app: refactor WindowContext name and creation
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parent
a293b962f7
commit
45ccf030f6
6 changed files with 42 additions and 52 deletions
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@ -1,7 +1,7 @@
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use std::error::Error;
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use crate::core::app::DEPTH_IMAGE_ID;
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use crate::core::app::context::ApplicationContext;
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use crate::core::app::context::WindowContext;
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use crate::core::app::user_event::UserEvent;
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use crate::core::render::render_pass_manager::{RenderPassConfig, RenderPassManager};
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use crate::core::scene::Scene;
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@ -27,7 +27,7 @@ impl Scene for SettingsScene {
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self.state.is_some()
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}
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fn load(&mut self, app_context: &mut ApplicationContext) -> Result<(), Box<dyn Error>> {
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fn load(&mut self, app_context: &mut WindowContext) -> Result<(), Box<dyn Error>> {
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let current_resolution = app_context.get_window_size();
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let available_resolutions = app_context.get_available_resolutions();
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@ -39,14 +39,14 @@ impl Scene for SettingsScene {
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Ok(())
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}
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fn update(&mut self, _app_context: &mut ApplicationContext) -> Result<(), Box<dyn Error>> {
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fn update(&mut self, _app_context: &mut WindowContext) -> Result<(), Box<dyn Error>> {
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Ok(())
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}
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fn render(
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&mut self,
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before_future: Box<dyn GpuFuture>,
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app_context: &mut ApplicationContext,
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app_context: &mut WindowContext,
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) -> Result<Box<dyn GpuFuture>, Box<dyn Error>> {
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let state = self.state.as_ref().ok_or("State not found")?;
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