rust_vulkan_test/src/display/app.rs
Florian RICHER 7b5cae8322
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Export triangle to external scene
2024-11-27 22:16:26 +01:00

93 lines
3.2 KiB
Rust

use crate::display::window::Window;
use crate::renderer::{vulkan::VkRenderContext, Renderable};
use winit::application::ApplicationHandler;
use winit::event::WindowEvent;
use winit::event_loop::ActiveEventLoop;
use winit::window::WindowId;
use crate::scene::TriangleScene;
pub struct App {
window: Window,
render_context: Option<VkRenderContext>,
scene: Option<Box<dyn Renderable>>,
}
impl App {
pub fn new(window: Window) -> Self {
Self {
window,
render_context: None,
scene: None,
}
}
pub fn set_scene(&mut self, mut scene: Box<dyn Renderable>) {
let result = self.render_context.as_mut()
.ok_or_else(|| anyhow::anyhow!("No render context"))
.and_then(|render_context| render_context.init_scene(&mut scene));
match result {
Ok(_) => self.scene = Some(scene),
Err(err) => log::warn!("{err}"),
}
}
}
impl ApplicationHandler for App {
fn resumed(&mut self, event_loop: &ActiveEventLoop) {
self.window
.create_window(event_loop)
.map_err(|err| format!("Failed to create window: {}", err))
.unwrap();
self.render_context = VkRenderContext::init(&self.window).ok();
let scene = TriangleScene::new();
self.set_scene(Box::new(scene));
}
fn window_event(&mut self, event_loop: &ActiveEventLoop, _id: WindowId, event: WindowEvent) {
match event {
WindowEvent::CloseRequested => {
match self.render_context.as_ref() {
Some(render_context) => render_context.exit(),
None => log::warn!("Window closed but no render context found"),
};
log::debug!("The close button was pressed; stopping");
event_loop.exit();
}
WindowEvent::Resized(size) => {
match self.render_context.as_mut() {
Some(render_context) => {
if let Err(error) =
render_context.update_resolution(size.width, size.height)
{
log::error!(
"Failed to update resolution of render context : {}",
error
);
}
}
None => log::warn!("Window resized but no render context found"),
};
}
WindowEvent::RedrawRequested => {
if !event_loop.exiting() {
match self.render_context.as_mut() {
Some(render_context) => {
if let Err(error) = render_context.render(self.scene.as_ref()) {
log::error!("Failed to render with render context : {}", error);
event_loop.exit();
}
}
None => log::warn!("Window resized but no render context found"),
};
}
self.window.request_redraw();
}
_ => {}
}
}
}