app: Move render_pass into scene
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This commit is contained in:
Florian RICHER 2025-05-29 00:17:21 +02:00
parent 131811a539
commit f835941432
Signed by: florian.richer
GPG key ID: C73D37CBED7BFC77
7 changed files with 250 additions and 267 deletions

46
src/core/scene/manager.rs Normal file
View file

@ -0,0 +1,46 @@
use super::{Scene, SceneContext};
pub struct SceneManager {
current_scene: Option<Box<dyn Scene>>,
}
impl SceneManager {
pub fn new() -> Self {
Self {
current_scene: None,
}
}
pub fn load_scene_if_not_loaded(&mut self, scene_context: &SceneContext) {
if let Some(current_scene) = self.current_scene.as_mut() {
if !current_scene.loaded() {
current_scene.load(scene_context);
}
}
}
pub fn load_scene(&mut self, scene: Box<dyn Scene>) {
if let Some(current_scene) = self.current_scene.as_mut() {
current_scene.unload();
}
self.current_scene = Some(scene);
}
pub fn current_scene(&self) -> Option<&Box<dyn Scene>> {
if let Some(current_scene) = self.current_scene.as_ref() {
if current_scene.loaded() {
return Some(current_scene);
}
}
None
}
pub fn current_scene_mut(&mut self) -> Option<&mut Box<dyn Scene>> {
if let Some(current_scene) = self.current_scene.as_mut() {
if current_scene.loaded() {
return Some(current_scene);
}
}
None
}
}