Move input_manager and camera as resource

This commit is contained in:
Florian RICHER 2025-06-12 19:36:49 +02:00
parent 6ba61e040e
commit 07056fc0ce
Signed by: florian.richer
GPG key ID: C73D37CBED7BFC77
5 changed files with 72 additions and 68 deletions

View file

@ -5,6 +5,7 @@ use super::settings_scene::SettingsScene;
use crate::core::app::DEPTH_IMAGE_ID;
use crate::core::app::context::WindowContext;
use crate::core::app::user_event::UserEvent;
use crate::core::input::InputManagerResource;
use crate::core::render::primitives::camera::Camera3D;
use crate::core::render::primitives::transform::Transform;
use crate::core::render::primitives::velocity::Velocity;
@ -44,11 +45,12 @@ pub struct Cube;
pub struct MainSceneState {
square: SquareMesh,
obj: ObjMesh,
camera: Camera3D,
speed: f32,
scheduler: Schedule,
}
#[derive(Resource)]
pub struct CameraSpeed(f32);
#[derive(Default)]
pub struct MainScene {
state: Option<MainSceneState>,
@ -115,19 +117,19 @@ impl AsScene for MainScene {
1000.0,
)
});
world.insert_resource(CameraSpeed(50.0));
world.insert_resource(camera);
let mut scheduler = Schedule::default();
scheduler.add_systems(update_velocity_system);
scheduler.add_systems(update_timer_system);
scheduler.add_systems(update_camera_system);
world.insert_resource(Timer::new());
Self::create_entities(world, 100, 10.0, 10.0);
self.state = Some(MainSceneState {
square,
obj,
camera,
speed: 50.0,
scheduler,
});
@ -141,50 +143,41 @@ impl AsScene for MainScene {
) -> Result<(), Box<dyn Error>> {
let state = self.state.as_mut().unwrap();
window_context.with_input_manager(|input_manager| {
window_context.with_timer(|timer| {
state.camera.update(
input_manager,
timer,
state.speed,
10.0,
window_context.get_aspect_ratio(),
);
});
});
{
let mut camera = world.resource_mut::<Camera3D>();
camera.update_projection(window_context.get_aspect_ratio());
}
{
let input_manager = world.resource::<InputManagerResource>().0.read().unwrap();
if input_manager.get_virtual_input_state("mouse_left") > 0.0 {
let _ = window_context
.event_loop_proxy
.send_event(UserEvent::CursorVisible(window_context.window_id, false));
let _ = window_context
.event_loop_proxy
.send_event(UserEvent::CursorGrabMode(
window_context.window_id,
CursorGrabMode::Locked,
));
}
if input_manager.get_virtual_input_state("mouse_right") > 0.0 {
let _ = window_context
.event_loop_proxy
.send_event(UserEvent::CursorVisible(window_context.window_id, true));
let _ = window_context
.event_loop_proxy
.send_event(UserEvent::CursorGrabMode(
window_context.window_id,
CursorGrabMode::None,
));
}
}
state.scheduler.run(world);
if window_context
.with_input_manager(|input_manager| input_manager.get_virtual_input_state("mouse_left"))
> 0.0
{
let _ = window_context
.event_loop_proxy
.send_event(UserEvent::CursorVisible(window_context.window_id, false));
let _ = window_context
.event_loop_proxy
.send_event(UserEvent::CursorGrabMode(
window_context.window_id,
CursorGrabMode::Locked,
));
}
if window_context.with_input_manager(|input_manager| {
input_manager.get_virtual_input_state("mouse_right")
}) > 0.0
{
let _ = window_context
.event_loop_proxy
.send_event(UserEvent::CursorVisible(window_context.window_id, true));
let _ = window_context
.event_loop_proxy
.send_event(UserEvent::CursorGrabMode(
window_context.window_id,
CursorGrabMode::None,
));
}
Ok(())
}
@ -220,8 +213,8 @@ impl AsScene for MainScene {
// Create camera uniform using the actual camera
let camera_uniform = Arc::new(
state
.camera
world
.resource::<Camera3D>()
.create_buffer(VulkanMemoryAllocator::get_from_world(world))?,
);
let square_transforms = world
@ -285,13 +278,15 @@ impl AsScene for MainScene {
let swapchain_image_view =
window_context.with_renderer(|renderer| renderer.swapchain_image_view().clone());
let input_manager_status =
window_context.with_input_manager(|input_manager| format!("{:#?}", input_manager));
let input_manager_status = {
let input_manager = world.resource::<InputManagerResource>().0.read().unwrap();
format!("{:#?}", input_manager)
};
let event_loop_proxy = window_context.event_loop_proxy.clone();
let delta_time = window_context.get_delta_time();
let window_id = window_context.window_id;
let window_size = window_context.get_window_size();
let camera = world.resource::<Camera3D>();
let render_future = window_context.with_gui_mut(|gui| {
gui.immediate_ui(|gui| {
let ctx = gui.context();
@ -323,7 +318,7 @@ impl AsScene for MainScene {
ui.separator();
ui.label("Position caméra:");
let position = state.camera.get_position();
let position = camera.get_position();
ui.label(format!(" X: {:.2}", position[0]));
ui.label(format!(" Y: {:.2}", position[1]));
ui.label(format!(" Z: {:.2}", position[2]));
@ -331,7 +326,7 @@ impl AsScene for MainScene {
ui.separator();
ui.label("Rotation caméra:");
let rotation = state.camera.get_rotation();
let rotation = camera.get_rotation();
ui.label(format!(" Yaw: {:.2}°", rotation.y.to_degrees()));
ui.label(format!(" Pitch: {:.2}°", rotation.x.to_degrees()));
@ -437,3 +432,13 @@ fn update_velocity_system(mut query: Query<(&mut Transform, &Velocity)>, time: R
fn update_timer_system(mut timer: ResMut<Timer>) {
timer.update();
}
fn update_camera_system(
mut camera: ResMut<Camera3D>,
input_manager: Res<InputManagerResource>,
timer: Res<Timer>,
camera_speed: Res<CameraSpeed>,
) {
let input_manager = input_manager.0.read().unwrap();
camera.update(&input_manager, &timer, camera_speed.0, 10.0);
}