rust_vulkan_test/res/shaders/vertex.frag
Florian RICHER dd8a5a97ea
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2024-11-24 19:24:28 +01:00

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GLSL

#version 450
#extension GL_ARB_separate_shader_objects: enable
layout (location = 0) in vec3 fragColor;
layout (location = 0) out vec4 outColor;
void main() {
outColor = vec4(fragColor, 1.0);
}