Add pipeline loader

This commit is contained in:
Florian RICHER 2025-06-09 20:42:35 +02:00
parent 8b982ba089
commit 6099a3e27f
Signed by: florian.richer
GPG key ID: C73D37CBED7BFC77
5 changed files with 179 additions and 53 deletions

View file

@ -11,6 +11,7 @@ use crate::core::render::primitives::transform::Transform;
use crate::core::render::primitives::{AsDescriptorSet, AsRecordable};
use crate::core::render::render_pass_manager::{RenderPassConfig, RenderPassManager};
use crate::core::render::resources::meshes::{ObjMesh, SquareMesh};
use crate::core::render::resources::pipeline::PipelineLoader;
use crate::core::render::resources::texture::{TextureLoadInfo, TextureLoader, TextureSourceKind};
use crate::core::scene::Scene;
use crate::game::assets::pipelines::simple::SimplePipeline;
@ -28,9 +29,9 @@ use winit::window::CursorGrabMode;
pub struct MainSceneState {
texture_loader: TextureLoader,
pipeline_loader: PipelineLoader,
square: SquareMesh,
obj: ObjMesh,
simple_pipeline: SimplePipeline,
square_instances: Vec<Transform>,
obj_instances: Vec<Transform>,
camera: Camera3D,
@ -55,6 +56,14 @@ impl Scene for MainScene {
let swapchain_image_view =
app_context.with_renderer(|renderer| renderer.swapchain_image_view().clone());
let mut pipeline_loader = PipelineLoader::new(
app_context.device.clone(),
swapchain_image_view.format(),
depth_image_view.format(),
);
pipeline_loader.register::<SimplePipeline>(SimplePipeline::new)?;
pipeline_loader.load_pipelines()?;
let mut texture_loader = TextureLoader::new(app_context);
texture_loader.add_texture(
"wooden-crate".to_string(),
@ -90,11 +99,6 @@ impl Scene for MainScene {
let obj = ObjMesh::new(&app_context.memory_allocator, "res/objects/cube.obj")?;
obj.into_iter().next().unwrap()
};
let simple_pipeline = SimplePipeline::new(
&app_context.device,
swapchain_image_view.format(),
depth_image_view.format(),
)?;
let num_instances = 100;
let instance_size = 10.0;
@ -147,7 +151,7 @@ impl Scene for MainScene {
self.state = Some(MainSceneState {
square,
obj,
simple_pipeline,
pipeline_loader,
square_instances,
obj_instances,
camera,
@ -256,43 +260,53 @@ impl Scene for MainScene {
let obj_transform_uniform =
Transform::create_buffer(&app_context.memory_allocator, &state.obj_instances)?;
SimplePipeline::record_bind_commands(
&mut builder,
&app_context.descriptor_set_allocator,
state.simple_pipeline.pipeline(),
&state.square,
&square_transform_uniform,
vec![
camera_uniform.clone() as Arc<dyn AsDescriptorSet>,
state
.texture_loader
.get_texture("wooden-crate")
.unwrap()
.clone(),
],
)?;
SimplePipeline::record_draw_commands(
&mut builder,
&state.square,
&square_transform_uniform,
)?;
state
.pipeline_loader
.with_pipeline::<SimplePipeline, _>(|pipeline| {
SimplePipeline::record_bind_commands(
&mut builder,
&app_context.descriptor_set_allocator,
pipeline,
&state.square,
&square_transform_uniform,
vec![
camera_uniform.clone() as Arc<dyn AsDescriptorSet>,
state
.texture_loader
.get_texture("wooden-crate")
.unwrap()
.clone(),
],
)?;
SimplePipeline::record_draw_commands(
&mut builder,
&state.square,
&square_transform_uniform,
)?;
SimplePipeline::record_bind_commands(
&mut builder,
&app_context.descriptor_set_allocator,
state.simple_pipeline.pipeline(),
&state.obj,
&obj_transform_uniform,
vec![
camera_uniform.clone() as Arc<dyn AsDescriptorSet>,
state
.texture_loader
.get_texture("cube-diffuse")
.unwrap()
.clone(),
],
)?;
SimplePipeline::record_draw_commands(&mut builder, &state.obj, &obj_transform_uniform)?;
SimplePipeline::record_bind_commands(
&mut builder,
&app_context.descriptor_set_allocator,
pipeline,
&state.obj,
&obj_transform_uniform,
vec![
camera_uniform.clone() as Arc<dyn AsDescriptorSet>,
state
.texture_loader
.get_texture("cube-diffuse")
.unwrap()
.clone(),
],
)?;
SimplePipeline::record_draw_commands(
&mut builder,
&state.obj,
&obj_transform_uniform,
)?;
Ok(())
})?;
RenderPassManager::end_rendering(&mut builder)?;