vulkano_test/res/shaders/vertex.vert
Florian RICHER 1976a8b53e
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Refactor camera code
2025-05-26 22:53:32 +02:00

18 lines
432 B
GLSL

#version 450
layout (location = 0) in vec2 position;
layout (location = 1) in vec3 color;
layout (location = 0) out vec3 fragColor;
layout (set = 0, binding = 0) uniform MVP {
mat4 world;
mat4 view;
mat4 projection;
} uniforms;
void main() {
mat4 worldview = uniforms.view * uniforms.world;
gl_Position = uniforms.projection * worldview * vec4(position, 0.0, 1.0);
fragColor = color;
}