Refactor texture loading
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19 changed files with 1499 additions and 337 deletions
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@ -31,7 +31,7 @@ use crate::core::render::{
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AsBindableDescriptorSet, AsRecordable, AsRenderableMesh, AsRenderableMeshInstance,
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mvp::Mvp, transform::TransformRaw, vertex::Vertex3D,
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},
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texture::Texture,
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resources::texture::Texture,
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};
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pub struct SimplePipelineRenderData<'a> {
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