Move input_manager and camera as resource
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6ba61e040e
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07056fc0ce
5 changed files with 72 additions and 68 deletions
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@ -2,6 +2,7 @@ use std::error::Error;
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use crate::core::app::DEPTH_IMAGE_ID;
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use crate::core::app::context::WindowContext;
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use crate::core::input::InputManagerResource;
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use crate::core::render::primitives::vulkan_resource::{
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VulkanCommandBufferAllocator, VulkanComputeQueue, VulkanDescriptorSetAllocator, VulkanDevice,
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VulkanGraphicsQueue, VulkanInstance, VulkanMemoryAllocator, VulkanTransferQueue,
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@ -76,6 +77,7 @@ impl SceneManager {
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));
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world.insert_resource(texture_loader);
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world.insert_resource(pipeline_loader);
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world.insert_resource(InputManagerResource(window_context.input_manager.clone()));
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world
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}
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