use std::error::Error; use winit::event_loop::{ControlFlow, EventLoop}; mod renderer; fn main() -> Result<(), impl Error> { env_logger::init(); let event_loop = EventLoop::new().unwrap(); event_loop.set_control_flow(ControlFlow::Poll); let mut app = renderer::App::new(&event_loop); event_loop.run_app(&mut app) }