1 line
No EOL
417 B
GLSL
1 line
No EOL
417 B
GLSL
#version 450
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layout (location = 0) in vec2 position;
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layout (location = 1) in vec3 color;
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layout (location = 0) out vec3 fragColor;
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layout (set = 0, binding = 0) uniform MVPData {
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mat4 world;
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mat4 view;
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mat4 projection;
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} uniforms;
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void main() {
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mat4 worldview = uniforms.view * uniforms.world;
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gl_Position = uniforms.projection * worldview * vec4(position, 0.0, 1.0);
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fragColor = color;
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} |