Begin move mesh + Vertex and Camera into core
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parent
2fbf4e6ce2
commit
852d72d716
11 changed files with 64 additions and 3 deletions
38
src/core/render/vertex.rs
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38
src/core/render/vertex.rs
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use std::sync::Arc;
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use vulkano::buffer::{
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AllocateBufferError, Buffer, BufferContents, BufferCreateInfo, BufferUsage, Subbuffer,
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};
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use vulkano::memory::allocator::{AllocationCreateInfo, MemoryTypeFilter, StandardMemoryAllocator};
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use vulkano::pipeline::graphics::vertex_input::Vertex;
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use vulkano::Validated;
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#[derive(BufferContents, Vertex)]
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#[repr(C)]
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pub struct Vertex2D {
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#[format(R32G32_SFLOAT)]
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pub position: [f32; 2],
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#[format(R32G32B32_SFLOAT)]
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pub color: [f32; 3],
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}
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impl Vertex2D {
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pub fn create_buffer(
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vertices: Vec<Vertex2D>,
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memory_allocator: &Arc<StandardMemoryAllocator>,
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) -> Result<Subbuffer<[Vertex2D]>, Validated<AllocateBufferError>> {
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Buffer::from_iter(
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memory_allocator.clone(),
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BufferCreateInfo {
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usage: BufferUsage::VERTEX_BUFFER,
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..Default::default()
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},
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AllocationCreateInfo {
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memory_type_filter: MemoryTypeFilter::PREFER_DEVICE
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| MemoryTypeFilter::HOST_SEQUENTIAL_WRITE,
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..Default::default()
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},
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vertices,
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)
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}
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}
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