Split vulkan resources
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This commit is contained in:
Florian RICHER 2025-05-18 17:06:59 +02:00
parent b977f446d3
commit f585ba78e7
Signed by: florian.richer
GPG key ID: C73D37CBED7BFC77
9 changed files with 483 additions and 244 deletions

View file

@ -1,25 +1,86 @@
use std::sync::Arc;
use bevy_ecs::resource::Resource;
use engine_window::raw_handle::WindowWrapper;
use vulkan_context::VulkanContext;
use utils::{device::create_and_insert_device, instance::create_and_insert_instance};
use vulkano::{
command_buffer::allocator::StandardCommandBufferAllocator,
descriptor_set::allocator::StandardDescriptorSetAllocator,
device::{Device, DeviceExtensions, DeviceFeatures, Queue},
instance::Instance,
memory::allocator::StandardMemoryAllocator,
};
use window_render_context::WindowRenderContext;
use bevy_app::{App, Plugin};
mod utils;
mod vulkan_context;
mod window_render_context;
#[derive(Resource)]
pub struct VulkanInstance(Arc<Instance>);
#[derive(Resource)]
pub struct VulkanDevice(Arc<Device>);
#[derive(Resource)]
pub struct VulkanGraphicsQueue(Arc<Queue>);
#[derive(Resource)]
pub struct VulkanComputeQueue(Arc<Queue>);
#[derive(Resource)]
pub struct VulkanTransferQueue(Arc<Queue>);
#[derive(Resource)]
pub struct VulkanMemoryAllocator(Arc<StandardMemoryAllocator>);
#[derive(Resource)]
pub struct VulkanCommandBufferAllocator(Arc<StandardCommandBufferAllocator>);
#[derive(Resource)]
pub struct VulkanDescriptorSetAllocator(Arc<StandardDescriptorSetAllocator>);
#[derive(Debug, thiserror::Error)]
pub enum VulkanError {
#[error("Failed to create vulkan context")]
FailedToCreateVulkanContext,
}
pub struct VulkanPlugin;
pub struct VulkanConfig {
pub instance_layers: Vec<String>,
pub device_extensions: DeviceExtensions,
pub device_features: DeviceFeatures,
pub with_window_surface: bool,
pub with_graphics_queue: bool,
pub with_compute_queue: bool,
pub with_transfer_queue: bool,
}
impl Default for VulkanConfig {
fn default() -> Self {
Self {
instance_layers: Vec::default(),
device_extensions: DeviceExtensions::default(),
device_features: DeviceFeatures::default(),
with_window_surface: true,
with_graphics_queue: true,
with_compute_queue: true,
with_transfer_queue: true,
}
}
}
#[derive(Default)]
pub struct VulkanPlugin {
pub vulkan_config: VulkanConfig,
}
impl Plugin for VulkanPlugin {
fn build(&self, app: &mut App) {
let vulkan_context = VulkanContext::from(app as &App);
app.world_mut().insert_resource(vulkan_context);
let world = app.world_mut();
create_and_insert_instance(world, &self.vulkan_config);
create_and_insert_device(world, &self.vulkan_config);
}
fn ready(&self, app: &App) -> bool {