Split Mesh data and Pipeline
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13 changed files with 331 additions and 109 deletions
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#version 450
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layout (location = 0) in vec3 position;
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layout (location = 1) in vec2 uv;
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layout (location = 2) in mat4 model;
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layout (location = 0) out vec2 fragUv;
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layout (set = 0, binding = 0) uniform MVP {
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mat4 world;
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mat4 view;
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mat4 projection;
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} uniforms;
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void main() {
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mat4 worldview = uniforms.view * uniforms.world;
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vec4 modelPosition = model * vec4(position, 1.0);
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gl_Position = uniforms.projection * worldview * modelPosition;
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fragUv = uv;
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}
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