Florian RICHER
dd8a5a97ea
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356 B
GLSL
1 line
No EOL
356 B
GLSL
#version 450
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#extension GL_ARB_separate_shader_objects: enable
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// NOTE: names must match the `Vertex` struct in Rust
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layout (location = 0) in vec2 pos;
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layout (location = 1) in vec3 color;
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layout (location = 0) out vec3 fragColor;
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out gl_PerVertex {
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vec4 gl_Position;
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};
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void main() {
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gl_Position = vec4(pos, 0.0, 1.0);
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fragColor = color;
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} |