Add instances support
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f8b81f3269
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7 changed files with 158 additions and 31 deletions
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@ -30,26 +30,26 @@ use vulkano::{
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};
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use crate::core::render::{
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primitives::{mvp::MVP, vertex::Vertex2D},
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primitives::{mvp::MVP, transform::TransformRaw, vertex::Vertex3D},
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texture::Texture,
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};
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const VERTICES: [Vertex2D; 4] = [
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Vertex2D {
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position: [0.0, 0.0],
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const VERTICES: [Vertex3D; 4] = [
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Vertex3D {
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position: [-0.5, -0.5, 0.0],
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uv: [0.0, 0.0],
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},
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Vertex2D {
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position: [0.0, 5.0],
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uv: [0.0, 0.5],
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Vertex3D {
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position: [-0.5, 0.5, 0.0],
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uv: [0.0, 1.0],
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},
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Vertex2D {
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position: [10.0, 0.0],
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Vertex3D {
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position: [0.5, -0.5, 0.0],
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uv: [1.0, 0.0],
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},
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Vertex2D {
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position: [10.0, 5.0],
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uv: [1.0, 0.5],
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Vertex3D {
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position: [0.5, 0.5, 0.0],
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uv: [1.0, 1.0],
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},
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];
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@ -74,7 +74,7 @@ pub mod shaders {
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}
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pub struct Square {
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vertex_buffer: Subbuffer<[Vertex2D]>,
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vertex_buffer: Subbuffer<[Vertex3D]>,
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index_buffer: Subbuffer<[u32]>,
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pipeline: Arc<GraphicsPipeline>,
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}
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@ -120,7 +120,8 @@ impl Square {
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.entry_point("main")
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.ok_or("Failed find main entry point of fragment shader".to_string())?;
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let vertex_input_state = Vertex2D::per_vertex().definition(&vs)?;
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let vertex_input_state =
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[Vertex3D::per_vertex(), TransformRaw::per_instance()].definition(&vs)?;
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let stages = [
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PipelineShaderStageCreateInfo::new(vs),
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@ -207,6 +208,7 @@ impl Square {
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command_buffer: &mut AutoCommandBufferBuilder<PrimaryAutoCommandBuffer>,
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descriptor_set_allocator: &Arc<StandardDescriptorSetAllocator>,
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mvp_uniform: &Subbuffer<[MVP]>,
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transform_uniform: &Subbuffer<[TransformRaw]>,
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texture: &Texture,
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) -> Result<(), Box<dyn Error>> {
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let layouts = self.pipeline.layout().set_layouts();
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@ -235,11 +237,18 @@ impl Square {
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0,
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vec![uniform_descriptor_set, texture_descriptor_set],
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)?;
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command_buffer.bind_vertex_buffers(0, self.vertex_buffer.clone())?;
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command_buffer
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.bind_vertex_buffers(0, (self.vertex_buffer.clone(), transform_uniform.clone()))?;
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command_buffer.bind_index_buffer(self.index_buffer.clone())?;
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unsafe {
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command_buffer.draw_indexed(INDICES.len() as u32, 1, 0, 0, 0)?;
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command_buffer.draw_indexed(
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INDICES.len() as u32,
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transform_uniform.len() as u32,
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0,
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0,
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0,
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)?;
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}
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Ok(())
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@ -1,11 +1,14 @@
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use std::{error::Error, sync::Arc};
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use crate::core::render::primitives::camera::Camera3D;
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use crate::core::render::primitives::transform::Transform;
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use crate::core::render::texture::Texture;
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use crate::core::scene::Scene;
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use crate::core::scene::SceneContext;
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use egui_winit_vulkano::{Gui, egui};
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use glam::Mat4;
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use glam::EulerRot;
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use glam::Quat;
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use glam::Vec3;
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use vulkano::{
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command_buffer::{
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AutoCommandBufferBuilder, CommandBufferUsage, PrimaryCommandBufferAbstract,
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@ -21,6 +24,7 @@ use super::assets::square::Square;
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pub struct MainSceneState {
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square: Square,
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instances: Vec<Transform>,
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camera: Camera3D,
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texture: Texture,
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speed: f32,
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@ -43,6 +47,27 @@ impl Scene for MainScene {
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scene_context.swapchain_format,
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)?;
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let num_instances = 100;
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let instance_size = 10.0;
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let instance_spacing = 10.0;
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let num_instances_per_row = (num_instances as f32 / instance_spacing as f32).ceil() as u32;
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let instances: Vec<Transform> = (0..num_instances)
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.map(|i| Transform {
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position: Vec3::new(
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(i % num_instances_per_row) as f32 * (instance_spacing + instance_size),
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0.0,
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(i / num_instances_per_row) as f32 * (instance_spacing + instance_size),
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),
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rotation: Quat::from_euler(
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EulerRot::XYZ,
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0.0,
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rand::random_range(0.0..=360.0),
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0.0,
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),
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scale: Vec3::new(instance_size, instance_size, instance_size),
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})
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.collect();
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let camera = Camera3D::new(
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scene_context.aspect_ratio,
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std::f32::consts::FRAC_PI_2,
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@ -69,6 +94,7 @@ impl Scene for MainScene {
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self.state = Some(MainSceneState {
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square,
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instances,
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camera,
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texture,
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speed: 50.0,
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@ -129,12 +155,16 @@ impl Scene for MainScene {
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.camera
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.create_buffer(&scene_context.memory_allocator)?;
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let transform_uniform =
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Transform::create_buffer(&scene_context.memory_allocator, &state.instances)?;
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state
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.square
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.render(
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&mut builder,
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&scene_context.descriptor_set_allocator,
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&camera_uniform,
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&transform_uniform,
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&state.texture,
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)
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.unwrap();
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