE@:a *= 'NOTIFICATION'", "window_type *= 'menu'", "window_type = 'utility'", "window_type = 'dropdown_menu'", "window_type = 'popup_menu'" ]; # === Transparency === # active-opacity = 0.95 # inactive-opacity = 0.95 # inactive-dim = 0.10 # Border and titlebar opacity # frame-opacity = 0.4; # === Fading === # Fade windows during opacity changes. fading = true; # The time between steps in a fade in milliseconds. (default 10). fade-delta = 5; # fade-delta = 3; # Opacity change between steps while fading in. (default 0.028). fade-in-step = 0.03; # Opacity change between steps while fading out. (default 0.03). fade-out-step = 0.03; # Fade windows in/out when opening/closing no-fading-openclose = false; # Specify a list of conditions of windows that should not be faded. fade-exclude = [ # "name = '???'", # "width >= 3440", # "fullscreen" # Only fade AwesomeWM wiboxes # (Notice the inverse condition) "class_g != 'awesome'" ]; # === Blurring === blur-background = true; blur-method = "kawase"; # blur-method = "convolution"; blur-strength = 7; blur-background-fixed = true; # Blur background of opaque windows with transparent frames as well. # blur-background-frame = true; # Predefined # blur-kern = "3x3box" # blur-kern = "3x3gaussian" # blur-kern = "5x5box" # blur-kern = "5x5gaussian" # blur-kern = "7x7box" # blur-kern = "7x7gaussian" # blur-kern = "9x9gaussian" # blur-kern = "11x11gaussian" # Strong-ish blur # blur-kern = "7,7,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1" # Medium blur # blur-kern = "5,5,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1" # Weak blur # blur-kern = "3,3,1,1,1,1,1,1,1,1" blur-background-exclude = [ # Exclude everything except windows of type "splash" # (Notice the inverse condition) "window_type != 'splash'" ]; # >> Rounded corners corner-radius = 8 # For HiDPI # corner-radius = 18 rounded-corners-exclude = [ # "_NET_WM_WINDOW_TYPE@:a *= 'NOTIFICATION'", "window_type *= 'dock'", # "class_g = 'awesome'", "class_g = 'Tint2'", "window_type = 'menu'", "window_type = 'tooltip'", "window_type = 'popup_menu'", "window_type = 'dropdown_menu'" ]; # Window type settings wintypes: { tooltip = { fade = true; shadow = false; }; menu = { shadow = false; }; dnd = { shadow = false; }; dock = { shadow = false; }; dropdown_menu = { shadow = false; }; popup_menu = { shadow = false; }; utility = { shadow = false; }; };