vulkano_test/src/core/input/mod.rs

104 lines
3.6 KiB
Rust

use std::{
collections::HashMap,
sync::{Arc, RwLock},
};
use bevy_ecs::resource::Resource;
use cache::{CachedElementState, CachedMovement};
use virtual_input::VirtualInput;
use winit::{
event::{DeviceEvent, MouseButton, MouseScrollDelta, WindowEvent},
keyboard::PhysicalKey,
};
mod cache;
mod virtual_binding;
mod virtual_input;
mod virtual_state;
pub use virtual_binding::{AxisDirection, VirtualBinding};
#[derive(Default)]
pub struct InputManager {
keys_state: CachedElementState<PhysicalKey>,
mouse_buttons_state: CachedElementState<MouseButton>,
mouse_position_delta: CachedMovement<glam::Vec2>,
mouse_wheel_delta: CachedMovement<glam::Vec2>,
virtual_input: VirtualInput,
}
#[derive(Resource)]
pub struct InputManagerResource(pub Arc<RwLock<InputManager>>);
impl std::fmt::Debug for InputManager {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
f.debug_struct("InputManager")
.field("virtual_input", &self.virtual_input)
.finish()
}
}
impl InputManager {
pub fn new(input_mapping: HashMap<String, Vec<VirtualBinding>>) -> Self {
let mut input_manager = InputManager::default();
for (value_name, bindings) in input_mapping {
input_manager.add_virtual_bindings(value_name, bindings);
}
input_manager
}
pub fn process_device_event(&mut self, event: &DeviceEvent) {
if let DeviceEvent::MouseMotion { delta, .. } = event {
self.mouse_position_delta += glam::Vec2::new(delta.0 as f32, delta.1 as f32);
}
}
pub fn process_window_event(&mut self, event: &WindowEvent) {
match event {
WindowEvent::AxisMotion { axis, value, .. } => {
self.virtual_input.update_axis_binding(*axis, *value as f32);
}
WindowEvent::KeyboardInput { event, .. } => {
let new_key_state = self
.keys_state
.set_key_state(event.physical_key, event.state);
if let Some(new_key_state) = new_key_state {
self.virtual_input
.update_key_binding(event.physical_key, new_key_state);
}
}
WindowEvent::MouseInput { button, state, .. } => {
let new_mouse_button_state =
self.mouse_buttons_state.set_key_state(*button, *state);
if let Some(new_mouse_button_state) = new_mouse_button_state {
self.virtual_input
.update_mouse_button_binding(*button, new_mouse_button_state);
}
}
WindowEvent::MouseWheel { delta, .. } => {
self.mouse_wheel_delta += match delta {
MouseScrollDelta::PixelDelta(position) => {
glam::Vec2::new(position.x as f32, position.y as f32)
}
MouseScrollDelta::LineDelta(x, y) => glam::Vec2::new(*x, *y),
};
}
_ => {}
}
}
/// Updates deltas before running update
pub fn update(&mut self) {
self.virtual_input
.update_mouse_move_binding(&self.mouse_position_delta.reset());
self.virtual_input
.update_mouse_wheel_binding(&self.mouse_wheel_delta.reset());
}
pub fn get_virtual_input_state(&self, value_name: &str) -> f32 {
self.virtual_input.get_state(value_name)
}
fn add_virtual_bindings(&mut self, value_name: String, bindings: Vec<VirtualBinding>) {
self.virtual_input.add_bindings(value_name, bindings);
}
}