Add logical device struct and surface handling for Vulkan
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Introduce the VkLogicalDevice struct and add surface creation logic in VkInstance. Also, import necessary extensions and refine Vulkan physical device and window handling. Included a dependency on 'anyhow' for error management.
This commit is contained in:
Florian RICHER 2024-11-10 18:18:59 +01:00
parent 4048937a6c
commit da0be47b14
Signed by: florian.richer
GPG key ID: C73D37CBED7BFC77
14 changed files with 258 additions and 153 deletions

View file

@ -1,10 +1,11 @@
use std::cmp::Ordering;
use std::fmt::{Display, Formatter};
use ash::vk;
use crate::display::App;
use crate::vulkan::vk_surface::VkSurface;
pub struct VkPhysicalDevice {
// Vulkan properties
handle: vk::PhysicalDevice,
pub(super) handle: vk::PhysicalDevice,
pub properties: vk::PhysicalDeviceProperties,
pub features: vk::PhysicalDeviceFeatures,
pub queue_family_properties: Vec<vk::QueueFamilyProperties>,
@ -26,33 +27,16 @@ impl VkPhysicalDevice {
}
pub fn priority(&self) -> usize {
let mut priority = 0;
let has_graphics_support = self.queue_family_properties.iter().any(|qf| qf.queue_flags.contains(vk::QueueFlags::GRAPHICS));
let has_compute_support = self.queue_family_properties.iter().any(|qf| qf.queue_flags.contains(vk::QueueFlags::COMPUTE));
let has_transfer_support = self.queue_family_properties.iter().any(|qf| qf.queue_flags.contains(vk::QueueFlags::TRANSFER));
let has_sparse_binding_support = self.queue_family_properties.iter().any(|qf| qf.queue_flags.contains(vk::QueueFlags::SPARSE_BINDING));
let physical_device_type = self.properties.device_type;
priority |= has_graphics_support as usize;
priority |= (has_sparse_binding_support as usize) << 1;
priority |= (has_transfer_support as usize) << 2;
priority |= (has_compute_support as usize) << 3;
let weight : usize = match physical_device_type {
match self.properties.device_type {
vk::PhysicalDeviceType::CPU => 1,
vk::PhysicalDeviceType::VIRTUAL_GPU => 2,
vk::PhysicalDeviceType::INTEGRATED_GPU => 3,
vk::PhysicalDeviceType::DISCRETE_GPU => 4,
_ => 0
};
priority |= weight << 4;
priority
}
}
}
impl Display for VkPhysicalDevice {
fn fmt(&self, f: &mut Formatter<'_>) -> std::fmt::Result {
write!(f, "\tNom: {:?}, Priorité: {}", self.properties.device_name_as_c_str().unwrap_or_default(), self.priority())