Refactor input
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14 changed files with 439 additions and 159 deletions
64
src/core/input/mod.rs
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64
src/core/input/mod.rs
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use std::collections::HashMap;
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use keyboard_state::KeyboardState;
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use mouse_state::MouseState;
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use virtual_binding::VirtualBinding;
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use virtual_input::VirtualInput;
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use winit::event::WindowEvent;
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pub mod keyboard_state;
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pub mod mouse_state;
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pub mod virtual_binding;
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pub mod virtual_input;
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pub mod virtual_state;
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#[derive(Default)]
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pub struct InputManager {
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keyboard_state: KeyboardState,
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mouse_state: MouseState,
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virtual_input: VirtualInput,
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}
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impl InputManager {
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pub fn process_window_event(&mut self, event: &WindowEvent) {
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match event {
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WindowEvent::KeyboardInput { event, .. } => {
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self.keyboard_state
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.process_window_event(event, &mut self.virtual_input);
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}
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WindowEvent::CursorMoved { position, .. } => {
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self.mouse_state.process_window_event(position);
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}
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_ => {}
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}
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}
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/// Updates deltas before running update
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pub fn update(&mut self) {
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self.mouse_state.update(&mut self.virtual_input);
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}
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pub fn get_mouse_state(&self) -> &MouseState {
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&self.mouse_state
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}
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pub fn get_keyboard_state(&self) -> &KeyboardState {
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&self.keyboard_state
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}
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pub fn get_virtual_input(&self) -> &VirtualInput {
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&self.virtual_input
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}
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pub fn add_virtual_binding(&mut self, value_name: String, binding: VirtualBinding) {
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self.virtual_input.add_binding(value_name, binding);
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}
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pub fn add_virtual_bindings(&mut self, value_name: String, bindings: Vec<VirtualBinding>) {
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self.virtual_input.add_bindings(value_name, bindings);
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}
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pub fn get_virtual_input_state(&self, value_name: &str) -> f32 {
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self.virtual_input.get_state(value_name)
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}
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}
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