vulkano_test/src/core/scene/manager.rs

116 lines
4 KiB
Rust

use std::cell::RefCell;
use std::error::Error;
use std::rc::Rc;
use crate::core::app::context::WindowContext;
use crate::core::render::primitives::vulkan_resource::{
VulkanCommandBufferAllocator, VulkanComputeQueue, VulkanDescriptorSetAllocator, VulkanDevice,
VulkanGraphicsQueue, VulkanInstance, VulkanMemoryAllocator, VulkanTransferQueue,
};
use bevy_ecs::world::World;
use super::{AsScene, Scene};
pub struct SceneManager {
scenes: Vec<Scene>,
current_scene_index: Option<usize>,
window_context: Option<Rc<RefCell<WindowContext>>>,
}
impl SceneManager {
pub fn new() -> Self {
Self {
scenes: Vec::new(),
current_scene_index: None,
window_context: None,
}
}
pub fn set_window_context(&mut self, window_context: Rc<RefCell<WindowContext>>) {
self.window_context = Some(window_context);
}
fn create_world_with_resources(window_context: &WindowContext) -> World {
let mut world = World::new();
let vulkan_context = window_context.vulkan_context();
let vulkano_context = vulkan_context.vulkano_context();
let vulkan_instance = vulkano_context.instance();
let vulkan_device = vulkano_context.device();
let vulkan_graphics_queue = vulkano_context.graphics_queue();
let vulkan_compute_queue = vulkano_context.compute_queue();
let vulkan_transfer_queue = vulkano_context.transfer_queue();
let vulkan_memory_allocator = vulkano_context.memory_allocator();
let vulkan_command_buffer_allocator = vulkan_context.command_buffer_allocator();
let vulkan_descriptor_set_allocator = vulkan_context.descriptor_set_allocator();
world.insert_resource(VulkanInstance(vulkan_instance.clone()));
world.insert_resource(VulkanDevice(vulkan_device.clone()));
world.insert_resource(VulkanGraphicsQueue(vulkan_graphics_queue.clone()));
world.insert_resource(VulkanComputeQueue(vulkan_compute_queue.clone()));
world.insert_resource(VulkanTransferQueue(vulkan_transfer_queue.cloned()));
world.insert_resource(VulkanMemoryAllocator(vulkan_memory_allocator.clone()));
world.insert_resource(VulkanCommandBufferAllocator(
vulkan_command_buffer_allocator.clone(),
));
world.insert_resource(VulkanDescriptorSetAllocator(
vulkan_descriptor_set_allocator.clone(),
));
world
}
pub fn load_scene(&mut self, scene_impl: Box<dyn AsScene>, window_context: &WindowContext) {
let world = Self::create_world_with_resources(window_context);
let scene = Scene::new(scene_impl, world);
self.scenes.push(scene);
self.current_scene_index = Some(self.scenes.len() - 1);
}
pub fn replace_current_scene(
&mut self,
scene_impl: Box<dyn AsScene>,
window_context: &WindowContext,
) {
if let Some(index) = self.current_scene_index {
if index < self.scenes.len() {
self.scenes[index].unload();
let world = Self::create_world_with_resources(window_context);
self.scenes[index] = Scene::new(scene_impl, world);
}
} else {
self.load_scene(scene_impl, window_context);
}
}
pub fn current_scene(&self) -> Option<&Scene> {
if let Some(index) = self.current_scene_index {
self.scenes.get(index)
} else {
None
}
}
pub fn current_scene_mut(&mut self) -> Option<&mut Scene> {
if let Some(index) = self.current_scene_index {
self.scenes.get_mut(index)
} else {
None
}
}
pub fn load_scene_if_not_loaded(
&mut self,
window_context: &mut WindowContext,
) -> Result<(), Box<dyn Error>> {
if let Some(scene) = self.current_scene_mut() {
if !scene.loaded() {
scene.load(window_context)?;
}
} else {
tracing::warn!("No scene found in SceneManager!");
}
Ok(())
}
}