#version 450 layout (location = 0) in vec2 tex_coords; layout (location = 0) out vec4 f_color; layout(set = 1, binding = 0) uniform sampler mySampler; layout(set = 1, binding = 1) uniform texture2D myTexture; void main() { f_color = texture(sampler2D(myTexture, mySampler), tex_coords); }