#version 450 layout (location = 0) in vec2 position; layout (location = 1) in vec3 color; layout (location = 0) out vec3 fragColor; layout (set = 0, binding = 0) uniform MVP_Data { mat4 model; mat4 view; mat4 projection; } uniforms; void main() { gl_Position = vec4(position, 0.0, 1.0); fragColor = color; }