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Build legacy Nix package on Ubuntu / build (push) Failing after 26m34s

This commit is contained in:
Florian RICHER 2025-04-13 18:06:18 +02:00
parent df99ef3a3f
commit 4f6216635f
Signed by: florian.richer
GPG key ID: C73D37CBED7BFC77
17 changed files with 110 additions and 100 deletions

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@ -1,4 +1,2 @@
mod app;
pub mod plugin;
pub use app::App;
pub use app::*;

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@ -1,5 +0,0 @@
use super::app::App;
pub trait Plugin {
fn build(&self, app: &mut App);
}

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@ -1,6 +1,4 @@
pub mod app;
pub mod camera;
pub mod old_app;
pub mod render;
pub mod scene;
pub mod window;

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@ -1,178 +0,0 @@
use crate::vulkan::scene::Scene;
use crate::vulkan::vulkan_context::VulkanContext;
use crate::vulkan::window_render_context::WindowRenderContext;
use std::sync::Arc;
use vulkano::command_buffer::{RenderingAttachmentInfo, RenderingInfo};
use vulkano::render_pass::{AttachmentLoadOp, AttachmentStoreOp};
use vulkano::swapchain::{SwapchainPresentInfo, acquire_next_image};
use vulkano::sync::GpuFuture;
use vulkano::{Validated, VulkanError, sync};
use winit::application::ApplicationHandler;
use winit::event::WindowEvent;
use winit::event_loop::ActiveEventLoop;
use winit::window::WindowId;
pub struct App {
vulkan_context: VulkanContext,
window_render_context: Option<WindowRenderContext>,
scene: Option<Scene>,
}
impl From<VulkanContext> for App {
fn from(vulkan_context: VulkanContext) -> Self {
Self {
vulkan_context,
window_render_context: None,
scene: None,
}
}
}
impl ApplicationHandler for App {
fn resumed(&mut self, event_loop: &ActiveEventLoop) {
let window_attributes = winit::window::Window::default_attributes()
.with_title("Rust ASH Test")
.with_inner_size(winit::dpi::PhysicalSize::new(
f64::from(800),
f64::from(600),
));
let window = Arc::new(event_loop.create_window(window_attributes).unwrap());
let surface = self.vulkan_context.create_surface(window.clone());
self.window_render_context = Some(WindowRenderContext::new(
window,
surface,
&self.vulkan_context.device,
));
self.scene = Some(
Scene::load(
&self.vulkan_context,
self.window_render_context.as_ref().unwrap(),
)
.unwrap(),
);
}
fn window_event(&mut self, event_loop: &ActiveEventLoop, _id: WindowId, event: WindowEvent) {
match event {
WindowEvent::CloseRequested => {
log::debug!("The close button was pressed; stopping");
event_loop.exit();
}
WindowEvent::Resized(_) => {
let rcx = self.window_render_context.as_mut().unwrap();
rcx.recreate_swapchain = true;
}
WindowEvent::RedrawRequested => {
let (image_index, acquire_future) = {
let rcx = self.window_render_context.as_mut().unwrap();
let window_size = rcx.window.inner_size();
if window_size.width == 0 || window_size.height == 0 {
return;
}
rcx.previous_frame_end.as_mut().unwrap().cleanup_finished();
rcx.update_swapchain().unwrap();
let (image_index, suboptimal, acquire_future) =
match acquire_next_image(rcx.swapchain.clone(), None)
.map_err(Validated::unwrap)
{
Ok(r) => r,
Err(VulkanError::OutOfDate) => {
rcx.recreate_swapchain = true;
return;
}
Err(e) => panic!("failed to acquire next image: {e}"),
};
if suboptimal {
rcx.recreate_swapchain = true;
}
(image_index, acquire_future)
};
let mut builder = self.vulkan_context.create_render_builder();
{
let rcx = self.window_render_context.as_ref().unwrap();
builder
.begin_rendering(RenderingInfo {
color_attachments: vec![Some(RenderingAttachmentInfo {
load_op: AttachmentLoadOp::Clear,
store_op: AttachmentStoreOp::Store,
clear_value: Some([0.0, 0.0, 0.0, 1.0].into()),
..RenderingAttachmentInfo::image_view(
rcx.attachment_image_views[image_index as usize].clone(),
)
})],
..Default::default()
})
.unwrap()
.set_viewport(0, [rcx.viewport.clone()].into_iter().collect())
.unwrap();
}
if let Some(scene) = self.scene.as_ref() {
scene
.render(
&self.vulkan_context,
&self.window_render_context.as_ref().unwrap(),
&mut builder,
)
.unwrap();
}
builder.end_rendering().unwrap();
let command_buffer = builder.build().unwrap();
{
let rcx = self.window_render_context.as_mut().unwrap();
let future = rcx
.previous_frame_end
.take()
.unwrap()
.join(acquire_future)
.then_execute(self.vulkan_context.graphics_queue.clone(), command_buffer)
.unwrap()
.then_swapchain_present(
self.vulkan_context.graphics_queue.clone(),
SwapchainPresentInfo::swapchain_image_index(
rcx.swapchain.clone(),
image_index,
),
)
.then_signal_fence_and_flush();
match future.map_err(Validated::unwrap) {
Ok(future) => {
rcx.previous_frame_end = Some(future.boxed());
}
Err(VulkanError::OutOfDate) => {
rcx.recreate_swapchain = true;
rcx.previous_frame_end =
Some(sync::now(self.vulkan_context.device.clone()).boxed());
}
Err(e) => {
println!("failed to flush future: {e}");
rcx.previous_frame_end =
Some(sync::now(self.vulkan_context.device.clone()).boxed());
}
}
}
}
_ => {}
}
}
fn about_to_wait(&mut self, _event_loop: &ActiveEventLoop) {
let rcx = self.window_render_context.as_mut().unwrap();
rcx.window.request_redraw();
}
}

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@ -1,21 +0,0 @@
use bevy_ecs::world::World;
pub struct Scene {
world: World,
}
impl Scene {
pub fn new() -> Self {
Self {
world: World::new(),
}
}
pub fn world(&self) -> &World {
&self.world
}
pub fn world_mut(&mut self) -> &mut World {
&mut self.world
}
}

17
src/core/window/config.rs Normal file
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@ -0,0 +1,17 @@
use bevy_ecs::system::Resource;
use winit::{dpi::PhysicalSize, window::WindowAttributes};
#[derive(Resource, Clone)]
pub struct WindowConfig {
pub title: String,
pub width: u32,
pub height: u32,
}
impl Into<WindowAttributes> for &WindowConfig {
fn into(self) -> WindowAttributes {
WindowAttributes::default()
.with_title(self.title.clone())
.with_inner_size(PhysicalSize::new(self.width as f64, self.height as f64))
}
}

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@ -1,24 +1,27 @@
pub mod window_handler;
use super::app::{App, plugin::Plugin};
use window_handler::WindowHandler;
use config::WindowConfig;
use state::WindowState;
use winit::event_loop::EventLoop;
use winit::window::WindowAttributes;
pub struct WindowPlugin {
window_attributes: WindowAttributes,
event_loop: EventLoop<()>,
use super::app::{App, AppExit};
pub mod config;
pub mod state;
pub fn init(app: &mut App, window_config: WindowConfig) {
let world = app.world_mut();
world.insert_resource(window_config);
let mut event_loop_builder = EventLoop::with_user_event();
let event_loop = event_loop_builder.build().unwrap();
app.set_runner(Box::new(move |app| runner(app, event_loop)));
}
impl Plugin for WindowPlugin {
fn build(&self, app: &mut App) {
let world = app.world_mut();
world.insert_resource(WindowHandler::new(self.window_attributes.clone()));
fn runner(app: App, event_loop: EventLoop<()>) -> AppExit {
let mut window_state = WindowState::new(app);
let window_handler = world.get_resource_mut::<WindowHandler>().unwrap();
// app.set_runner(Box::new(move || {
// self.event_loop.run_app(&mut window_handler);
// }));
match event_loop.run_app(&mut window_state) {
Ok(_) => AppExit::Success,
Err(e) => AppExit::Error(Box::new(e)),
}
}

45
src/core/window/state.rs Normal file
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@ -0,0 +1,45 @@
use bevy_ecs::world::World;
use winit::{
application::ApplicationHandler,
event::WindowEvent,
event_loop::ActiveEventLoop,
window::{Window, WindowId},
};
use crate::core::app::App;
use super::config::WindowConfig;
pub struct WindowState {
app: App,
window: Option<Window>,
}
impl WindowState {
pub fn new(app: App) -> Self {
Self { app, window: None }
}
fn world(&self) -> &World {
self.app.world()
}
}
impl ApplicationHandler for WindowState {
fn resumed(&mut self, event_loop: &ActiveEventLoop) {
let window_config = self.world().get_resource::<WindowConfig>().unwrap();
let window = event_loop.create_window(window_config.into()).unwrap();
self.window = Some(window);
}
fn window_event(&mut self, event_loop: &ActiveEventLoop, _id: WindowId, event: WindowEvent) {
match event {
WindowEvent::CloseRequested => {
log::debug!("The close button was pressed; stopping");
event_loop.exit();
}
_ => {}
}
}
}

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@ -1,40 +0,0 @@
use bevy_ecs::system::Resource;
use winit::{
application::ApplicationHandler,
event::WindowEvent,
event_loop::ActiveEventLoop,
window::{Window, WindowAttributes, WindowId},
};
#[derive(Resource)]
pub struct WindowHandler {
window_attributes: WindowAttributes,
window: Option<Box<Window>>,
}
impl WindowHandler {
pub fn new(window_attributes: WindowAttributes) -> Self {
Self {
window_attributes,
window: None,
}
}
}
impl ApplicationHandler for WindowHandler {
fn resumed(&mut self, event_loop: &ActiveEventLoop) {
let window = event_loop
.create_window(self.window_attributes.clone())
.unwrap();
self.window = Some(Box::new(window));
}
fn window_event(&mut self, event_loop: &ActiveEventLoop, _id: WindowId, event: WindowEvent) {
match event {
WindowEvent::CloseRequested => {
log::debug!("The close button was pressed; stopping");
event_loop.exit();
}
_ => {}
}
}
}