Move allocator to App
This commit is contained in:
parent
784e5b90be
commit
f7a3d883c6
4 changed files with 150 additions and 153 deletions
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@ -1,18 +1,21 @@
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use crate::renderer::render_context::RenderContext;
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use crate::renderer::{window_size_dependent_setup, Scene};
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use crate::renderer::Scene;
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use std::sync::Arc;
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use vulkano::buffer::allocator::{SubbufferAllocator, SubbufferAllocatorCreateInfo};
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use vulkano::buffer::BufferUsage;
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use vulkano::command_buffer::allocator::StandardCommandBufferAllocator;
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use vulkano::command_buffer::{
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AutoCommandBufferBuilder, CommandBufferUsage, RenderingAttachmentInfo, RenderingInfo,
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};
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use vulkano::descriptor_set::allocator::StandardDescriptorSetAllocator;
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use vulkano::device::physical::PhysicalDeviceType;
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use vulkano::device::{
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Device, DeviceCreateInfo, DeviceExtensions, DeviceFeatures, Queue, QueueCreateInfo, QueueFlags,
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};
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use vulkano::instance::{Instance, InstanceCreateFlags, InstanceCreateInfo};
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use vulkano::memory::allocator::StandardMemoryAllocator;
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use vulkano::memory::allocator::{MemoryTypeFilter, StandardMemoryAllocator};
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use vulkano::render_pass::{AttachmentLoadOp, AttachmentStoreOp};
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use vulkano::swapchain::{acquire_next_image, Surface, SwapchainCreateInfo, SwapchainPresentInfo};
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use vulkano::swapchain::{acquire_next_image, Surface, SwapchainPresentInfo};
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use vulkano::sync::GpuFuture;
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use vulkano::{sync, Validated, Version, VulkanError, VulkanLibrary};
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use winit::application::ApplicationHandler;
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@ -21,12 +24,16 @@ use winit::event_loop::{ActiveEventLoop, EventLoop};
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use winit::window::WindowId;
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pub struct App {
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instance: Arc<Instance>,
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device: Arc<Device>,
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queue: Arc<Queue>,
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memory_allocator: Arc<StandardMemoryAllocator>,
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command_buffer_allocator: Arc<StandardCommandBufferAllocator>,
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rcx: Option<RenderContext>,
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pub instance: Arc<Instance>,
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pub device: Arc<Device>,
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pub queue: Arc<Queue>,
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pub memory_allocator: Arc<StandardMemoryAllocator>,
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pub command_buffer_allocator: Arc<StandardCommandBufferAllocator>,
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pub uniform_buffer_allocator: SubbufferAllocator,
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pub descriptor_set_allocator: Arc<StandardDescriptorSetAllocator>,
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pub rcx: Option<RenderContext>,
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scene: Option<Scene>,
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}
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@ -120,12 +127,29 @@ impl App {
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Default::default(),
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));
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let uniform_buffer_allocator = SubbufferAllocator::new(
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memory_allocator.clone(),
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SubbufferAllocatorCreateInfo {
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buffer_usage: BufferUsage::UNIFORM_BUFFER,
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memory_type_filter: MemoryTypeFilter::PREFER_DEVICE
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| MemoryTypeFilter::HOST_SEQUENTIAL_WRITE,
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..Default::default()
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},
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);
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let descriptor_set_allocator = Arc::new(StandardDescriptorSetAllocator::new(
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device.clone(),
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Default::default(),
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));
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Self {
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instance,
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device,
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queue,
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memory_allocator,
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command_buffer_allocator,
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uniform_buffer_allocator,
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descriptor_set_allocator,
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rcx: None,
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scene: None,
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}
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@ -146,68 +170,49 @@ impl ApplicationHandler for App {
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let surface = Surface::from_window(self.instance.clone(), window.clone()).unwrap();
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self.rcx = Some(RenderContext::new(window, surface, &self.device));
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self.scene = Some(
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Scene::load(
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&self.device,
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&self.rcx.as_ref().unwrap().swapchain,
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&self.memory_allocator,
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)
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.unwrap(),
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);
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self.scene = Some(Scene::load(&self).unwrap());
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}
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fn window_event(&mut self, event_loop: &ActiveEventLoop, _id: WindowId, event: WindowEvent) {
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let rcx = self.rcx.as_mut().unwrap();
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match event {
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WindowEvent::CloseRequested => {
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log::debug!("The close button was pressed; stopping");
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event_loop.exit();
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}
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WindowEvent::Resized(_) => {
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let rcx = self.rcx.as_mut().unwrap();
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rcx.recreate_swapchain = true;
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}
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WindowEvent::RedrawRequested => {
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let window_size = rcx.window.inner_size();
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let (image_index, acquire_future) = {
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let rcx = self.rcx.as_mut().unwrap();
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let window_size = rcx.window.inner_size();
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if window_size.width == 0 || window_size.height == 0 {
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return;
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}
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rcx.previous_frame_end.as_mut().unwrap().cleanup_finished();
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if rcx.recreate_swapchain {
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let (new_swapchain, new_images) = rcx
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.swapchain
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.recreate(SwapchainCreateInfo {
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image_extent: window_size.into(),
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..rcx.swapchain.create_info()
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})
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.expect("failed to recreate swapchain");
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rcx.swapchain = new_swapchain;
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rcx.attachment_image_views = window_size_dependent_setup(&new_images);
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rcx.viewport.extent = window_size.into();
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rcx.recreate_swapchain = false;
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}
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let (image_index, suboptimal, acquire_future) = match acquire_next_image(
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rcx.swapchain.clone(),
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None,
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)
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.map_err(Validated::unwrap)
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{
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Ok(r) => r,
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Err(VulkanError::OutOfDate) => {
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rcx.recreate_swapchain = true;
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if window_size.width == 0 || window_size.height == 0 {
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return;
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}
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Err(e) => panic!("failed to acquire next image: {e}"),
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};
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if suboptimal {
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rcx.recreate_swapchain = true;
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}
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rcx.previous_frame_end.as_mut().unwrap().cleanup_finished();
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rcx.update_swapchain().unwrap();
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let (image_index, suboptimal, acquire_future) =
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match acquire_next_image(rcx.swapchain.clone(), None)
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.map_err(Validated::unwrap)
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{
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Ok(r) => r,
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Err(VulkanError::OutOfDate) => {
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rcx.recreate_swapchain = true;
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return;
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}
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Err(e) => panic!("failed to acquire next image: {e}"),
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};
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if suboptimal {
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rcx.recreate_swapchain = true;
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}
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(image_index, acquire_future)
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};
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let mut builder = AutoCommandBufferBuilder::primary(
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self.command_buffer_allocator.clone(),
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@ -216,57 +221,64 @@ impl ApplicationHandler for App {
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)
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.unwrap();
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builder
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.begin_rendering(RenderingInfo {
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color_attachments: vec![Some(RenderingAttachmentInfo {
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load_op: AttachmentLoadOp::Clear,
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store_op: AttachmentStoreOp::Store,
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clear_value: Some([0.0, 0.0, 0.0, 1.0].into()),
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..RenderingAttachmentInfo::image_view(
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rcx.attachment_image_views[image_index as usize].clone(),
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)
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})],
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..Default::default()
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})
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.unwrap()
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.set_viewport(0, [rcx.viewport.clone()].into_iter().collect())
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.unwrap();
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{
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let rcx = self.rcx.as_ref().unwrap();
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builder
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.begin_rendering(RenderingInfo {
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color_attachments: vec![Some(RenderingAttachmentInfo {
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load_op: AttachmentLoadOp::Clear,
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store_op: AttachmentStoreOp::Store,
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clear_value: Some([0.0, 0.0, 0.0, 1.0].into()),
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..RenderingAttachmentInfo::image_view(
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rcx.attachment_image_views[image_index as usize].clone(),
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)
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})],
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..Default::default()
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})
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.unwrap()
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.set_viewport(0, [rcx.viewport.clone()].into_iter().collect())
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.unwrap();
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}
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if let Some(scene) = self.scene.as_ref() {
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scene.render(&mut builder).unwrap();
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scene.render(&self, &mut builder).unwrap();
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}
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builder.end_rendering().unwrap();
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let command_buffer = builder.build().unwrap();
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let future = rcx
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.previous_frame_end
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.take()
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.unwrap()
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.join(acquire_future)
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.then_execute(self.queue.clone(), command_buffer)
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.unwrap()
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.then_swapchain_present(
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self.queue.clone(),
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SwapchainPresentInfo::swapchain_image_index(
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rcx.swapchain.clone(),
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image_index,
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),
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)
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.then_signal_fence_and_flush();
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{
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let rcx = self.rcx.as_mut().unwrap();
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match future.map_err(Validated::unwrap) {
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Ok(future) => {
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rcx.previous_frame_end = Some(future.boxed());
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}
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Err(VulkanError::OutOfDate) => {
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rcx.recreate_swapchain = true;
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rcx.previous_frame_end = Some(sync::now(self.device.clone()).boxed());
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}
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Err(e) => {
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println!("failed to flush future: {e}");
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rcx.previous_frame_end = Some(sync::now(self.device.clone()).boxed());
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let future = rcx
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.previous_frame_end
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.take()
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.unwrap()
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.join(acquire_future)
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.then_execute(self.queue.clone(), command_buffer)
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.unwrap()
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.then_swapchain_present(
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self.queue.clone(),
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SwapchainPresentInfo::swapchain_image_index(
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rcx.swapchain.clone(),
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image_index,
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),
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)
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.then_signal_fence_and_flush();
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match future.map_err(Validated::unwrap) {
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Ok(future) => {
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rcx.previous_frame_end = Some(future.boxed());
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}
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Err(VulkanError::OutOfDate) => {
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rcx.recreate_swapchain = true;
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rcx.previous_frame_end = Some(sync::now(self.device.clone()).boxed());
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}
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Err(e) => {
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println!("failed to flush future: {e}");
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rcx.previous_frame_end = Some(sync::now(self.device.clone()).boxed());
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}
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}
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}
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}
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@ -7,15 +7,3 @@ pub use app::App;
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mod scene;
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pub use scene::Scene;
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pub use vertex::Vertex2D;
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use std::sync::Arc;
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use vulkano::image::view::ImageView;
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use vulkano::image::Image;
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/// This function is called once during initialization, then again whenever the window is resized.
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fn window_size_dependent_setup(images: &[Arc<Image>]) -> Vec<Arc<ImageView>> {
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images
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.iter()
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.map(|image| ImageView::new_default(image.clone()).unwrap())
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.collect::<Vec<_>>()
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}
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@ -1,12 +1,11 @@
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use crate::renderer::window_size_dependent_setup;
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use std::sync::Arc;
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use vulkano::device::Device;
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use vulkano::image::view::ImageView;
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use vulkano::image::ImageUsage;
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use vulkano::image::{Image, ImageUsage};
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use vulkano::pipeline::graphics::viewport::Viewport;
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use vulkano::swapchain::{Surface, Swapchain, SwapchainCreateInfo};
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use vulkano::sync;
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use vulkano::sync::GpuFuture;
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use vulkano::{sync, Validated, VulkanError};
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use winit::window::Window;
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pub struct RenderContext {
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@ -74,4 +73,30 @@ impl RenderContext {
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previous_frame_end,
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}
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}
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pub fn update_swapchain(&mut self) -> Result<(), Validated<VulkanError>> {
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if !self.recreate_swapchain {
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return Ok(());
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}
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let window_size = self.window.inner_size();
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let (new_swapchain, new_images) = self.swapchain.recreate(SwapchainCreateInfo {
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image_extent: window_size.into(),
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..self.swapchain.create_info()
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})?;
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self.swapchain = new_swapchain;
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self.attachment_image_views = window_size_dependent_setup(&new_images);
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self.viewport.extent = window_size.into();
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self.recreate_swapchain = false;
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Ok(())
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}
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}
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fn window_size_dependent_setup(images: &[Arc<Image>]) -> Vec<Arc<ImageView>> {
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images
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.iter()
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.map(|image| ImageView::new_default(image.clone()).unwrap())
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.collect::<Vec<_>>()
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}
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@ -3,17 +3,12 @@ use glam::{Mat3, Mat4, Vec3};
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use std::error::Error;
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use std::sync::Arc;
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use std::time::Instant;
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use vulkano::buffer::allocator::{SubbufferAllocator, SubbufferAllocatorCreateInfo};
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use vulkano::buffer::{BufferUsage, Subbuffer};
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use vulkano::buffer::Subbuffer;
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use vulkano::command_buffer::{AutoCommandBufferBuilder, PrimaryAutoCommandBuffer};
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use vulkano::descriptor_set::allocator::StandardDescriptorSetAllocator;
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use vulkano::descriptor_set::{DescriptorSet, WriteDescriptorSet};
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use vulkano::device::Device;
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use vulkano::memory::allocator::{MemoryTypeFilter, StandardMemoryAllocator};
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use vulkano::pipeline::{GraphicsPipeline, Pipeline, PipelineBindPoint};
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use vulkano::swapchain::Swapchain;
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use crate::renderer::{pipelines::triangle_pipeline::create_triangle_pipeline, Vertex2D};
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use crate::renderer::{pipelines::triangle_pipeline::create_triangle_pipeline, App, Vertex2D};
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const VERTICES: [Vertex2D; 12] = [
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// Triangle en haut à gauche
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@ -74,57 +69,34 @@ pub struct Scene {
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pipeline: Arc<GraphicsPipeline>,
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vertex_buffer: Subbuffer<[Vertex2D]>,
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uniform_buffer_allocator: SubbufferAllocator,
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rotation_start: Instant,
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swapchain: Arc<Swapchain>,
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descriptor_set_allocator: Arc<StandardDescriptorSetAllocator>,
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}
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impl Scene {
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pub fn load(
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device: &Arc<Device>,
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swapchain: &Arc<Swapchain>,
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memory_allocator: &Arc<StandardMemoryAllocator>,
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) -> Result<Self, Box<dyn Error>> {
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let pipeline = create_triangle_pipeline(device, swapchain)?;
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let vertex_buffer = Vertex2D::create_buffer(Vec::from_iter(VERTICES), memory_allocator)?;
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let uniform_buffer_allocator = SubbufferAllocator::new(
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memory_allocator.clone(),
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SubbufferAllocatorCreateInfo {
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buffer_usage: BufferUsage::UNIFORM_BUFFER,
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memory_type_filter: MemoryTypeFilter::PREFER_DEVICE
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| MemoryTypeFilter::HOST_SEQUENTIAL_WRITE,
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..Default::default()
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},
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);
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let descriptor_set_allocator = Arc::new(StandardDescriptorSetAllocator::new(
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device.clone(),
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Default::default(),
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));
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pub fn load(app: &App) -> Result<Self, Box<dyn Error>> {
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let pipeline = create_triangle_pipeline(&app.device, &app.rcx.as_ref().unwrap().swapchain)?;
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let vertex_buffer =
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Vertex2D::create_buffer(Vec::from_iter(VERTICES), &app.memory_allocator)?;
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Ok(Scene {
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pipeline,
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vertex_buffer,
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uniform_buffer_allocator,
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rotation_start: Instant::now(),
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swapchain: swapchain.clone(),
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descriptor_set_allocator,
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})
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}
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pub fn render(
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&self,
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app: &App,
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builder: &mut AutoCommandBufferBuilder<PrimaryAutoCommandBuffer>,
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) -> Result<(), Box<dyn Error>> {
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let vertex_count = self.vertex_buffer.len() as u32;
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let instance_count = vertex_count / 3;
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let uniform_buffer = self.get_uniform_buffer();
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let uniform_buffer = self.get_uniform_buffer(app);
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let layout = &self.pipeline.layout().set_layouts()[0];
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let descriptor_set = DescriptorSet::new(
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self.descriptor_set_allocator.clone(),
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app.descriptor_set_allocator.clone(),
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layout.clone(),
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[WriteDescriptorSet::buffer(0, uniform_buffer)],
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[],
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|
@ -147,15 +119,15 @@ impl Scene {
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Ok(())
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}
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fn get_uniform_buffer(&self) -> Subbuffer<vs::MVPData> {
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fn get_uniform_buffer(&self, app: &App) -> Subbuffer<vs::MVPData> {
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let swapchain = &app.rcx.as_ref().unwrap().swapchain;
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let elapsed = self.rotation_start.elapsed();
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let rotation = elapsed.as_secs() as f64 + elapsed.subsec_nanos() as f64 / 1_000_000_000.0;
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let rotation = Mat3::from_rotation_y(rotation as f32);
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// NOTE: This teapot was meant for OpenGL where the origin is at the lower left
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// instead the origin is at the upper left in Vulkan, so we reverse the Y axis.
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let aspect_ratio =
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self.swapchain.image_extent()[0] as f32 / self.swapchain.image_extent()[1] as f32;
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let aspect_ratio = swapchain.image_extent()[0] as f32 / swapchain.image_extent()[1] as f32;
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let proj = Mat4::perspective_rh_gl(std::f32::consts::FRAC_PI_2, aspect_ratio, 0.01, 100.0);
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let view = Mat4::look_at_rh(
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@ -171,7 +143,7 @@ impl Scene {
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projection: proj.to_cols_array_2d(),
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};
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let buffer = self.uniform_buffer_allocator.allocate_sized().unwrap();
|
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let buffer = app.uniform_buffer_allocator.allocate_sized().unwrap();
|
||||
*buffer.write().unwrap() = uniform_data;
|
||||
|
||||
buffer
|
||||
|
|
Loading…
Reference in a new issue