vulkano_test/res/shaders/simple.frag

12 lines
297 B
GLSL

#version 450
layout (location = 0) in vec2 tex_coords;
layout (location = 0) out vec4 f_color;
layout(set = 1, binding = 0) uniform sampler mySampler;
layout(set = 1, binding = 1) uniform texture2D myTexture;
void main() {
f_color = texture(sampler2D(myTexture, mySampler), tex_coords);
}