Use vulkano_util instead
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9 changed files with 137 additions and 415 deletions
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@ -6,14 +6,14 @@ use std::time::Instant;
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use vulkano::buffer::{Buffer, BufferCreateInfo, BufferUsage, Subbuffer};
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use vulkano::command_buffer::{AutoCommandBufferBuilder, PrimaryAutoCommandBuffer};
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use vulkano::descriptor_set::{DescriptorSet, WriteDescriptorSet};
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use vulkano::memory::allocator::{AllocationCreateInfo, MemoryTypeFilter};
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use vulkano::memory::allocator::{AllocationCreateInfo, MemoryTypeFilter, StandardMemoryAllocator};
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use vulkano::pipeline::{GraphicsPipeline, Pipeline, PipelineBindPoint};
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use vulkano_util::renderer::VulkanoWindowRenderer;
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use crate::render::vertex::Vertex2D;
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use crate::render::pipelines::triangle_pipeline::create_triangle_pipeline;
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use crate::render::vertex::Vertex2D;
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use super::vulkan_context::VulkanContext;
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use super::window_render_context::WindowRenderContext;
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const VERTICES: [Vertex2D; 12] = [
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// Triangle en haut à gauche
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@ -79,13 +79,17 @@ pub struct Scene {
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impl Scene {
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pub fn load(
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vulkan_context: &VulkanContext,
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window_render_context: &WindowRenderContext,
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vulkano_context: &VulkanContext,
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vulkano_window_renderer: &VulkanoWindowRenderer,
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) -> Result<Self, Box<dyn Error>> {
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let pipeline =
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create_triangle_pipeline(&vulkan_context.device, &window_render_context.swapchain)?;
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let vertex_buffer =
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Vertex2D::create_buffer(Vec::from_iter(VERTICES), &vulkan_context.memory_allocator)?;
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let pipeline = create_triangle_pipeline(
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&vulkano_context.vulkano_context().device(),
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vulkano_window_renderer.swapchain_format(),
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)?;
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let vertex_buffer = Vertex2D::create_buffer(
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Vec::from_iter(VERTICES),
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&vulkano_context.vulkano_context().memory_allocator(),
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)?;
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Ok(Scene {
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pipeline,
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@ -97,16 +101,19 @@ impl Scene {
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pub fn render(
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&self,
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vulkan_context: &VulkanContext,
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window_render_context: &WindowRenderContext,
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vulkano_window_renderer: &VulkanoWindowRenderer,
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builder: &mut AutoCommandBufferBuilder<PrimaryAutoCommandBuffer>,
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) -> Result<(), Box<dyn Error>> {
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let vertex_count = self.vertex_buffer.len() as u32;
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let instance_count = vertex_count / 3;
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let uniform_buffer = self.get_uniform_buffer(vulkan_context, window_render_context);
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let uniform_buffer = self.get_uniform_buffer(
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&vulkan_context.vulkano_context().memory_allocator(),
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vulkano_window_renderer.aspect_ratio(),
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);
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let layout = &self.pipeline.layout().set_layouts()[0];
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let descriptor_set = DescriptorSet::new(
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vulkan_context.descriptor_set_allocator.clone(),
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vulkan_context.descriptor_set_allocator().clone(),
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layout.clone(),
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[WriteDescriptorSet::buffer(0, uniform_buffer)],
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[],
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@ -131,18 +138,15 @@ impl Scene {
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fn get_uniform_buffer(
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&self,
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vulkan_context: &VulkanContext,
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window_render_context: &WindowRenderContext,
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memory_allocator: &Arc<StandardMemoryAllocator>,
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aspect_ratio: f32,
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) -> Subbuffer<vs::MVPData> {
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let swapchain = &window_render_context.swapchain;
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let elapsed = self.rotation_start.elapsed();
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let rotation = elapsed.as_secs() as f64 + elapsed.subsec_nanos() as f64 / 1_000_000_000.0;
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let rotation = Mat3::from_rotation_y(rotation as f32);
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// NOTE: This teapot was meant for OpenGL where the origin is at the lower left
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// instead the origin is at the upper left in Vulkan, so we reverse the Y axis.
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let aspect_ratio = swapchain.image_extent()[0] as f32 / swapchain.image_extent()[1] as f32;
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let proj = Mat4::perspective_rh_gl(std::f32::consts::FRAC_PI_2, aspect_ratio, 0.01, 100.0);
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let view = Mat4::look_at_rh(
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Vec3::new(0.3, 0.3, 1.0),
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@ -158,7 +162,7 @@ impl Scene {
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};
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Buffer::from_data(
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vulkan_context.memory_allocator.clone(),
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memory_allocator.clone(),
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BufferCreateInfo {
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usage: BufferUsage::UNIFORM_BUFFER,
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..Default::default()
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